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| COMBAT MANEUVERS | ||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| 20 | Ice powers: Elemental Control, 50-point powers, (25 Active Points); all slots Conditional Power Power does not work in Uncommon Circumstances (Does not work in Very dry or very hot environments. 90+; -1/4) | |
| 20 |
1) Force Field (12 PD/12 ED/5 Power Defense), Costs END Only To Activate (+1/4) (36 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Does not work in Very dry or very hot environments. 90+; -1/4)
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3 |
| 20 |
2) Running +16″ (22″ total), Reduced Endurance (0 END; +1/2) (48 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Does not work in Very dry or very hot environments. 90+; -1/4)
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| Ice staff, all slots OIF (Can be obstructed but can be reformed if taken. ; -1/2), Conditional Power Power does not work in Uncommon Circumstances (Does not work in very dry or very hot environments. 90+; -1/4) | ||
| 9 |
1) Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (Can be obstructed but can be reformed if taken. ; -1/2), Conditional Power Power does not work in Uncommon Circumstances (Does not work in very dry or very hot environments. 90+; -1/4)
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2 |
| 3 |
2) Stretching 1″, Reduced Endurance (0 END; +1/2) (7 Active Points); Only To Cause Damage (-1/2), OIF (Can be obstructed but can be reformed if taken. ; -1/2), Conditional Power Power does not work in Uncommon Circumstances (Does not work in very dry or very hot environments. 90+; -1/4)
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0 |
| 2 | Life Support (Safe in Intense Cold) | 0 |
| 3 | Can float in the roughest seas. : Swimming +3″ (5″ total) | 1 |
| 77 | Total Powers Cost | |
| MARTIAL ARTS MANEUVERS | ||
| Cost | Maneuver | |
| 5 | Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove | |
| 5 | Sliding Dodge: 1/2 Phase, — OCV, +4 DCV, Dodge All Attacks, Abort; FMove | |
| 4 | Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike | |
| 14 | Total Martial Arts Cost | |
| SKILLS | |
| Cost | Name |
| 0 | AK: Home country or region 8- |
| 0 | Acting 8- |
| 0 | Climbing 8- |
| 0 | Concealment 8- |
| 0 | Conversation 8- |
| 0 | Deduction 8- |
| 0 | Native Language (idiomatic; Literate) (4 Active Points) |
| 0 | PS: Choice (Everyman Skill) 11- |
| 0 | Paramedics 8- |
| 0 | Persuasion 8- |
| 0 | Shadowing 8- |
| 0 | Stealth 8- |
| 1 | TF: Small Motorized Ground Vehicles (0 Active Points) |
| 1 | WF: Staffs |
| 12 | +4 with Martial arts |
| 3 | PS: cooking 13- |
| 3 | PS: Fishing 13- |
| 3 | SS: Herbalism 13- |
| 23 | Total Skills Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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