Stealth Trooper

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
14 CON 10 8 14 12-
12 BODY 10 4 12 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
5 PD 3 2 5/17 5/17 PD (0/12 rPD)
4 ED 3 1 4/16 4/16 ED (0/12 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
6 REC 6 0 6
28 END 28 0 28
30 STUN 27 3 30
6″ Running 6 0 6″
2″ Swimming 2 0 2″
3″ Leaping 3 0 3″ 46 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Basic Shot 1/2 +0 +0 Strike, +2 DC
Akido Throw 1/2 +0 +1 3d6 +v/5, Target Falls
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 30 STR vs. Grabs
Judo Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm roll
EQUIPMENT
Equipment END
Gauss Rifle: Killing Attack – Ranged 2d6, Armor Piercing (+1/2), Autofire (5 shots; +1/2), 4 clips of 30 Charges (+1/2) (75 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2)

Notes: Gauss Rifle: This is a more compact and handy gauss weapon with a lower rate of fire but more reasonable power requirements. It is a common military weapon in its time, and is highly accurate. Price: 2,250 credits,
[30]
Energy Grenade:: Killing Attack – Ranged 2 1/2d6, Area Of Effect (8″ Radius; +1 1/4) (90 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-1/4) [4]
Full Body Armor: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2), Half Mass (-1/2)

Notes: A full suit of polymer armor with a helmet and gloves, providing total protection. Price: 540 credits
0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
3 Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
4 Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4 Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs
4 Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
1 Weapon Element: Rifles
20 Total Martial Arts Cost
SKILLS
Cost  Name
2 +1 with single Characteristic Roll
3 Climbing 12-
2 AK Troop Transports and bases. 11-
2 KS Milatary protacal 11-
3 Stealth 12-
3 WF: Small Arms, Vehicle Weapons
15 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Distinctive Features: Looks and acts like a sholder. (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Watched by commander. 11- (Mo Pow, Mildly Punish)
15 Social Limitation: Subject to orders. (Frequently, Major)
50 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 50
Total Points: 81

 

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