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POWERS
Cost Power END
52 Mastery of the Air: Multipower, 91-point reserve, all slots Activation Roll 14- (-1/2), Does Not Work Under Water Or In A Vacuum (-1/4)
5u 1) Strong Airborne Supremacy: Suppress: Flight or Gliding 11d6, One Power At A Time (+1/4), Reduced Endurance (1/2 END; +1/4) (82 Active Points) 3
5u 2) Wind-Strength: Telekinesis (34 STR), Reduced Endurance (1/2 END; +1/4), Indirect (Same origin, any direction; +1/2) (89 Active Points) 4
5u 3) Tornado Blast: Energy Blast 8d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (5″ Radius; +1) (90 Active Points) 4
5u 4) Agile Air Blast: Energy Blast 6 1/2d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4), Indirect (Any origin, any direction; +3/4) (91 Active Points) 4
5u 5) Air Blast: Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4) (90 Active Points) 4
4u 6) Wind Gust: Energy Blast 6d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4), Area Of Effect (13″ Cone; +1) (90 Active Points); No Range (-1/2) 4
4u 7) Double-Hardened Air: Entangle 5d6, 5 DEF, Reduced Endurance (1/2 END; +1/4), Takes No Damage From Attacks All Attacks (+1/2) (87 Active Points); Cannot Form Barriers (-1/4), Vulnerable (Air Powers; -1/4) 3
4u 8) Sharp Objects: Killing Attack – Ranged 4 1/2d6, Reduced Endurance (1/2 END; +1/4) (87 Active Points); OIF (Objects of opportunity; -1/2) 3
4u 9) Air Rifle: Blunt Objects: Energy Blast 14d6+1, Reduced Endurance (1/2 END; +1/4) (90 Active Points); OIF (Objects of opportunity; -1/2) 3
35 One with the Air: Elemental Control, 104-point powers, all slots Does Not Work Under Water Or In A Vacuum (-1/4), Requires An EGO Roll (Only within a tight or enclosed space; -1/4)
35 1) Fast True Flight I: Flight 30″, x8 Noncombat, Reduced Endurance (0 END; +1/2) (105 Active Points) 0
35 2) Air Shield: Force Field (21 PD/21 ED), Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1) (105 Active Points) 0
26 3) Body Of Air: (Total: 105 Active Cost, 52 Real Cost) Desolidification , Reduced Endurance (0 END; +1/2) (60 Active Points); Cannot Pass Through Solid Objects (-1/2) (Real Cost: 30) plus Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2) (45 Active Points); Linked (Desolidification; -1/2) (Real Cost: 22) 0
27 Manipulate the Air: Multipower, 34-point reserve, all slots Does Not Work Under Water Or In A Vacuum (-1/4)
3u 1) Protective Air Bubble: Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Area Of Effect (2″ Radius; +1) (34 Active Points) 0
2u 2) Improved Air Point Defense: (Total: 23 Active Cost, 18 Real Cost) Missile Deflection (Bullets / Shrapnel) (15 Active Points) (Real Cost: 12) plus +4 with Missile Deflection (Real Cost: 8) 0
2u 3) Knockback Dampening Cushion: Knockback Resistance -7″, Usable By Other (+1/4), Ranged (+1/2) (24 Active Points) 0
2u 4) Fall-Breaking Cushion: +13 with Breakfall, Usable By Other (+1/4) (32 Active Points); Only For Falls of 2 Segment Duration Or Longer (-1/2)
2u 5) A Breath Of Fresh Air: Change Environment (Freshen Air) 8″ radius, Long-Lasting 20 Minutes (25 Active Points) 2
262 Total Powers Cost
SKILLS
Cost Name
3 AK: The Northwest from the air 12-
3 Acrobatics 14-
0 Acting 8-
9 Breakfall 17-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (Idiomatic)
6 Navigation (Air) 14-
0 PS: Player’s Choice 8-
3 Paramedics 12-
0 Persuasion 8-
3 SS: Atmospherics 12-
3 SS: Meteorology 12-
0 Shadowing 8-
3 Stealth 14-
0 TF: Small Motorized Ground Vehicles
33 Total Skills Cost
DISADVANTAGES
Cost Disadvantage
15 Distinctive Features: Transparent nude girl covered in whisps of cloud (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Hunted: To be defined 8- (Mo Pow, NCI, Capture)
10 Hunted: To be defined 8- (As Pow, Harshly Punish)
15 Psychological Limitation: Never takes anything serious (Common, Strong)
20 Psychological Limitation: Capricious and flighty (Very Common, Strong)
20 Psychological Limitation: Claustrophia (Very Common, Strong)
20 Susceptibility: In a tight, enclosed space 2d6 damage per Phase (Uncommon)
15 Vulnerability: 1 1/2 x STUN Earth Attacks (includes thrown rocks etc) (Very Common)
15 Vulnerability: 1 1/2 x BODY Earth Attacks (includes throw rocks etc) (Very Common)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Sunshine Blonde
Eye Color: Sky Blue
Height: 5′ 11″
Weight: 145 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION