Jasmine Ryan Wayne Fireoak Ramirez
Code name: Sandy

| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| Sand and Earth Powers | ||
| 43 | Sand Powers: Multipower, 75-point reserve, all slots Extra Time (Full Phase, -1/2), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4) | |
| 3u |
1) Dust Devil: Telekinesis (50 STR); Only to Lift Target Straight Up and Hold Them There (-1/2), Extra Time (Full Phase, -1/2), Affects Whole Object (-1/4), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4) Notes: Normally used to lift a target into the air and hold them at 0 DCV for teammates.
|
7 |
| 4u |
2) Here’s Sand in Your Eyes: Sight Group Flash 8 1/2d6, Area Of Effect (2″ radius; +3/4); Extra Time (Full Phase, -1/2), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)
|
7 |
| 4u |
3) Sand Storm: Change Environment 64″ radius, -10 to Sight Group PER Rolls, Alterable Size, Multiple Combat Effects; Extra Time (Full Phase, -1/2), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4) Notes: This is a blinding sand storm that can be as small as one hex or as large as a 64 hex radius area.
|
7 |
| 3u |
4) Sandblasting: Killing Attack – Ranged 3d6+1, Armor Piercing (+1/2); Extra Time (Full Phase, -1/2), Limited Power Power Cannot Be Bounced (-1/4), Beam (-1/4), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4) Notes: This ia a narrow, highly pressurized stream of sand capable of cutting about anything
|
7 |
| 3u |
5) Sandcast: Suppress Light-based 6 1/2d6, any light-based power one at a time (+1/4), Area Of Effect (4″ Radius; +1); vs. Attack powers only (-1/2), Extra Time (Full Phase, -1/2), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4) Notes: This is a cloud of sand that will refract light-based attacks thereby reducing their effectiveness
|
7 |
| 2u |
6) Sandmelding: Desolidification , Usable Simultaneously (up to 2 people at once; +1/2); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), Extra Time (Full Phase, -1/2), 1/2 movement through soil (-1/4), 1/2 movement again if wearing/carrying anything (-1/4), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4) Notes: She cannot pass through any solid substance such as rock, concrete, asphault, etc. This is why she avoids paved over areas like cities.
|
6 |
| 4u |
7) Swallowed by Sand: Entangle 6d6, 6 DEF (Stops A Given Sense Group Sight Group, Stops A Given Sense Normal Hearing); Extra Time (Full Phase, -1/2), Cannot Form Barriers (-1/4), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4) Notes: This is a sudden sinkhole that swallows the target. It then closes up,and being sand and dirt, blocks the Sight Group.
|
7 |
| 3u |
8) Wearing it Away: Killing Attack – Ranged 2d6, Armor Piercing (+1/2), Continuous (+1); Extra Time (Full Phase, -1/2), Limited Power Power Cannot Be Bounced (-1/4), Beam (-1/4), Conditional Power Power Only Works While Character Is Touching The Ground (-1/4) Notes: This ia a narrow, highly pressurized stream of sand capable of cutting through anything over a period of time.
|
7 |
| 48 | Sand Body: Physical Damage Reduction, Resistant, 75%; Only In Heroic Identity (-1/4)
Notes: Her body reacts to attacks as sand would, absorb and disperse.
|
0 |
| 48 | Sand Body: Energy Damage Reduction, Resistant, 75%; Only In Heroic Identity (-1/4)
Notes: Her body reacts to attacks as sand would, absorb and disperse.
|
0 |
| 25 | Ground Penetrating RADAR Sense: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees) | 0 |
| 15 | Hold Her Breath: Life Support (Self-Contained Breathing), Usable Simultaneously (up to 2 people at once; +1/2) | 0 |
| 13 | Sand Surfing: Running +10″ (6″/16″ total); Only When In Contact With The Ground (natural earth, sand, and soil only; -1/2) | 2 |
| 7 | Instant Change: Cosmetic Transform 2d6 (Normal to sand girl and back); Limited Target Limited (-1/2) | 1 |
| Natural Family Powers | ||
| 22 | The Joining: Mind Link , Any Member Of Her Family, Any Dimension/Any Distance, Number of Minds (x16), Psychic Bond; Only With Others Who Have Mind Link (-1) | 0 |
| 10 | Elvish Immunity: Life Support (Immunity: All terrestrial diseases and biowarfare agents) | 0 |
| 10 | Elvish Eyes: Sight Group Flash Defense (10 points) | 0 |
| 10 | Eyes of the Fireoak Elves: Infrared Perception (Sight Group), Discriminatory | 0 |
| 10 | Elvish Eyes: Ultraviolet Perception (Sight Group), Discriminatory | 0 |
| 4 | Extended Lifespan: Life Support (Longevity: 1600 Years)
Notes: This is supposition on Ghost Archer’s part as her father is human. Only time will tell.
|
0 |
| Wood Magic | ||
| 36 | Wood Warping: Major Transform 3d6 (wood into useful wooden objects); Limited Target wood (-1/4) | 4 |
| The Sands of Time | ||
| 73 | Extra-Dimensional Movement (Any Dimension, Any Location), Time Travel +/- 1 minute, Usable Simultaneously (up to 2 people at once; +1/2); Extra Time (Full Phase, -1/2) plus Extra-Dimensional Movement (Any Time), Usable Simultaneously (up to 2 people at once; +1/2); Linked (Extra-Dimensional Movement; Lesser Power can only be used when character uses greater Power at full value; -3/4), IAF (Hourglass; -1/2), Extra Time (Full Phase, -1/2), Maximum Jump is Five Years (-1/4) plus Life Support (Self-Contained Breathing), Usable Simultaneously (up to 2 people at once; +1/2)
Notes: The Hourglass is limited to Five Year leaps in Time and she she must emerge from the Sands of Time to make the next Five Year jump.
|
10 |
| 13 | Sense Time Stream: Detect A Single Thing 14- (Unusual Group), Discriminatory, Tracking | 0 |
| 413 | Total Powers Cost | |
| EQUIPMENT | ||
| Equipment | END | |
| Earplug Comm Units: Mind Link , Specific Group of Minds, Any dimension, No LOS Needed, Number of Minds (x64); Only With Other In Battlenet Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4) | ||
| SKILLS | |
| Cost | Name |
| 2 | AK: Tampa, FL 11- |
| 2 | AK: San Diego, CA 11- |
| 2 | AK: The Valley of the Wild Hunt 11- |
| 3 | Acting 13- |
| 3 | Breakfall 13- |
| 3 | Climbing 13- |
| 3 | Concealment 14- |
| 3 | Conversation 13- |
| 3 | Deduction 14- |
| 3 | Disguise 14- |
| 3 | High Society 13- |
| 2 | KS: Various Forms of Dance 11- |
| 3 | Linguist |
| 0 |
1) Language: English (Idiomatic)
|
| 1 |
2) Language: French (fluent conversation)
|
| 1 |
3) Language: Quenya (fluent conversation)
|
| 1 |
4) Language: Sindarin (fluent conversation)
|
| 0 |
5) Language: Spanish (Idiomatic)
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| 3 | Paramedics 14- |
| 3 | Persuasion 13- |
| 2 | PS: Woodcarver 11- |
| 3 | Shadowing 14- |
| 3 | Stealth 13- |
| 3 | Streetwise 13- |
| 2 | Survival (Desert) 14- |
| 2 | TF: Small Motorized Ground Vehicles, Surfing, Two-Wheeled Motorized Ground Vehicles |
| 59 | Total Skills Cost |
| PERKS | |
| Cost | Name |
| 15 | Base |
| 15 | Total Perks Cost |
| DISADVANTAGES | ||||||||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
Hair Color: Blonde
Eye Color: Sea Blue
Height: 6′ 0″
Weight: 220 lbs
Description:
Tall, slender, fit, long blonde hair, sea blue eyes.
BACKGROUND
See Stories: The Personal Writings of Jay
POWERS/TACTICS
Sand powers
PERSONALITY/MOTIVATION
CAMPAIGN USE
