Mr. Blue

CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 16 18 13-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
14 EGO 10 8 14 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
4 PD 3 1 4/19 4/19 PD (0/15 rPD)
4 ED 4 0 4/9 4/9 ED (0/5 rED)
3 SPD 2.8 2 3 Phases: 4, 8, 12
7 REC 7 0 7
40 END 36 2 40
27 STUN 27 0 27
6″ Running 6 0 6″
2″ Swimming 2 0 2″
3″ Leaping 3 0 3″ 73 Total Characteristics Points

POWERS
Cost Power END

25   Gadget Pool: Variable Power Pool, 20 base + 5 control cost, all slots OAF (-1)
24   Armored Costume: Armor (15 PD/5 ED); IIF (-1/4) 0
15   Dumb Luck: Luck 3d6 0
10   Radio Earplug: Radio Perception/Transmission (Radio Group), Encrypted (+1/2); Does Not Work In Water (-1/4), IIF (-1/4) 0
7   9mm (Browning HP): Killing Attack – Ranged 1d6+1, 20 Charges (+1/4); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4) [20]
81 Total Powers Cost

COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm roll
Kidney Blow 1/2 -2 +0 HKA 1d6 +1
Low Blow 1/2 -1 +1 2d6 NND
Punch/Backhand 1/2 +0 +2 5d6 Strike
Roundhouse/Two-Fisted Smash 1/2 -2 +1 7d6 Strike
21 Total Martial Arts Cost

SKILLS
Cost Name

0 Acting 8-
0 AK: Home Town Area 8-
3 CK: Seattle 13-
0 Climbing 8-
8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13-
0 Concealment 8-
3 Conversation 12-
3 Criminology 13-
3 Cryptography 13-
0 CuK: Home Culture 8-
3 Deduction 13-
3 Inventor 13-
2 KS: Police Proceedure 11-
0 Language: English (Idiomatic)
3 Lipreading 13-
3 Lockpicking 13-
3 Mechanics 13-
2 PS: Detective 11-
0 PS: Player’s Choice 11-
0 Paramedics 8-
0 Persuasion 8-
3 Security Systems 13-
3 Shadowing 13-
3 Stealth 13-
3 Streetwise 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 WF: Blades, Clubs, Fist-Loads, Handguns, Rifles, Shotguns
54 Total Skills Cost
PERKS
Cost Name

2 Fringe Benefit: Concealed Weapon Permit (where appropriate)
2 Fringe Benefit: Local Police Powers
2 Fringe Benefit: Private Investigator License
3 Well-Connected
3  1) Contact: Bail Bondsman (Contact has significant Contacts of his own, Good relationship with Contact) 11-
3  2) Contact: Bartender (Contact has significant Contacts of his own, Good relationship with Contact) 11-
2  3) Contact: Cabbie (Good relationship with Contact) 11-
4  4) Contact: Catholic Priest (Contact has access to major institutions, Contact has significant Contacts of his own, Good relationship with Contact) 11-
5  5) Contact: City Alderman (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
5  6) Contact: Col. Peter Thorne, US Army Intelligence (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
3  7) Contact: Hooker (Contact has significant Contacts of her own, Good relationship with Contact) 11-
4  8) Contact: Lawyer (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
2  9) Contact: Pusher (Contact has significant Contacts of his own) 11-
4 10) Contact: Reporter (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
5  11) Contact: SPD Police Detective Captain (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
5  12) Contact: Special Agent Helen Grey, FBI (Contact has access to major institutions, Contact has significant Contacts of her own, Contact has useful Skills or resources, Good relationship with Contact) 11-
54 Total Perks Cost
TALENTS

Cost Name
3 Lightsleep
3 Total Talents Cost
DISADVANTAGES
Cost Disadvantage
20   Normal Characteristic Maxima
10   Physical Limitation: Insomnia (Frequently, Slightly Impairing)
10   Physical Limitation: Weirdness Magnet (Infrequently, Greatly Impairing)
20   Psychological Limitation: Curious (Common, Total)
15   Psychological Limitation: Fear of Spiders (Common, Strong)
10   Psychological Limitation: Overly Cautious (Uncommon, Strong)
10   Reputation: Dumb Luck, 11-
15   Watched: US Government 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
110 Total Disadvantages Cost

EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 110
Total Points: 286

APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5′ 11″
Weight: 182 lbs
Description:
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

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