Buck Fifty
Player : power phantom
| Val |
Char |
Base |
Points |
Total |
Roll |
Notes |
| 40 |
STR |
10 |
30 |
40 |
17- |
HTH Damage 8d6 END [4] |
| 14 |
DEX |
10 |
12 |
14 |
12- |
OCV 5 DCV 5 |
| 10 |
CON |
10 |
0 |
10 |
11- |
|
| 15 |
BODY |
10 |
10 |
15 |
12- |
|
| 13 |
INT |
10 |
3 |
13 |
12- |
PER Roll 12- |
| 10 |
EGO |
10 |
0 |
10 |
11- |
ECV: 3 |
| 11 |
PRE |
10 |
1 |
11 |
11- |
PRE Attack: 2d6 |
| 2 |
COM |
10 |
-4 |
2 |
9- |
|
| 12 |
PD |
8 |
4 |
12 |
|
12 PD (8 rPD) |
| 8 |
ED |
2 |
6 |
8 |
|
8 ED (8 rED) |
| 3 |
SPD |
2.4 |
6 |
3 |
|
Phases: 4, 8, 12 |
| 10 |
REC |
10 |
0 |
10 |
|
|
| 20 |
END |
20 |
0 |
20 |
|
|
| 40 |
STUN |
40 |
0 |
40 |
|
|
| 6″ |
Running |
6 |
0 |
6″ |
|
|
| 2″ |
Swimming |
2 |
0 |
2″ |
|
|
| 8″ |
Leaping |
8 |
0 |
8″ |
68 |
Total Characteristics Points |
|
| Combat Skill Levels: +2 with Martial Maneuvers |
|
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Bearhug I |
1/2 |
+0 |
+0 |
12d6 Crush, Must Follow Grab |
| Grab |
1/2 |
+0 |
-1 |
Grab Two Limbs, 10 STR for holding on |
| Punch |
1/2 |
+0 |
+2 |
10d6 Strike |
| Toughness |
1/2 |
+2 |
+2 |
Block, Abort |
|
|
|
|
16 Total Martial Arts Cost |
|
| Cost |
Power |
END |
| 23 |
Lightning: Energy Blast 7d6 (35 Active Points); Increased Endurance Cost (x2 END; -1/2) |
6 |
| 17 |
Gas (Left Hand): Energy Blast 3d6+1, No Normal Defense (Gas; +1); Increased Endurance Cost (x2 END; -1/2), No Range (-1/2) |
6 |
| 15 |
Energy Damage Reduction, Resistant, 50% (30 Active Points); Conditional Power Power only work vs Electrical damage (-1) |
0 |
| 8 |
Damage Resistance (8 PD/8 ED) |
0 |
| 63 |
Total Powers Cost |
| Cost |
Name |
| 6 |
+2 with Martial Maneuvers |
| 0 |
AK: Hudson City 8- |
| 0 |
Acting 8- |
| 3 |
Bribery 11- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 0 |
Native Language (idiomatic; Literate) (4 Active Points) |
| 0 |
PS: Racketeer (Everyman Skill) 11- |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 0 |
Shadowing 8- |
| 3 |
Stealth 12- |
| 1 |
Systems Operation (Communications Systems) 8- |
| 3 |
Streetwise 11- |
| 1 |
TF: Small Motorized Ground Vehicles (0 Active Points) |
| 2 |
WF: Common Melee Weapons |
| 19 |
Total Skills Cost |
| Cost |
Disadvantage |
| 15 |
Distinctive Features: Pale complexion and scars. (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) |
| 15 |
Psychological Limitation: Hunting THE CORP (Common, Strong) |
| 15 |
Watch by cops: 11- (As Pow, Capture) |
| 10 |
Dependence: Opana Takes 1d6 Damage (Extremely Difficult To Obtain, 6 Hours) |
| 20 |
Social Limitation: Repulsive appearance (Very Frequently, Major) |
| 75 |
Total Disadvantages Cost |
|
| Total earned: |
16 |
| Spent: |
16 |
| Unspent: |
0 |
| Base Points: |
75 |
| Disad Points: |
75 |
| Total Points: |
166 |
|
APPEARANCE
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