Fox

Fox
SID: John Heaven

Player: Drago

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
10 CON 10 0 10 11-
13 BODY 10 6 13 12-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
15 COM 10 3 15 12-
5 PD 2 3 5/10 5/10 PD (0/5 rPD)
4 ED 2 2 4/9 4/9 ED (0/5 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
4 REC 4 0 4
20 END 20 0 20
23 STUN 23 0 23
6″ Running 6 0 6″
2″ Swimming 2 0 2″
2″ Leaping 2 0 2″ 40 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Bind 1/2 +1 +0 Bind, 20 STR
Evade 1/2 +5 Dodge, Affects All Attacks, Abort
Lightning Stroke 1/2 +2 +0 Weapon +2 DC Strike
Running Stroke 1/2 +1 +0 Weapon +v/5; FMove
Takeaway 1/2 +0 +0 Grab Weapon, 20 STR to take weapon away
Weapon Element: Blades
Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only)
27 Total Martial Arts Cost
POWERS
Cost  Power END
30 Fox Fire: Multipower, 30-point reserve
3u
1) Blue Fireball: Energy Blast 6d6 (30 Active Points)
3
3u
2) Energy Blast 4d6, Area Of Effect (One Hex; +1/2) (30 Active Points)
3
15 Armor (5 PD/5 ED) 0
11 Illusions: Elemental Control, 22-point powers
7

1) Illusionary Disguise: Shapeshift (Sight Group), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Affects Body Only (-1/2)

Notes: This allows him to hide the fox traits to his one human form. It works only on sight and him.
0
7
2) Who Said That?: Hearing Group Images 1″ radius, +/-5 to PER Rolls, Reduced Endurance (0 END; +1/2) (30 Active Points); Only To Create False Human Voices At Range (-1), Requires A Ventriloquism Roll (-1/2), Limited Range (6″; -1/4)
0
76 Total Powers Cost
SKILLS
Cost  Name
0 Acting 8-
3 Breakfall 12-
0 Climbing 8-
0 Concealment 8-
0 Deduction 8-
3 Defense Maneuver I
3 Fast Draw (Iaijutsu) 12-
3 Forgery 13-
2 KS: Kenjutsu 11-
0 AK 8-
0 Language: English (completely fluent; literate) (4 Active Points)
3 Mimicry 13-
0 Paramedics 8-
0 Persuasion 8-
3 PS 12-
2 PS: Appraise 11-
2 PS: Appraise 11-
3 Seduction 11-
0 Shadowing 8-
3 Sleight Of Hand 12-
0 Stealth 8-
0 TF: Everyman Skill, Small Motorized Ground Vehicles
5 Ventriloquism 14-
1 WF: Blades
1 WF: Off Hand
1 WF: Thrown Sword
38 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
10 Psychological Limitation: Trickster Mentality (Common, Moderate)
10 Hunted: Local Police 8- (As Pow, Harshly Punish)
15 Social Limitation: constantly wears a fox mask (Very Frequently, Minor)
10 Reputation: Nutcase, 11-
10 Social Limitation: Secret ID: John Heaven (Occasionally, Major)
10 Psychological Limitation: Code against killing except in self defense or no other option (Uncommon, Strong)
10 Reputation: Business man, 11-
75 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 31
Spent: 31
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 181

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

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