Bibady

Bibady
Player: Wayne

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
17 DEX 10 21 17 12- OCV 6 DCV 6
14 CON 10 8 14 12-
12 BODY 10 4 12 11-
18 INT 10 8 18 13- PER Roll 13-
17 EGO 10 14 17 12- ECV: 6
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
10 COM 10 0 10 11-
4 PD 2 2 4 4 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.7 3 3 Phases: 4, 8, 12
5 REC 5 0 5
28 END 28 0 28
24 STUN 24 0 24
6″ Running 6 0 6″
2″ Swimming 2 0 2″
2″ Leaping 2 0 2″ 68 Total Characteristics Points

Combat Maneuvers

Maneuver
Phase
OCV
DCV
Effect
Block
½
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
3d6 bef. Pushing
Move By
½
-2
-2
1d6+v/5
Move Through
½
-v/5
-3
2d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH

POWERS
Cost Power END

16 Multipower (40-pt reserve) ; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Requires Skill Roll: -½ (40)

u-2 10d6 Dispel Magic ; Range: 185; Affects: Any Single Power of Special Effect, +¼ (37) 4

u-1 6d6 Ray of Frost ; Range: 185; Versus: ED; No Knockback: -¼; Reduced END: Half, +¼; Active Points: 37; Beam Attack: -¼ (37) 1

u-1 4d6 Aid Body (Fade/turn, Max. 24) ; Restore Only Lost Characteristics and Powers: -½; Active Points: 20 (20) 2

u-1 4d6 Aid Stun (Fade/turn, Max. 24) ; Restore Only Lost Characteristics and Powers: -½; Active Points: 20 (20) 2

u-1 2d6 Suppress Magic ; Range: 150; Affect: All Powers of Special Effect, +2; Active Points: 30 (30) 3

u-1 Detect Evil (+6 to PER) ; Range: Ranged, +5; Active Points: 20; Costs END: -½ (20)

u-1 Detect Magic (+6 to PER) ; Range: Ranged, +5; Costs END: -½; Active Points: 20 (20)
u-1 Detect Poison (+6 to PER) ; Range: Ranged, +5; Costs END: -½ (20)

u-1 Detect Water (+6 to PER) ; Range: Ranged, +5; Costs END: -½ (20)

10 Mage Armor (7 PD/7 ED) ; Requires Magic Skill Roll: -½; Reduced END: Half, +¼; Active Points: 17; Extra Time Required: Only At Startup, ½; Extra Time: full phase, -½ (17) 1

7 6″ Flight (NC: 12″) ; Non-Combat (MPH): 13; Requires Magic Skill Roll: -½; Extra Time Required: Only At Startup, ½; Extra Time: full phase, -½ (12) 1
SKILLS
Cost Name

2 AK: Zylistan 11-
2 CK: Halay 11-
3 Conversation 13-
2 KS: History of Magic 13-
4 KS: Magical gifts of Isis 14-
2 KS: Religious dogma (Tenents of Geslan) 13-
2 KS: Religious Procedures (Ceramonies of Geslan) 13-
2 KS: Zylistani Magic 13-
3 Linguist
3 LS: Common (Completely Fluent w/accent) ; Literacy: Literate (if not standard), 1
3 LS: Dwarvish (Fluent Conv.) ; Literacy: Literate (if not standard), 1; Dissimilar Language: +1
2 LS: Elvish (Fluent Conv.) ; Literacy: Literate (if not standard), 1
1 LS: Zylistani (Imitate Dialects) ; Literacy: Literate (if not standard), 1
13 Magic Skill 18-
3 Oratory 13-
3 Paramedic 13-
3 Perk: Priest
3 Persuasion 13-
7 Riding 14-
3 Scholar
2 WF: Common Melee Weapons
1 WF: Quarterstaff
112 : Skills and Powers Cost

Disadvantages
Cost Name

5 DF: Priest-Mage of Geslan; Concealability: Easily, 5
15 Hunted; Capabilities: More Powerful, 15
20 Always promotes faith
15 Coward
15 Greedy
5 Pactage Bonus Wandering Priest +Adventuring Wizard
5 Reputation

EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 100
Disad Points: 80
Total Points: 180

 

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

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