Buck

Buck Fifty

Player : power phantom

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
40 STR 10 30 40 17- HTH Damage 8d6 END [4]
14 DEX 10 12 14 12- OCV 5 DCV 5
10 CON 10 0 10 11-
15 BODY 10 10 15 12-
13 INT 10 3 13 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
11 PRE 10 1 11 11- PRE Attack: 2d6
2 COM 10 -4 2 9-
12 PD 8 4 12 12 PD (8 rPD)
8 ED 2 6 8 8 ED (8 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
10 REC 10 0 10
20 END 20 0 20
40 STUN 40 0 40
6″ Running 6 0 6″
2″ Swimming 2 0 2″
8″ Leaping 8 0 8″ 68 Total Characteristics Points
Combat Skill Levels: +2 with Martial Maneuvers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Bearhug I 1/2 +0 +0 12d6 Crush, Must Follow Grab
Grab 1/2 +0 -1 Grab Two Limbs, 10 STR for holding on
Punch 1/2 +0 +2 10d6 Strike
Toughness 1/2 +2 +2 Block, Abort
16 Total Martial Arts Cost
POWERS
Cost  Power END
23 Lightning: Energy Blast 7d6 (35 Active Points); Increased Endurance Cost (x2 END; -1/2) 6
17 Gas (Left Hand): Energy Blast 3d6+1, No Normal Defense (Gas; +1); Increased Endurance Cost (x2 END; -1/2), No Range (-1/2) 6
15 Energy Damage Reduction, Resistant, 50% (30 Active Points); Conditional Power Power only work vs Electrical damage (-1) 0
8 Damage Resistance (8 PD/8 ED) 0
63 Total Powers Cost
SKILLS
Cost  Name
6 +2 with Martial Maneuvers
0 AK: Hudson City 8-
0 Acting 8-
3 Bribery 11-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Native Language (idiomatic; Literate) (4 Active Points)
0 PS: Racketeer (Everyman Skill) 11-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
3 Stealth 12-
1 Systems Operation (Communications Systems) 8-
3 Streetwise 11-
1 TF: Small Motorized Ground Vehicles (0 Active Points)
2 WF: Common Melee Weapons
19 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Pale complexion and scars. (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Hunting THE CORP (Common, Strong)
15 Watch by cops: 11- (As Pow, Capture)
10 Dependence: Opana Takes 1d6 Damage (Extremely Difficult To Obtain, 6 Hours)
20 Social Limitation: Repulsive appearance (Very Frequently, Major)
75 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 16
Spent: 16
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 166

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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