
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
25 DEX 45 14- OCV: 8/DCV: 8
15 CON 10 12-
10 BODY 0 11-
18 INT 8 13- PER Roll 13-
15 EGO 10 12- ECV: 5
18 PRE 8 13- PRE Attack: 3 1/2d6
20 COM 5 13-
15/20 PD 12 Total: 15/20 PD (0/5 rPD)
15/20 ED 12 Total: 15/20 ED (0/5 rED)
5 SPD 15 Phases: 3, 5, 8, 10, 12
6 REC 0
30 END 0
26 STUN 0
Total Characteristic Cost: 130
Movement:
Running: 6″/12″
Leaping: 3″/6″
Swimming: 2″/4″
Cost Powers END
44 Kiss of Death: Killing Attack – Ranged 2d6-1, No Normal Defense (LS: Longevity, Power Defense, Lack of Weakness; +1), Does BODY (+1), Continuous (+1); No Range (-1/2), Gestures: The Kiss, Requires Gestures throughout (-1/2), No Knockback (-1/4) 10
66 Stab to the Kidney: Killing Attack – Hand-To-Hand 2d6 (2 1/2d6 w/STR), Armor Piercing (+1/2); IAF: Stiletto (-1/2), No Knockback (-1/4) plus Entangle 4d6, 4 DEF, Takes No Damage From Attacks Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1); Mental Defense Adds To EGO (-1/2), IAF: Stiletto (-1/2), Cannot Form Barriers (-1/4), Kidney Stab Must Do BDOY (-1/4) 14
20 Find the Soft Spot: Find Weakness 13- with Stab to the Kidney
10 Leathers: Armor (5 PD/5 ED); OIF (-1/2)
Street Fighting
Maneuver OCV DCV Notes
4 Dodge — +5 Dodge, Affects All Attacks, Abort
3 Hug -1 -1 Grab Two Limbs, 25 STR for holding on
3 Jab +1 +0 Weapon +2 DC Strike
4 Reversal -1 -2 30 STR to Escape; Grab Two Limbs
5 Slash +1 +3 Weapon Strike
4 Thrust +0 +2 Weapon +2 DC Strike
5 Kick -2 +1 7d6 Strike
1 Weapon Element: Blades
Perks
4 Fringe Benefit: Mid- to high-level organized crime leader
Skills
3 Acting 13-
3 AK: Tri county 12-
0 Climbing 8-
3 Combat Piloting 14-
0 Concealment 8-
0 Conversation 8-
3 CuK: Gang Culture 12-
0 Deduction 8-
3 Fast Draw 14-
0 Language: English (Idiomatic)
3 Spanish: Language (completely fluent)
3 Lipreading 13-
0 Paramedics 8-
0 Persuasion 8-
2 PS: Assassin: 13-
3 Seduction 13-
3 Shadowing 13-
3 Stealth 14-
1 TF: Bicycles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
12 Kick in the Balls: Penalty Skill Levels: +8 vs. Hit Location 13 modifiers with Kick
Total Powers & Skill Cost: 218
Total Cost: 348
200+ Disadvantages
5 Distinctive Features: Wearing of Gang Colors: : (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Enraged: When insulted or belittled: : (Common), go 8-, recover 14-
10 Hunted: Local Police 11- (As Pow, Limited Geographical Area, Capture)
15 Hunted: State Police 11- (As Pow, Capture)
20 Psychological Limitation: Casual Killer: : (Very Common, Strong)
20 Psychological Limitation: Out for all she can get: (Very Common, Strong)
10 Reputation: Assassin for Hire: , 11- (Extreme; Known Only To A Small Group)
10 Rivalry: Professional, Krypt Keepers, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
5 Rivalry: Professional, Low Riders, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
20 Social Limitation: Subject to Orders: At King’s beckon call : (Very Frequently, Major)
15 Social Limitation: Secret ID: (Frequently, Major)
10 Vulnerability: Ego attacks (Common)
Total Disadvantage Points: 348
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