Sonny

| CHARACTERISTICS Combat Skill Levels: +3 with Ranged Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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POWERS
Cost Power END
36 Solar Energy: Multipower, 90-point reserve, (90 Active Points); all slots Power loses about half of its effectiveness at night (-1), Only In Heroic Identity (-1/4), power does not work at all on a moonless night or without a UV light source (-1/4)
4u 1) Sun Beam: Energy Blast 18d6 (90 Active Points) 9
4u 2) Sun Beam: Energy Blast 12d6, Armor Piercing (+1/2) (90 Active Points) 9
4u 3) Sun Burst: Energy Blast 8d6, Area Of Effect (8″ Radius; +1 1/4) (90 Active Points) 9
4u 4) Sun Blindness: Sight Group Flash 12d6, Area Of Effect (One Hex; +1/2) (90 Active Points) 9
30 Solar Immunity: Energy Damage Reduction, Resistant, 75%; Only Works Against Light-based Attacks (-1) 0
24 Solar Sailing: Flight 30″ (60 Active Points); Power loses about half of its effectiveness at night (-1), Only
In Heroic Identity (-1/4), power does not work at all on a moonless night or without a UV light source (-1/4) 6
24 Solar Batteries: Endurance Reserve (200 END, 10 REC); REC: Power loses about half of its effectiveness at night (-1), Conditional Power power does not work at all on a moonless night or without a UV light source (-1/4), Only In Heroic Identity (-1/4) 0
14 Sun-Toughened Skin: Damage Resistance (10 PD/18 ED) 0
12 Solar Healing: Healing BODY 3d6 (30 Active Points); Power loses about half of its effectiveness at night (-1), power does not work at all on a moonless night or without a UV light source (-1/4), Only In Heroic Identity (-1/4) 3
10 Glow: Sight Group Images Increased Size (8″ radius; +3/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Only To Create Light (-1), Always On (-1/2), Only In Heroic Identity (-1/4) 0
10 Hardheaded: Mental Defense (13 points total) 0
10 Solar Protection: Sight Group Flash Defense (10 points) 0
186 Total Powers Cost
EQUIPMENT
Equipment END
Flashlight: Sight Group Images 1″ radius, 1 Continuing Fuel Charge lasting 6 Hours (+1/4); Only To Create Light (-1) [1 cc]
SKILLS
Cost Name
3 Acrobatics 13-
3 Acting 12-
3 Breakfall 13-
3 Bugging 13-
3 CK: Phoenix 12-
3 Climbing 13-
2 Computer Programming (Hacking and Computer Security) 13-
0 Concealment 8-
3 Contortionist 13-
0 Conversation 8-
0 Deduction 8-
3 Electronics 13-
3 Fast Draw 13-
4 Forgery (Art Objects, Documents) 13-
8 Gambling (Baccarat, Blackjack, Bridge, Card Games, Poker, Sports Betting, Chess, Craps, Roulette) 13-
3 KS: Home Security Systems 13-
3 KS: Local Fences 13-
0 Language: English (Idiomatic)
3 Lipreading 13-
3 Lockpicking 13-
0 PS: Burglar 11-
3 Paramedics 13-
3 Persuasion 12-
3 Security Systems 13-
0 Shadowing 8-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 12-
0 TF: Small Motorized Ground Vehicles
3 Tracking 13-
15 +3 with Ranged Combat
89 Total Skills Cost
PERKS
Cost Name
5 Money: Well Off
2 Contact: Freddy the Fence (Contact has useful Skills or resources, Contact limited by identity) 11-
7 Total Perks Cost
TALENTS
Cost Name
5 Eidetic Memory
4 Speed Reading (x10)
2 Trackless Stride
11 Total Talents Cost
DISADVANTAGES
Cost Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted by : Genocide: 11- (Mo Pow, Harshly Punish)
20 Hunted by: Southwest Bio-Labs, Inc.: 11- (Mo Pow, Capture)
10 Hunted: Local Police Department 11- (Less Pow, NCI, Limited Geographical Area, Capture)
25 Psychological Limitation: Afraid of the Dark (Very Common, Total)
15 Psychological Limitation: Code Against Killing (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
20 Susceptibility: Total Darkness 2d6 damage per Turn (Common)
10 Vulnerability To Dark-based Attacks: 1 1/2 x STUN (Common)
145 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Green
Height: 5′ 9″
Weight: 174 lbs
Description:
BACKGROUND
Sonny, has always been a bit of a break-in artist. It only takes once to pick up the wrong item. One should be careful what they are doing when snooping around at Southwest Bio-Labs, Inc. Now Sonny shines in the light and has mended her/his ways. Well sort of.
POWERS/TACTICS
PERSONALITY/MOTIVATION