Angel

Angel

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
15        STR     5          12-       Lift 200.0kg; 3d6 [1]
25        DEX    45       14-       OCV:  8/DCV:  8
15        CON   10        12-
10        BODY   0        11-
18        INT     8          13-       PER Roll 13-
15        EGO    10        12-       ECV:  5
18        PRE     8          13-       PRE Attack:  3 1/2d6
20        COM   5          13-
15/20   PD       12        Total:  15/20 PD (0/5 rPD)
15/20   ED       12        Total:  15/20 ED (0/5 rED)
5          SPD     15        Phases:  3, 5, 8, 10, 12
6          REC    0
30        END    0
26        STUN  0

Total Characteristic Cost:  130
Movement:
Running:         6″/12″
Leaping:          3″/6″
Swimming:      2″/4″
Cost    Powers            END
44        Kiss of Death:  Killing Attack – Ranged 2d6-1, No Normal Defense (LS: Longevity, Power Defense, Lack of Weakness; +1), Does BODY (+1), Continuous (+1); No Range (-1/2), Gestures: The Kiss, Requires Gestures throughout (-1/2), No Knockback (-1/4)         10

66        Stab to the Kidney:  Killing Attack – Hand-To-Hand 2d6 (2 1/2d6 w/STR), Armor Piercing (+1/2); IAF: Stiletto (-1/2), No Knockback (-1/4) plus Entangle 4d6, 4 DEF, Takes No Damage From Attacks Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1); Mental Defense Adds To EGO (-1/2), IAF: Stiletto (-1/2), Cannot Form Barriers (-1/4), Kidney Stab Must Do BDOY (-1/4)           14

20        Find the Soft Spot:  Find Weakness 13- with Stab to the Kidney

10        Leathers:  Armor (5 PD/5 ED); OIF (-1/2)

Street Fighting
            Maneuver       OCV   DCV   Notes
4          Dodge                 —          +5        Dodge, Affects All Attacks, Abort
3          Hug                      -1         -1         Grab Two Limbs, 25 STR for holding on
3          Jab                       +1        +0        Weapon +2 DC Strike
4          Reversal              -1         -2         30 STR to Escape; Grab Two Limbs
5          Slash                   +1        +3        Weapon  Strike
4          Thrust                +0        +2        Weapon +2 DC Strike
5          Kick                     -2         +1        7d6 Strike
1          Weapon Element:  Blades
            Perks
4          Fringe Benefit:  Mid- to high-level organized crime leader
            Skills
3          Acting 13-
3          AK: Tri county 12-
0          Climbing 8-
3          Combat Piloting 14-
0          Concealment 8-
0          Conversation 8-
3          CuK: Gang Culture 12-
0          Deduction 8-
3          Fast Draw 14-
0          Language:  English (Idiomatic)
3          Spanish:  Language (completely fluent)
3          Lipreading 13-
0          Paramedics 8-
0          Persuasion 8-
2         PS: Assassin:  13-
3          Seduction 13-
3          Shadowing 13-
3          Stealth 14-
1          TF:  Bicycles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
12        Kick in the Balls:  Penalty Skill Levels:  +8 vs. Hit Location 13 modifiers with Kick

Total Powers & Skill Cost:  218
Total Cost:  348
 200+    Disadvantages
5          Distinctive Features: Wearing of Gang Colors: :  (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10        Enraged: When insulted or belittled: :  (Common), go 8-, recover 14-
10        Hunted:  Local Police 11- (As Pow, Limited Geographical Area, Capture)
15        Hunted:  State Police 11- (As Pow, Capture)
20        Psychological Limitation: Casual Killer: :  (Very Common, Strong)
20        Psychological Limitation: Out for all she can get:  (Very Common, Strong)
10        Reputation: Assassin for Hire: , 11- (Extreme;  Known Only To A Small Group)
10        Rivalry:  Professional, Krypt Keepers, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
5          Rivalry:  Professional, Low Riders, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
20        Social Limitation: Subject to Orders: At King’s beckon call :  (Very Frequently, Major)
15        Social Limitation: Secret ID:  (Frequently, Major)
10        Vulnerability:  Ego attacks (Common)
Total Disadvantage Points:  348

Background/History:

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