Martin Lunch Marbles

Code Name: Brainwave

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
23 CON 10 26 23 14-
11 BODY 10 2 11 11-
18 INT 10 8 18 13- PER Roll 13-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
10 PD 3 7 10/20 10/20 PD (0/10 rPD)
10 ED 5 5 10/20 10/20 ED (0/10 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
8 REC 8 0 8
46 END 46 0 46 Mental Defense: 10
30 STUN 30 0 30
6″ Running 6 0 6″
2″ Swimming 2 0 2″
2″ Leaping 3 0 2 1/2″ 121 Total Characteristics Points
POWERS
Cost  Power END
20 costume: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) 0
6 Mental Defense (10 points total) 0
14 Mind Link , Any Willing Target, Number of Minds (x4) (25 Active Points); Eye Contact Required to Initiate (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) 2
15 Telepathy, Surface only 3d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Always On (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Cannot NOT hear thoughts.; -1/2) 0
32 Multipower, 40-point reserve, (40 Active Points); all slots Extra Time (Delayed Phase, Only to Activate, -1/4)
3u
1) Ego Attack 4d6 (40 Active Points); Extra Time (Delayed Phase, Only to Activate, -1/4)
4
3u
2) Mind Control 8d6 (40 Active Points); Extra Time (Delayed Phase, Only to Activate, -1/4)
4
3u
3) Mind Scan 8d6 (40 Active Points); Extra Time (Delayed Phase, Only to Activate, -1/4)
4
3u
4) Telepathy 8d6 (40 Active Points); Extra Time (Delayed Phase, Only to Activate, -1/4)
4
99 Total Powers Cost
SKILLS
Cost  Name
0 AK 8-
0 Climbing 8-
0 Concealment 8-
0 Deduction 8-
0 Language (completely fluent; literate) (4 Active Points)
0 PS 8-
0 Shadowing 8-
0 Stealth 8-
0 TF: Custom Adder, Small Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
3 Acting 13-
3 Computer Programming 13-
3 Conversation 13-
3 Oratory 13-
3 Paramedics 13-
3 Persuasion 13-
3 Seduction 13-
3 Sleight Of Hand 13-
3 Ventriloquism 13-
3 KS: Stage magic 13-
30 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
10 Hunted: mutant haters 8- (As Pow, Harshly Punish)
5 headache in crowds Physical Limitation: (Infrequently, Slightly Impairing)
15 Susceptibility: Crowds 1d6 damage per Minute (Very Common)
15 Hates crowds Psychological Limitation: (Common, Strong)
20 code vs kill Psychological Limitation: (Common, Total)
15 tries to talk first Psychological Limitation: (Very Common, Moderate)
15 secret id Social Limitation: (Very Frequently, Minor)
100 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 150
Disad Points: 100
Total Points: 250

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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