Maxim Thanin

Max

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
40 STR 10 30 40/60 17- / 21- HTH Damage 8d6/12d6 END [8]
16 DEX 10 18 16 12- OCV 5 DCV 5
28 CON 10 36 28 15-
16 BODY 10 12 16/18 12- / 13-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
10 COM 10 0 10 11-
14 PD 8 6 14/16 14/16 PD (10 rPD)
14 ED 6 8 14/16 14/16 ED (10 rED)
3 SPD 2.6 4 3 Phases: 4, 8, 12
14 REC 14 0 14
56 END 56 0 56 Mental Defense:  12
50 STUN 50 0 50/52
6″ Running 6 0 6″
2″ Swimming 2 0 2″
8″ Leaping 8 0 12″/16″ 127 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Clinch 1/2 -1 -1 Grab Two Limbs, 50 STR / 70 STR for holding on
Cross 1/2 +0 +2 10d6 / 14d6 Strike
Hook 1/2 -2 +1 12d6 / 16d6 Strike
Jab 1/2 +2 +1 Strike
POWERS
Cost  Power END
20 Hulking Out: Growth (+10 STR, +2 BODY, +2 STUN, -2″ KB, 396 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide) plus Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2″ KB) 2
14 Leaping +4″ (12″/16″ forward, 6″/8″ upward) (Accurate, x4 Noncombat) 1
10 Mental Defense (12 points total) 0
8 Sight Group Flash Defense (8 points) 0
10 Thick Skin: Damage Resistance (10 PD/10 ED) 0
21 Damned Soul: Life Support (Eating: Character does not eat; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Sleeping: Character does not sleep) 0
83 Total Powers Cost
SKILLS
Cost  Name
0 AK 8-
3 Acting 13-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (completely fluent)
3 Oratory 13-
2 PS: Circus Ringmaster 13-
0 Paramedics 8-
3 Persuasion 13-
0 Shadowing 8-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
11 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Body Scarring (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Infernally Touched (Not Concealable; Always Noticed and Causes Major Reaction [Fear/Loathing]; Detectable Only By Unusual Senses)
15 Enraged: Beatrix in Danger (Common), go 8-, recover 11-
10 Hunted: Local Police 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Capture)
10 Psychological Limitation: Flashy (Common, Moderate)
20 Psychological Limitation: Must Fulfill Master’s Purpose (Very Common, Strong)
10 Reputation: Henpecked , 11-
20 Rivalry: Professional and Romantic (Beatrix; Rival is More Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
100 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 150
Disad Points: 100
Total Points: 241

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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