Captain Zayne Arroyo
Player: Isosheepington
| Val |
Char |
Base |
Points |
Total |
Roll |
Notes |
| 18 |
STR |
10 |
8 |
18 |
13- |
HTH Damage 3 1/2d6 END [2] |
| 20 |
DEX |
10 |
30 |
20 |
13- |
OCV 7 DCV 7 |
| 13 |
CON |
10 |
6 |
13 |
12- |
|
| 14 |
BODY |
10 |
8 |
14 |
12- |
|
| 18 |
INT |
10 |
8 |
18 |
13- |
PER Roll 13- |
| 15 |
EGO |
10 |
10 |
15 |
12- |
ECV: 5 |
| 20 |
PRE |
10 |
10 |
20 |
13- |
PRE Attack: 4d6 |
| 8 |
COM |
10 |
-1 |
8 |
11- |
|
| 6 |
PD |
4 |
2 |
6/16 |
|
6/16 PD (0/10 rPD) |
| 5 |
ED |
3 |
2 |
5/15 |
|
5/15 ED (0/10 rED) |
| 4 |
SPD |
3.0 |
10 |
4 |
|
Phases: 3, 6, 9, 12 |
| 7 |
REC |
7 |
0 |
7 |
|
|
| 26 |
END |
26 |
0 |
26 |
|
|
| 30 |
STUN |
30 |
0 |
30 |
|
|
| 6″ |
Running |
6 |
0 |
13″ |
|
|
| 2″ |
Swimming |
2 |
0 |
2″ |
|
|
| 4″ |
Leaping |
4 |
1 |
8 1/2″ |
94 |
Total Characteristics Points |
|
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Light Sabre |
|
|
|
(innate force knowledge): Empty Hand, Gauss Guns |
| Basic Shot |
1/2 |
+0 |
+0 |
Strike, +2 DC |
| Block |
1/2 |
+2 |
+2 |
Block, Abort |
| Dodge |
1/2 |
— |
+5 |
Dodge, Affects All Attacks, Abort |
| Punch |
1/2 |
+0 |
+2 |
5 1/2d6 Strike |
|
|
|
|
18 Total Martial Arts Cost |
|
| Cost |
Power |
END |
| 15 |
Force Powers: Multipower, 15-point reserve |
|
| 1u |
1) Force Sense: Detect the Force (position & strength) 13- (Mental Group), Sense, Targeting (15 Active Points)
|
0 |
| 1u |
2) Telekinesis (10 STR) (15 Active Points)
|
1 |
| 1u |
3) Running +7″ (13″ total) (14 Active Points)
|
1 |
| 1u |
4) Leaping +4″ (8 1/2″ forward, 4″ upward) (Accurate, x4 Noncombat) (14 Active Points)
|
1 |
| 19 |
Total Powers Cost |
| Equipment |
END |
| Gauss Pistol |
|
|
1) Killing Attack – Ranged 1 1/2d6, Autofire (3 shots; +1/4), Armor Piercing (+1/2) (44 Active Points); OAF (-1), 10STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1)
|
4 |
| Shield Projector |
|
|
1) Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2) (30 Active Points)
|
0 |
| Translator |
|
|
1) Universal Translator 13-
|
| Cost |
Name |
| 3 |
Tactics 13- |
| 3 |
KS Military Procedures 13- |
| 4 |
WF: Beam Weapons, Small Arms |
| 3 |
KS: Jedi and Sith Lore 13- |
| 3 |
Teamwork 13- |
| 3 |
Interrogation 13- |
| 3 |
Persuasion 13- |
| 4 |
Navigation (Astral, Hyperspace, Space) 13- |
| 26 |
Total Skills Cost |
| Cost |
Disadvantage |
| 15 |
Hunted: Empire 8- (Mo Pow, Harshly Punish) |
| 10 |
Social Limitation: FOmer Imperial Officer (Occasionally, Major) |
| 15 |
Distinctive Features: Force Sensitive (Concealable; Extreme Reaction; Detectable By Uncommonly-Used Senses) |
| 10 |
Enraged: Witnessing the empire being cruel (Common), go 8-, recover 14- |
| 10 |
Psychological Limitation: Code against killing will only kill imperial forces (Common, Moderate) |
| 15 |
Rivalry: Professional (Grand admeral Thrawn; Rival is More Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry) |
| 75 |
Total Disadvantages Cost |
|
| Total earned: |
7 |
| Spent: |
7 |
| Unspent: |
0 |
| Base Points: |
75 |
| Disad Points: |
75 |
| Total Points: |
157 |
|
APPEARANCE
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BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION