Sandy

Jasmine Ryan Wayne Fireoak Ramirez
Code name: Sandy

 

 

Sandy’s Vault

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
45 STR 10 35 45 18- HTH Damage 9d6 END [4]
22 DEX 10 36 22 13- OCV 7 DCV 7
34 CON 10 48 34 16-
12 BODY 10 4 12 11-
24 INT 10 14 24 14- PER Roll 14-
16 EGO 10 12 16 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
20 COM 10 5 20 13-
16 PD 9 7 16 16 PD (0 rPD)
18 ED 7 11 18 18 ED (0 rED)
5 SPD 3.2 18 5 Phases: 3, 5, 8, 10, 12
18 REC 16 4 18
68 END 68 0 68
52 STUN 52 0 52
6″ Running 6 0 6″/16″
2″ Swimming 2 0 2″
9″ Leaping 9 0 9″ 202 Total Characteristics Points
POWERS
Cost  Power END
Sand and Earth Powers
43 Sand Powers: Multipower, 75-point reserve, all slots Extra Time (Full Phase, -1/2), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)
3u

1) Dust Devil: Telekinesis (50 STR); Only to Lift Target Straight Up and Hold Them There (-1/2), Extra Time (Full Phase, -1/2), Affects Whole Object (-1/4), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)

Notes: Normally used to lift a target into the air and hold them at 0 DCV for teammates.
7
4u
2) Here’s Sand in Your Eyes: Sight Group Flash 8 1/2d6, Area Of Effect (2″ radius; +3/4); Extra Time (Full Phase, -1/2), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)
7
4u

3) Sand Storm: Change Environment 64″ radius, -10 to Sight Group PER Rolls, Alterable Size, Multiple Combat Effects; Extra Time (Full Phase, -1/2), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)

Notes: This is a blinding sand storm that can be as small as one hex or as large as a 64 hex radius area.
7
3u

4) Sandblasting: Killing Attack – Ranged 3d6+1, Armor Piercing (+1/2); Extra Time (Full Phase, -1/2), Limited Power Power Cannot Be Bounced (-1/4), Beam (-1/4), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)

Notes: This ia a narrow, highly pressurized stream of sand capable of cutting about anything
7
3u

5) Sandcast: Suppress Light-based 6 1/2d6, any light-based power one at a time (+1/4), Area Of Effect (4″ Radius; +1); vs. Attack powers only (-1/2), Extra Time (Full Phase, -1/2), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)

Notes: This is a cloud of sand that will refract light-based attacks thereby reducing their effectiveness
7
2u

6) Sandmelding: Desolidification , Usable Simultaneously (up to 2 people at once; +1/2); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), Extra Time (Full Phase, -1/2), 1/2 movement through soil (-1/4), 1/2 movement again if wearing/carrying anything (-1/4), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)

Notes: She cannot pass through any solid substance such as rock, concrete, asphault, etc. This is why she avoids paved over areas like cities.
6
4u

7) Swallowed by Sand: Entangle 6d6, 6 DEF (Stops A Given Sense Group Sight Group, Stops A Given Sense Normal Hearing); Extra Time (Full Phase, -1/2), Cannot Form Barriers (-1/4), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)

Notes: This is a sudden sinkhole that swallows the target. It then closes up,and being sand and dirt, blocks the Sight Group.
7
3u

8) Wearing it Away: Killing Attack – Ranged 2d6, Armor Piercing (+1/2), Continuous (+1); Extra Time (Full Phase, -1/2), Limited Power Power Cannot Be Bounced (-1/4), Beam (-1/4), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)

Notes: This ia a narrow, highly pressurized stream of sand capable of cutting through anything over a period of time.
7
48 Sand Body: Physical Damage Reduction, Resistant, 75%; Only In Heroic Identity (-1/4)

Notes: Her body reacts to attacks as sand would, absorb and disperse.
0
48 Sand Body: Energy Damage Reduction, Resistant, 75%; Only In Heroic Identity (-1/4)

Notes: Her body reacts to attacks as sand would, absorb and disperse.
0
25 Ground Penetrating RADAR Sense: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees) 0
15 Hold Her Breath: Life Support (Self-Contained Breathing), Usable Simultaneously (up to 2 people at once; +1/2) 0
13 Sand Surfing: Running +10″ (6″/16″ total); Only When In Contact With The Ground (natural earth, sand, and soil only; -1/2) 2
7 Instant Change: Cosmetic Transform 2d6 (Normal to sand girl and back); Limited Target Limited (-1/2) 1
Natural Family Powers
22 The Joining: Mind Link , Any Member Of Her Family, Any Dimension/Any Distance, Number of Minds (x16), Psychic Bond; Only With Others Who Have Mind Link (-1) 0
10 Elvish Immunity: Life Support (Immunity: All terrestrial diseases and biowarfare agents) 0
10 Elvish Eyes: Sight Group Flash Defense (10 points) 0
10 Eyes of the Fireoak Elves: Infrared Perception (Sight Group), Discriminatory 0
10 Elvish Eyes: Ultraviolet Perception (Sight Group), Discriminatory 0
4 Extended Lifespan: Life Support (Longevity: 1600 Years)

Notes: This is supposition on Ghost Archer’s part as her father is human. Only time will tell.
0
Wood Magic
36 Wood Warping: Major Transform 3d6 (wood into useful wooden objects); Limited Target wood (-1/4) 4
The Sands of Time
73 Extra-Dimensional Movement (Any Dimension, Any Location), Time Travel +/- 1 minute, Usable Simultaneously (up to 2 people at once; +1/2); Extra Time (Full Phase, -1/2) plus Extra-Dimensional Movement (Any Time), Usable Simultaneously (up to 2 people at once; +1/2); Linked (Extra-Dimensional Movement; Lesser Power can only be used when character uses greater Power at full value; -3/4), IAF (Hourglass; -1/2), Extra Time (Full Phase, -1/2), Maximum Jump is Five Years (-1/4) plus Life Support (Self-Contained Breathing), Usable Simultaneously (up to 2 people at once; +1/2)

Notes: The Hourglass is limited to Five Year leaps in Time and she she must emerge from the Sands of Time to make the next Five Year jump.
10
13 Sense Time Stream: Detect A Single Thing 14- (Unusual Group), Discriminatory, Tracking 0
413 Total Powers Cost
EQUIPMENT
Equipment END
Earplug Comm Units: Mind Link , Specific Group of Minds, Any dimension, No LOS Needed, Number of Minds (x64); Only With Other In Battlenet Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4)
SKILLS
Cost  Name
2 AK: Tampa, FL 11-
2 AK: San Diego, CA 11-
2 AK: The Valley of the Wild Hunt 11-
3 Acting 13-
3 Breakfall 13-
3 Climbing 13-
3 Concealment 14-
3 Conversation 13-
3 Deduction 14-
3 Disguise 14-
3 High Society 13-
2 KS: Various Forms of Dance 11-
3 Linguist
0
1) Language: English (Idiomatic)
1
2) Language: French (fluent conversation)
1
3) Language: Quenya (fluent conversation)
1
4) Language: Sindarin (fluent conversation)
0
5) Language: Spanish (Idiomatic)
3 Paramedics 14-
3 Persuasion 13-
2 PS: Woodcarver 11-
3 Shadowing 14-
3 Stealth 13-
3 Streetwise 13-
2 Survival (Desert) 14-
2 TF: Small Motorized Ground Vehicles, Surfing, Two-Wheeled Motorized Ground Vehicles
59 Total Skills Cost
PERKS
Cost  Name
15 Base
15 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: Great Uncle Slit 8- (Mo Pow, Harshly Punish)
20 Psychological Limitation: Hates Cities (Very Common, Strong)
15 Psychological Limitation: Secretive (Common, Strong)
15 Psychological Limitation: Strongly dislikes computers and paperwork (Common, Strong)
10 Psychological Limitation: Hunting ‘Great Uncle Slit’ 11- (Uncommon, Strong)
15 Physical Limitation: Becomes incapable of functioning if she can’t ‘center’ (Infrequently, Fully Impairing)
15 Social Limitation: Secret ID (Frequently, Major)
20 Watched: U.S. Government 11- (Mo Pow, NCI, PC is very easy to find, Watching)
15 Watched: Spock 8- (Mo Pow, NCI, PC is very easy to find, Watching)

Notes: But only if in the same ‘time’ frame.
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 339
Spent: 339
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 689

 

APPEARANCE
Hair Color: Blonde
Eye Color: Sea Blue
Height: 6′ 0″
Weight: 220 lbs
Description:
Tall, slender, fit, long blonde hair, sea blue eyes.
BACKGROUND
See Stories: The Personal Writings of Jay
POWERS/TACTICS
Sand powers
PERSONALITY/MOTIVATION

CAMPAIGN USE

Slit

 

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