Fifth-Air

Air

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
25 DEX 10 45 25 14- OCV 8 DCV 8
30 CON 10 40 30 15-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
6 PD 4 2 6/27 6/27 PD (0/21 rPD)
8 ED 6 2 8/29 8/29 ED (0/21 rED)
6 SPD 3.5 25 6 Phases: 2, 4, 6, 8, 10, 12
11 REC 10 2 11
60 END 60 0 60
40 STUN 34 6 40
6″ Running 6 0 6″
2″ Swimming 2 0 2″
3″ Leaping 4 0 3 1/2″ 155 Total Characteristics Points

POWERS
Cost Power END
52 Mastery of the Air: Multipower, 91-point reserve, all slots Activation Roll 14- (-1/2), Does Not Work Under Water Or In A Vacuum (-1/4)

5u 1) Strong Airborne Supremacy: Suppress: Flight or Gliding 11d6, One Power At A Time (+1/4), Reduced Endurance (1/2 END; +1/4) (82 Active Points) 3

5u 2) Wind-Strength: Telekinesis (34 STR), Reduced Endurance (1/2 END; +1/4), Indirect (Same origin, any direction; +1/2) (89 Active Points) 4

5u 3) Tornado Blast: Energy Blast 8d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (5″ Radius; +1) (90 Active Points) 4

5u 4) Agile Air Blast: Energy Blast 6 1/2d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4), Indirect (Any origin, any direction; +3/4) (91 Active Points) 4

5u 5) Air Blast: Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4) (90 Active Points) 4

4u 6) Wind Gust: Energy Blast 6d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4), Area Of Effect (13″ Cone; +1) (90 Active Points); No Range (-1/2) 4

4u 7) Double-Hardened Air: Entangle 5d6, 5 DEF, Reduced Endurance (1/2 END; +1/4), Takes No Damage From Attacks All Attacks (+1/2) (87 Active Points); Cannot Form Barriers (-1/4), Vulnerable (Air Powers; -1/4) 3

4u 8) Sharp Objects: Killing Attack – Ranged 4 1/2d6, Reduced Endurance (1/2 END; +1/4) (87 Active Points); OIF (Objects of opportunity; -1/2) 3

4u 9) Air Rifle: Blunt Objects: Energy Blast 14d6+1, Reduced Endurance (1/2 END; +1/4) (90 Active Points); OIF (Objects of opportunity; -1/2) 3

35 One with the Air: Elemental Control, 104-point powers, all slots Does Not Work Under Water Or In A Vacuum (-1/4), Requires An EGO Roll (Only within a tight or enclosed space; -1/4)
35 1) Fast True Flight I: Flight 30″, x8 Noncombat, Reduced Endurance (0 END; +1/2) (105 Active Points) 0

35 2) Air Shield: Force Field (21 PD/21 ED), Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1) (105 Active Points) 0

26 3) Body Of Air: (Total: 105 Active Cost, 52 Real Cost) Desolidification , Reduced Endurance (0 END; +1/2) (60 Active Points); Cannot Pass Through Solid Objects (-1/2) (Real Cost: 30) plus Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2) (45 Active Points); Linked (Desolidification; -1/2) (Real Cost: 22) 0

27 Manipulate the Air: Multipower, 34-point reserve, all slots Does Not Work Under Water Or In A Vacuum (-1/4)
3u 1) Protective Air Bubble: Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Area Of Effect (2″ Radius; +1) (34 Active Points) 0

2u 2) Improved Air Point Defense: (Total: 23 Active Cost, 18 Real Cost) Missile Deflection (Bullets / Shrapnel) (15 Active Points) (Real Cost: 12) plus +4 with Missile Deflection (Real Cost: 8) 0

2u 3) Knockback Dampening Cushion: Knockback Resistance -7″, Usable By Other (+1/4), Ranged (+1/2) (24 Active Points) 0

2u 4) Fall-Breaking Cushion: +13 with Breakfall, Usable By Other (+1/4) (32 Active Points); Only For Falls of 2 Segment Duration Or Longer (-1/2)

2u 5) A Breath Of Fresh Air: Change Environment (Freshen Air) 8″ radius, Long-Lasting 20 Minutes (25 Active Points) 2
262 Total Powers Cost 

SKILLS
Cost Name

3 AK: The Northwest from the air 12-
3 Acrobatics 14-
0 Acting 8-
9 Breakfall 17-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (Idiomatic)
6 Navigation (Air) 14-
0 PS: Player’s Choice 8-
3 Paramedics 12-
0 Persuasion 8-
3 SS: Atmospherics 12-
3 SS: Meteorology 12-
0 Shadowing 8-
3 Stealth 14-
0 TF: Small Motorized Ground Vehicles
33 Total Skills Cost 

DISADVANTAGES
Cost Disadvantage

15 Distinctive Features: Transparent nude girl covered in whisps of cloud (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Hunted: To be defined 8- (Mo Pow, NCI, Capture)
10 Hunted: To be defined 8- (As Pow, Harshly Punish)
15 Psychological Limitation: Never takes anything serious (Common, Strong)
20 Psychological Limitation: Capricious and flighty (Very Common, Strong)
20 Psychological Limitation: Claustrophia (Very Common, Strong)
20 Susceptibility: In a tight, enclosed space 2d6 damage per Phase (Uncommon)
15 Vulnerability: 1 1/2 x STUN Earth Attacks (includes thrown rocks etc) (Very Common)
15 Vulnerability: 1 1/2 x BODY Earth Attacks (includes throw rocks etc) (Very Common)
150 Total Disadvantages Cost

APPEARANCE
Hair Color: Sunshine Blonde
Eye Color: Sky Blue
Height: 5′ 11″
Weight: 145 lbs
Description:
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

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