Being a female Demon she goes by many names, such as Trix, Madam of Debauchery, Warper of Virtue, and The Mad Harlequin

Player: Daniel
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| POWERS | ||
| Cost | Power | END |
| 33 | Toon Force: Multipower, 50-point reserve, (50 Active Points); all slots (Work only under conditions user finds funny.; -1/2) | |
| 2u |
1) Giant Acme Mallet: Hand-To-Hand Attack +5 1/2d6, Double Knockback (+3/4) (49 Active Points); Hand-To-Hand Attack (-1/2), Gestures (Requires both hands; -1/2), OIF (Hammer; -1/2), (Work only under conditions user finds funny.; -1/2) Notes: Requres the retrieval of a giant wooden Acme Mallet from Cleavage Storage.
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5 |
| 2u |
2) Exploding Pie!: Killing Attack – Ranged 3d6+1 (50 Active Points); OIF (Cream Pie; -1/2), (Work only under conditions user finds funny.; -1/2), Gestures (-1/4) Notes: Must retrieve and throw an exploding pie from Cleavage Storage.
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5 |
| 1u |
3) What’s Gravity?: Flight 5″, x4 Noncombat, Usable As Attack (+1) (30 Active Points); Only works when user does not realize they are running on thin air. (-1), (Work only under conditions user finds funny.; -1/2)
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3 |
| 1u |
4) Road Runner Gag: Tunneling 5″ through 5 DEF material, Fill In, x4 Noncombat, Usable By Other (+1/4) (50 Active Points); Gestures (Requires both hands; Complex; -3/4), OIF (Paint and Brush; -1/2), Extra Time (Full Phase, Time it takes to paint the picture.; -1/2), (Work only under conditions user finds funny.; -1/2) Notes: Must Paint a door, tunnel, or hole used to pass through the barrier/wall in question. The paint can and brush used must be retrieved from Cleavage Storage.
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5 |
| 2u |
5) Shadowing of Doom: 6 1/2d6, Area Of Effect (One Hex; +1/2) (49 Active Points); OIF (Sign; -1/2), (Work only under conditions user finds funny.; -1/2), Gestures (-1/4) Notes: Causes a random object (Safe, Anvil, Piano, 1 ton wieght, or pallet of bricks) to fall on target location. Must hold up wooden sign retrieved from Cleavage Storage that says “Look Up”.
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5 |
| 8 | Cleavage Storage: Extradimensional Storage; Gestures (-1/4)
Notes: Requires she reach into her cleavage to retreive an object or shove something into her cleavage to store it. Maximum volume that can be stored is 1 cubic hex. +5 Character Points for each x2 volume. This power can be found on page 27 of the 6th Ed. Advanced Player’s Guild II.
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0 |
| 31 | Contract Magic: Multipower, 62-point reserve, (62 Active Points); all slots Conditional Power (Can only be used on people bound to her in a contract.; -1)
Notes: Need to define how someone makes a ‘contract’. I suggest a transformation attack, probably only need to be a Minor Transform, Cosmetic would not do and Major is too much. See Contract With Hell. The conditional power of -1 1/2 is too much since she can make a contract with anyone.
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| 2u |
1) Time For A Change Mwhahaha: Major Transform 1d6 (Change To Opposite Sex, standard), Reduced Endurance (1/2 END; +1/4), Partial Transform (+1/2), Uncontrolled (+1/2), Continuous (+1) (49 Active Points); Conditional Power (Can only be used on people bound to her in a contract.; -1) Notes: When she casts this she most assign END to it so that it will run without her having to do anything. Once it runs out of END, it stops. I suggest putting 10 END in so it will run 5 phases. That should be enough to change a normal. Thing is, it will do a partial change too, so that was the change begins, the targets body will shift visibly from female to male or male to female, complete with all the obvious changes, breasts growing or shrinking, genitalia shifting from one sex to the other. If for some reason the change is not complete, the target will have aspects of both sexes according to GM whim.
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2 |
| 2u |
2) Not Done With You Yet, Sweetie: Healing, Simplified BODY 2 1/2d6, Can Heal Limbs, Resurrection (50 Active Points); Conditional Power (Can only be used on people bound to her in a contract.; -1) Notes: Depending on the damage done, it may require several applications of this power until the targets has at least 1 BODY.
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5 |
| 3u |
3) Come to Me, Sweetheart: Summon 250-point creatures, Any ‘Contracted’ (+1/4) (62 Active Points); Conditional Power (Can only be used on people bound to her in a contract.; -1) Notes: This can be any that are ‘under contract’ to her. They teleport to her from wherever they are. As her most powerful contractee is 250 points, this is set for that level. NOTE: Understand that with any Summoning, she must make an EGO vs. EGO to control whomever she calls.
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6 |
| 3u |
4) I Can Hear You~: Telepathy 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Conditional Power (Can only be used on people bound to her in a contract.; -1)
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2 |
| 2u |
5) Put Some Effort Into It, Honey: Minor Transform 5d6 (Unskilled to +1 Overall, standard); Conditional Power (Can only be used on people bound to her in a contract.; -1) Notes: Once the BODY of the Target is exceeded, they will gain +1 level Overall. Standard healing back means REC of worth of BODY per month. NOTE: this power gives the target +1 Overall,but if the user does not have the skill herself, she cannot grant it.
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5 |
| 3u |
6) Only One Left Foot Allowed Here. : Aid DEX 5d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (62 Active Points); Conditional Power (Can only be used on people bound to her in a contract.; -1) Notes: Total rolled on the dice divided by 3 equals point of DEX gained. DEX gained does not effect figured characteristics. These points are lost at the rate otr 5 points per minute. NOTE: That is a bit over 1 DEX per minute
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0 |
| 2u |
7) Put your back into it. : Aid STR 5d6 (50 Active Points); Conditional Power (Can only be used on people bound to her in a contract.; -1) Notes: Total rolled on the dice equals points of STR gained. STR gained does not effect figured characteristics. These points are lost at the rate of 1 points per minute. NOTE: That is 5 STR per minute
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0 |
| Demonic Being | ||
| 21 |
1) Demonic Physiology: Life Support (Eating: Character does not eat; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character does not sleep)
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0 |
| 20 |
2) Go To Hell!: Extra-Dimensional Movement (Single Dimension), Usable As Attack (+1) (40 Active Points); Only usable on people under the conditions of a Contract (-1)
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4 |
| 10 |
3) Demonic Dominance: +5 with EGO Roll Notes: This only works against those under contract and is used against any being she may Summon.
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| 10 |
4) Demonic Mind: Mental Defense (12 points total)
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0 |
| 10 |
5) Born of Hellifre: Absorption 2d6 (Fire/Heat, END)
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0 |
| 6 |
6) Contract with Hell: Minor Transform 1d6 (standard effect: 3 points) (Free to Contracted with Hell, Fufilling the Contract, Release by the Contractor, Ritual Exorcism by a Priest.), Continuous (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Contractee must voluntarily sign the contract (-1/2), Gestures (Signing the Contract; -1/4), Incantations (Contract Negotiations; -1/4), Requires A Persuasion Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) Notes: This is a multi-step process. First the caster must Persuade (the skill roll) the target to enter into negotiations (Incantations). Once the spell begins it will continue until the required BODY is reached to complete the transformation (this can take about one full turn. At this point both parties must sign the ‘contract’, usually in blood.
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2 |
| 5 |
7) Demonic Resistance: Damage Resistance (5 PD/5 ED)
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0 |
| 179 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 7 | Acrobatics 15- |
| 3 | Acting 15- |
| 0 | Climbing 8- |
| 0 | Concealment 8- |
| 9 | Contortionist 16- |
| 0 | Deduction 8- |
| 5 | KS: Kama Sutra 14- |
| 0 | AK 8- |
| 0 | Language: English (completely fluent) |
| 3 | Lipreading 13- |
| 0 | Paramedics 8- |
| 3 | Persuasion 15- |
| 3 | Jack of All Trades |
| 2 |
1) PS: Circus Management (3 Active Points) 13-
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| 3 |
2) PS: Hellish Contract Writing (4 Active Points) 14-
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| 2 |
3) PS: Singer (3 Active Points) 15-
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| 3 |
4) PS: Song Writer (4 Active Points) 14-
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| 9 | Seduction 18- |
| 0 | Shadowing 8- |
| 9 | Stealth 16- |
| 3 | Streetwise 15- |
| 3 | Tactics 13- |
| 3 | Teamwork 13- |
| 0 | TF: Everyman Skill, Small Motorized Ground Vehicles |
| 70 | Total Skills Cost |
| TALENTS | |
| Cost | Name |
| 4 | Double Jointed |
| 20 | Universal Translator 13- |
| 24 | Total Talents Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
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Description:
BACKGROUND
(World War II)
The salacious member of the sucked on the candy stick as she glanced across the office at the rotund older gentleman.
“So you want me to help your men take Normandy while my brother is off protecting that maniac?” She asked after a long pause and licked the stick coyly.
“Yes ma’am if that is at all possible.” The gentleman answered biting down on the cigar in his mouth. “And in exchange I’m willing to offer all the poor souls in the Bedlam mental Institution.” He tapped the cigar over an ashtray letting the cinders fall away.
“Mmm, as much fun as that sounds I want something else~” She slinked across the room letting her curvaceous form sway eagerly from side to side. The Fallen slides onto the desk and the gentleman back pop away slightly as she met his gaze. “I am betraying my brother after all, I’ll need better quality souls to enjoy then a few madmen….”
The man sucked in his breath and adjusted his dinner jacket. “What’s your price?”
“Oh… nothing to worry yourself about sweetheart, you and your allies will lose battles at Golimperly and in the Pacific, Promise me every wicked soul among your men there and I’ll draw up the contract~” She smiled pulling a rolled up parchment from her cleavage.
The man paused a moment before standing and pouring himself a drink.
“Only the wicked ones?”
“Only the wicked, my father can have his saints and his saved souls all to himself~”
He brought the glass of brandy up and took a sip. “You’ll need to speak to the president for the American’s but I can sign for our men.”
“Oh honey, I can’t wait to see the look on Lucy’s face….”
POWERS/TACTICS
PERSONALITY/MOTIVATION