
Val Char Cost Roll Notes
35 STR 25 16- Lift 3200.0kg; 7d6 [3]
30 DEX 60 15- OCV: 10/DCV: 10
20 CON 20 13-
10 BODY 0 11-
10 INT 0 11- PER Roll 12-
10 EGO 0 11- ECV: 3
15 PRE 5 12- PRE Attack: 3d6
10 COM 0 11-
25 PD 18 Total: 25 PD (20 rPD)
10 ED 6 Total: 10 ED (5 rED)
6 SPD 20 Phases: 2, 4, 6, 8, 10, 12
11 REC 0
40 END 0
38 STUN 0 Total Characteristic Cost: 154
Movement:
Running: 6″/12″
Leaping: 7″/14″
Swimming: 2″/4″
Cost Powers END
50 Throwing Stars: Killing Attack – Ranged 3d6+1, Armor Piercing (+1/2); OIF (; -1/2) 7
13 Hide in Shadow: Invisibility to Sight Group ; Power Only Works In Darkness/Shadow (-1/2) 2
12 Armor-Like Skin: Damage Resistance (20 PD/5 ED)
10 Piercing Vision: N-Ray Perception: Blocked by any metal (Sight Group)
8 Hard-headed: Mental Defense (10 points total)
3 Situational Awareness: +1 PER with all Sense Groups
4 Tinted Contacts: Sight Group Flash Defense (5 points); IIF (-1/4)
Jujutsu
Maneuver OCV DCV Notes
4 Atemi Strike – 1 +1 3d6 NND
5 Block +1 +3 Block, Abort
5 Breaking Throw -2 -2 Grab One Limb; HKA 1d6 , Disable; Target Falls
4 Disarm -1 +1 Disarm; 55 STR to Disarm roll
4 Escape +0 +0 60 STR vs. Grabs
3 Joint Lock +0 -1 Grab One Limb; 20 STR for holding on
4 Joint Lock +1 +0 Grab One Limb; 2d6 NND ; Target Falls
3 Leg sweep +2 -1 10d6 Strike, Target Falls
3 Sacrifice Throw +2 +1 9d6 Strike; You Fall, Target Falls
4 Shime -2 +0 Grab One Limb; 3d6 NND
3 Slam +0 +1 9d6 +v/5, Target Falls
4 Strike +0 +2 11d6 Strike
3 Take down +1 +1 9d6 Strike; Target Falls
8 +2 HTH Damage Class(es)
Skills
0 AK: Home Town Area 8-
0 Acting 8-
3 Breakfall 15-
0 Climbing 8-
3 Computer Programming 11-
0 Concealment 8-
0 Conversation 8-
2 CuK: Gang Culture 11-
0 Deduction 8-
3 Demolitions 11-
3 Electronics 11-
2 KS: Jujutsu 11-
2 KS: Safe Cracking 11-
0 Language: English (Idiomatic)
3 Lockpicking 15-
3 Mechanics 11-
0 PS: Gambeling 11-
0 Paramedics 8-
3 Persuasion 12-
3 Security Systems 11-
3 Shadowing 11-
3 Forgery 11-
3 Stealth 15-
1 TF: Bicycles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
Total Powers & Skill Cost: 197
Total Cost: 351
200+ Disadvantages
20 Distinctive Features: Face Tattoos (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Hunted: Local Police 11- (As Pow, NCI, Limited Geographical Area, Capture)
20 Hunted: State Police 11- (As Pow, NCI, Capture)
15 Psychological Limitation Paranoid: (Common, Strong)
15 Psychological Limitation Self-Preservation Instinct: (Common, Strong)
10 Psychological Limitation Vengeful: (Common, Moderate)
15 Reputation Vicious Fighter: , 14-
10 Rivalry: Professional, Krypt Keepers, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
10 Rivalry: Professional, Low Riders, Rival is As Powerful, Seek to Harm, Rival Aware of Rivalry
20 Social Limitation: Subject to Orders: At King’s beckon call (Very Frequently, Major)
Total Disadvantage Points: 351
Background/History:
Personality/Motivation:
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