Tabitha Alcoy

Tabby Alcoy
Dusty Bottoms

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
30 DEX 10 60 30 15- OCV 10 DCV 10
25 CON 10 30 25 14-
10 BODY 10 0 10 11-
23 INT 10 13 23 14- PER Roll 14-
14 EGO 10 8 14 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
20 COM 10 5 20 13-
10 PD 3 7 10/25 10/25 PD (0/15 rPD)
15 ED 5 10 15/33 15/33 ED (0/18 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
8 REC 8 0 8
50 END 50 0 50
31 STUN 31 0 31
6″ Running 6 0 6″
2″ Swimming 2 0 2″
3″ Leaping 3 0 3″ 168 Total Characteristics Points

POWERS
Cost Power END
102 Weather Powers: Multipower, 82-point reserve, all slots Reduced Endurance (1/2 END; +1/4)
8u 1) Blizzard: Energy Blast 4d6+1, Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2), No Normal Defense (LS: Save Enviroment: Intense Cold; +1), Continuous (+1)
Notes: Creates an area of bitingly cold winds accompanied by sleet and hail. 4

8u 2) Cold Snap: Change Environment 8″ radius, -4 Temperature Level Adjustment, 5 Points of NND Damage (defense is appropriate Life Support), Long-Lasting 20 Minutes, Multiple Combat Effects, Personal Immunity (+1/4)
Notes: Creates an area of numbing cold that can cause damage unless protected. The actual temperature drop is between 60 and 80 degrees Fahrenheit. 4

8u 3) Cyclone Winds: Flight 16″, Ranged (+1/2), Usable As Attack (+1)
Notes: With this power the user can pick up a target and move them about at will but if the targedt has their own flight, it is possible for them to escape using their that flight to counteract the attack. 4

8u 4) Heavy Fog: Change Environment 128″ radius, -4 to Sight Group PER Rolls, -2 to Hearing Group PER Rolls, Long-Lasting 20 Minutes, Multiple Combat Effects, Personal Immunity (+1/4)
Notes: Creates a thick blanket of fog that reduces Sight and Hearing perception rolls. 4

8u 5) Lightning Bolt: Killing Attack – Ranged 5d6+1
Notes: Draws an electrical charge from the very air to be directed at any target 4

8u 6) Lightning Bolt: Indirect: Killing Attack – Ranged 3d6, Indirect (Any origin, any direction; +3/4)
Notes: Draws an electrical charge from the very air to be directed at a target from any direction. 4

8u 7) Thunder and Lightning: Sight and Hearing Groups Flash 6d6, Area Of Effect (4″ Radius; +1), Selective (+1/4) Notes: Creates a flash of light and clap of thunder that temporarily blinds and deafens a target 4

8u 8) Tornado: Suppress Flight 16d6 Notes: Creates a funnel of wind that retards flight by spinning the target around in place. 4

6u 9) Hurricane Winds: Telekinesis (53 STR); Affects Whole Object (-1/4) Notes: Creates extremely high winds that can toss a target around or hold them in place 4

4u 10) Sheet of Ice: Change Environment 8″ radius, -4″ of Running, Long-Lasting 20 Minutes, Multiple Combat Effects, Requires a DEX-Roll at -5 to remain standing; Only Affects Characters On Ground (-1/4) Notes: Creates a sheet of ice that is not only slows Running progress but is extremely difficult move across without falling. 2

8u 11) Temperature Control: Change Environment 512″ radius, 5 Temperature Level Adjustment, Long-Lasting 20 Minutes, Multiple Combat Effects, Varying Combat Effects Notes: Allows the user to increase or decrease the ambiant temperature by about 60 degrees over a considerable area. 4

25 Control of the Winds: Elemental Control, 50-point powers
25 1) Shield of Wind: Force Field (15 PD/18 ED), Reduced Endurance (0 END; +1/2) 0

17 2) Wind Form: Desolidification , Reduced Endurance (1/2 END; +1/4) (50 Active Points); Cannot Pass Through Solid Objects (-1/2) Notes: Dusty’s body becomes literally, the wind, allowing her to pass through anything that is not air tight. 2

25 3) Windriding: Flight 25″ 5

15 Weather Eye: Precognitive Clairsentience (Sight Group), Reduced Endurance (0 END; +1/2); Precognition Only (-1), Only To Foresee The Weather (-1), No Range (-1/2), Time Modifiers (-1/2) 0

6 Group Climate Control: LS: Safe Enviroments (Intense Cold, Intense Heats): Area Of Effect (up to 4″ Radius; +1 1/2) for up to 4 Active Points 1

4 Climate Control: Life Support (Safe in Intense Cold; Safe in Intense Heat) 0

4 Strong Willed: Mental Defense (7 points total) 0
305 Total Powers Cost

Martial Arts Training

Maneuver Phase OCV DCV Effect
Martial Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm
Martial Dodge 1/2 +5 Dodge, Affects All Attacks, Abort
Martial Strike 1/2 +0 +2 5d6 Strike
Martial Throw 1/2 +0 +1 3d6 +v/5, Target Falls

SKILLS
Cost Name
0 Acting 8-
2 Animal Handler (Equines) 13-
0 Climbing 8-
0 Concealment 8-
3 Conversation 13-
0 Deduction 8-
3 High Society 13-
0 Language: English (Idiomatic)
4 PS: Investment Managing 16-
0 Paramedics 8-
3 Persuasion 13-
3 Riding 15-
3 SS: Meteorology 14-
3 Seduction 13-
0 Shadowing 8-
0 Stealth 8-
1 Streetwise 8-
1 TF: Equines, Small Motorized Ground Vehicles
3 Traveler
1 1) AK: Isla del Oro 11-
1 2) CK: Basin 11-
1 3) CK: Playa del Norte 11-
1 4) CK: Punta del Sur 11-
33 Total Skills Cost
PERKS

Cost Name
10 Bases: 52 points contribution
3 Well-Connected
4 1) Contact: Cleveland Gaines: Playa del Norte Mayor (Contact has access to major institutions, Very Good relationship with Contact) 11-
4 2) Contact: Jeffrey Gilmore: Playa del Norte Chief of Police (Contact has access to major institutions, Very Good relationship with Contact) 11-
3 3) Contact: Ramon Mendez, Playa del Norte Police Detective (Contact has access to major institutions, Good relationship with Contact) 11-
2 4) Contact: Rose Morgan: Socilite (Contact has significant Contacts of his own) 11-
2 5) Contact: Tiffany Small: Playa del Norte Police Detective (Contact has access to major institutions) 11-
2 Money: $200000 per year: Well Off
30 Total Perks Cost
TALENTS
Cost Name

5 Eidetic Memory
5 Total Talents Cost

DISADVANTAGES
Cost Disadvantage
15 Dependent NPC: Ben Ryan 8- (Incompetent)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
10 Enraged: If ‘Men-Folk’ Are Insulted (Uncommon), go 8-, recover 11-
20 Hunted: Geno Corps 8- (Mo Pow, NCI, Harshly Punish)
15 Psychological Limitation: Soft touch (Common, Strong)
15 Psychological Limitation: Gunslinger Mentality (Common, Strong)
20 Psychological Limitation: Need To Prove Self (Very Common, Strong)
15 Psychological Limitation: Protector of innocents (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Unfamiliar with current world (Frequently, Major)
150 Total Disadvantages Cost 
APPEARANCE
Hair Color: Blonde
Eye Color: Black
Height: 5′ 9″
Weight: 132 lbs
Description:
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

Leave a Reply

Your email address will not be published. Required fields are marked *