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Cost Power END
180 Fight Your Hatred!: Mental Illusions 20d6, Area Of Effect (10″ Radius; +1), Selective (+1/4); Only to Produce the target’s most hated enemies (-1/4) Notes: This power uses the target’s own hatreds against them by creating in their mind the images of their three most hated enemies. These enemies will then proceed to attack the target. Damage done by these ‘enemies’ in based on the level of success of the Illusion. For full effect the uses must reach EGO + 50 on the damage roll. 22
53 The Elements: Multipower, 80-point reserve, all slots Incantations (-1/4), Gestures (-1/4)
5u 1) Fire Blast: Energy Blast 10 1/2d6, Explosion (+1/2) 8
5u 2) Air Blast: Energy Blast 10 1/2d6, Armor Piercing (+1/2) 8
5u 3) Air Shove: Telekinesis (30 STR), Area Of Effect Nonselective (10″ Cone; +3/4) 8
5u 4) Earth Blast: Energy Blast 10 1/2d6, Indirect (from any earth, any direction; +1/2) 8
5u 5) Lightning Bolt: Killing Attack – Ranged 5d6+1 8
5u 6) Thunder Clap: Energy Blast 7d6, No Normal Defense (Hearing Flash Defense/ Hard Ear Covering; +1) plus Hearing Group Flash 3d6 8
4u 7) Rain Storm: Change Environment 128″ radius, -5 to Normal Sight PER Rolls, Personal Immunity (+1/4) 6
3u 8) Water Blast: Energy Blast 9d6, Indirect (from any water source, from any direction; +3/4); Requires open water within Range (-1) 8
31 Extra-Dimensional Movement (Any Point in Time, Any Physical Location); OAF (-1), Extra Time (Full Phase, -1/2) 8
32 Let’s Talk: Telepathy 8d6; Communication Only (-1/4) 4
24 Tailored Armored Clothing: Armor (10 PD/10 ED); IIF (-1/4) 0
16 Sense Time Stream: Detect A Single Thing 18- (Unusual Group), Discriminatory, Tracking 0
15 Trained To Resist: Mental Defense (20 points total) 0
14 Sand melding: Desolidification ; Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), 1/2 movement through soil (-1/4) 4
2 Really Hold Your Breath: Life Support (Extended Breathing: 1 END per Minute) 0
0 Mental Awareness 0
404 Total Powers Cost
SKILLS
Cost Name
2 AK: Western Europe 11-
3 Acting 14-
3 Breakfall 14-
3 Bribery 14-
3 Bugging 15-
3 Bureaucratics 14-
3 Climbing 14-
3 Combat Driving 14-
8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 15-
3 Concealment 15-
3 Conversation 14-
5 Cramming
3 Deduction 15-
3 Interrogation 14-
2 KS: Psychiatric Training 11-
0 Language: English (Idiomatic)
2 Language: French (completely fluent)
2 Language: German (completely fluent)
3 Language: Italian (completely fluent)
2 Navigation (Dimensional) 15-
2 Navigation (Temporal) 15-
0 PS: Player’s Choice 11-
3 Paramedics 15-
3 Persuasion 14-
3 Research 15-
3 SS: Social Engineering 15-
3 Shadowing 15-
3 Stealth 14-
1 TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
80 Total Skills Cost
PERKS
Cost Name
3 Fringe Benefit: Security Clearance
11 Money: Filthy Rich
1 False Identity
2 Deep Cover
17 Total Perks Cost
TALENTS
Cost Name
3 Absolute Time Sense
3 Total Talents Cost
DISADVANTAGES
Cost Disadvantage
10 Dependence: Dialysis Takes 3d6 Damage (Common, 1 Day)
15 Enraged: If Twarted (Uncommon), go 11-, recover 11-
20 Hunted: Ghost Archer 8- (Mo Pow, NCI, Harshly Punish)
25 Psychological Limitation: Megalomanic (Very Common, Total)
15 Psychological Limitation: Loves to Monologue (Common, Strong)
10 Psychological Limitation: Hunting Jay Ryan (Uncommon, Strong)
10 Psychological Limitation: Hunting Ghost Archer (Uncommon, Strong)
5 Psychological Limitation: Afraid of Ghost Archer (Uncommon, Moderate)
10 Rivalry: Professional (Jay Ryan, aka Sandy; Rival is Less Powerful; Rival is a Player Character; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret ID (Frequently, Major)
5 Unluck: 1d6
10 Vulnerability: 2 x BODY Silver Weapons (Uncommon)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Grey
Eye Color: Brown
Height: 6′ 1″
Weight: 200 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION