Kara

Kara

Player: Tina

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
20 DEX 10 30 20 13- OCV 7 DCV 7
20 CON 10 20 20 13-
14 BODY 10 8 14 12-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
20 COM 10 5 20 13-
8 PD 4 4 8 8 PD (0 rPD)
4 ED 4 0 4 4 ED (0 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
8 REC 8 0 8
40 END 40 0 40
33 STUN 33 0 33
6″ Running 6 0 6″
2″ Swimming 2 0 2″
3″ Leaping 4 0 3 1/2″ 96 Total Characteristics Points

POWERS
Cost Power END
6  Enhanced Perception (Normal Sight, +3 to PER) (6)
Sword mastery
5  Def Strike (OCV +1, DCV +3, None) ; Phase: ½; Damage Type: None; Effect: 2d6+1/(6d6)

5  Disarm (OCV +0, DCV +1, None) ; Phase: ½; Damage Type: None; Effect: 30 STR Disarm

5  Fast Strike (OCV +2, DCV +1, None) ; Phase: ½; Damage Type: None; Extra DC: 3; Effect: 3d6/(8d6)

5  Passing Strike (OCV +1, DCV +0, None) ; Phase: ½; Damage Type: None; Effect: 2d6+1/(6d6)+v/5

4  Block (OCV +2, DCV +2, None) ; Phase: ½; Damage Type: None; Effect: Block/Abort

4  Counterstrike (OCV +2, DCV +2, None) ; Phase: ½; Damage Type: None; Effect: 3d6(8d6)

4  Evade (OCV +0, DCV +5, None) ; Phase: ½; Damage Type: None; Effect: Dodge/Abort

1Bare Hand Element

1Staff Element

Combat Maneuvers

Maneuver
Phase
OCV
DCV
Effect
Block
½
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
5½d6 bef. Pushing
Move By
½
-2
-2
2d6+v/5
Move Through
½
-v/5
-3
3½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Def Strike
½
+1
+3
None
Disarm
½
0
+1
None
Fast Strike
½
+2
+1
None
Passing Strike
½
+1
0
None
Block
½
+2
+2
None
Counterstrike
½
+2
+2
None
Evade
½
0
+5
None

SKILLS
Cost Name

2 AK: Brondheim 11-
3 Ambidexterity
3 Breakfall 13-
2 CK: Donholm 11-
3 Climbing 13-
2 Contact: Jarl of Brondheim 11-
3 Fast Draw 13-
3 Jack of All Trades
1 KS: Metallurgy 11-
1 KS: Swordmastery 11-
1 KS: Famous Duelists 11-
1 KS: Analyze Style 11-
1 LS: Brondheimian (Native Accent) ; Literacy: Literate (if not standard), 1
4 LS: Common (Completely Fluent w/accent) ; Literacy: Literate (if not standard), 1
3 Paramedic 13-
1 PS: Woodcarver 11-
1 PS: Sword for Hire 11-
1 PS: Teacher 11-
3 Riding 13-
3 Scholar
3 Stealth 13-
3 Streetwise 12-
1 Survival 8-
3 Weaponsmith: Swords 11-
2 WF: Commom Melee
1 WF: Staff
6+3 level w/ Long Sword
6+2 level w/Swords mastery
107: Skills and Powers Cost

Disadvantages

20 Hunted Sore losers; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5
20 Hunted Potential Employers; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Punishment: Mild, -5
3 Package Bonus
15 Can’t resist a challenge
15 Overconfident
10 Wanderlust
15 Secret Identity

EXPERIENCE POINTS
Total earned: 0
Spent: 5
Unspent: 0
Base Points: 100
Disad Points: 98
Total Points: 203

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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