Kara

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POWERS
Cost Power END
6 Enhanced Perception (Normal Sight, +3 to PER) (6)
Sword mastery
5 Def Strike (OCV +1, DCV +3, None) ; Phase: ½; Damage Type: None; Effect: 2d6+1/(6d6)
5 Disarm (OCV +0, DCV +1, None) ; Phase: ½; Damage Type: None; Effect: 30 STR Disarm
5 Fast Strike (OCV +2, DCV +1, None) ; Phase: ½; Damage Type: None; Extra DC: 3; Effect: 3d6/(8d6)
5 Passing Strike (OCV +1, DCV +0, None) ; Phase: ½; Damage Type: None; Effect: 2d6+1/(6d6)+v/5
4 Block (OCV +2, DCV +2, None) ; Phase: ½; Damage Type: None; Effect: Block/Abort
4 Counterstrike (OCV +2, DCV +2, None) ; Phase: ½; Damage Type: None; Effect: 3d6(8d6)
4 Evade (OCV +0, DCV +5, None) ; Phase: ½; Damage Type: None; Effect: Dodge/Abort
1Bare Hand Element
1Staff Element
Combat Maneuvers
| Maneuver | Effect | |||
| Block | stops attacks, abort | |||
| Brace | +2 vs. RMod | |||
| Disarm | disarm: STR vs. STR | |||
| Dodge | vs. all attacks, abort | |||
| Grab | grab, do STR | |||
| Haymaker | 5½d6 bef. Pushing | |||
| Move By | 2d6+v/5 | |||
| Move Through | 3½d6+v/3 | |||
| Set | ||||
| Strike | STR or weapon type | |||
| Other Attacks | ||||
| Covered | target held at gunpoint | |||
| Dive for Cover | moves character, abort | |||
| Pull a Punch | full STUN, ½ BODY | |||
| Roll w/Punch | ½ STUN/BODY, abort | |||
| Snap Shot | duck behind cover | |||
| Suppression | continuous autofire | |||
| Sweep | hit mult. targets HTH | |||
| Def Strike | None | |||
| Disarm | None | |||
| Fast Strike | None | |||
| Passing Strike | None | |||
| Block | None | |||
| Counterstrike | None | |||
| Evade | None |
SKILLS
Cost Name
2 AK: Brondheim 11-
3 Ambidexterity
3 Breakfall 13-
2 CK: Donholm 11-
3 Climbing 13-
2 Contact: Jarl of Brondheim 11-
3 Fast Draw 13-
3 Jack of All Trades
1 KS: Metallurgy 11-
1 KS: Swordmastery 11-
1 KS: Famous Duelists 11-
1 KS: Analyze Style 11-
1 LS: Brondheimian (Native Accent) ; Literacy: Literate (if not standard), 1
4 LS: Common (Completely Fluent w/accent) ; Literacy: Literate (if not standard), 1
3 Paramedic 13-
1 PS: Woodcarver 11-
1 PS: Sword for Hire 11-
1 PS: Teacher 11-
3 Riding 13-
3 Scholar
3 Stealth 13-
3 Streetwise 12-
1 Survival 8-
3 Weaponsmith: Swords 11-
2 WF: Commom Melee
1 WF: Staff
6+3 level w/ Long Sword
6+2 level w/Swords mastery
107: Skills and Powers Cost
Disadvantages
20 Hunted Sore losers; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5
20 Hunted Potential Employers; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Punishment: Mild, -5
3 Package Bonus
15 Can’t resist a challenge
15 Overconfident
10 Wanderlust
15 Secret Identity
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APPEARANCE
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BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION