Minds Eye
John Harris

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POWERS
Cost Power END
20 Mind Powers: Elemental Control, 50-point powers, all slots Concentration (1/2 DCV; -1/4)
20 1) As Fast As Thought: Teleportation 25″ (50 Active Points) 5
20 2) Mind Over Injury: Healing BODY 5d6 (50 Active Points) 5
17 3) Brain Pain: Ego Attack 5d6 (50 Active Points); Does Not Provide Mental Awareness (-1/4) 5
17 4) Mind Search: Mind Scan 10d6 (50 Active Points); Does Not Provide Mental Awareness (-1/4) 5
17 5) Telepathy 10d6 (50 Active Points); Concentration (1/2 DCV; -1/4), Does Not Provide Mental Awareness (-1/4) 5
30 Internalized Dragon Armor: Armor (10 PD/10 ED) 0
Battlesuit, all slots Only In Heroic Identity (-1/4)
36 1) Fire Breath: Killing Attack – Ranged 3d6 (45 Active Points) 4
24 2) Dragon Wings: Flight 15″ (30 Active Points) 3
11 3) Comm Unit: Mind Link , Any Willing Target, Number of Minds (x4) (25 Active Points); Only With Others Who Have Mind Link (-1) 0
8 4) Internal Padding: +10 PD (10 Active Points)
8 5) Internal Padding: +10 ED (10 Active Points)
8 6) Damned Scary Dragon : +10 PRE (10 Active Points)
16 7) Enhanced Servos: +2 SPD (20 Active Points)
10 8) Energy Recharger: +6 REC (12 Active Points)
5 9) Energy Booster: +12 END (6 Active Points)
16 10) Internal Padding: +20 STUN (20 Active Points)
4 11) Starlight Amplifier: Nightvision (5 Active Points)0
13 Hard-Headed: Mental Defense (17 points total) 0
8 Instant Change (any clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa), Improved Target Group (+1/4); Limited Target Limited (-1/2) 1
308 Total Powers Cost
| COMBAT MANEUVERS -Resplendent Dragon Kung Fu | ||||||||||||||||||||||||||||||
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20 Total Martial Arts Cost
SKILLS
Cost Name
3 Acrobatics 14-
0 Acting 8-
0 AK: Native Country 8-
3 Breakfall 14-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
3 Linguist
0 1) Language: English (Idiomatic)
2 2) Language: Japanese (completely fluent)
2 3) Language: Spanish (completely fluent)
2 4) Language: Unspecified Native American (completely fluent)
3 Lockpicking 14-
0 PS: Lab Assistant 11-
3 Paramedics 12-
0 Persuasion 8-
0 Shadowing 8-
3 SS: Xenobiology 12-
3 Stealth 14-
0 TF: Small Motorized Ground Vehicles
27 Total Skills Cost
DISADVANTAGES
Cost Disadvantage
20 Code vs Killing: (Common, Total)
20 Honorable: (Common, Total)
15 Will never break his word: (Common, Strong)
5 Weirdness Magnet: (Infrequently, Slightly Impairing)
10 Watched by Government: 8- (Mo Pow, NCI, Watching)
20 Hunted by Hojo (mad scientist that created him): 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted by Shinra INC. (The company funding Hojo’s research) : 8- (Mo Pow, NCI, Harshly Punish)
10 Claustrophobia: (Uncommon, Strong)
10 Paranoid: (Uncommon, Strong)
15 Secret Identity: (Frequently, Major)
5 DF: Numerical Tattoo on Arm: (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6′ 0″
Weight: 201 lbs
Description:
BACKGROUND
(Concept: when in normal daily human form he has all the POWERS listed in powers up to battle suit,. The battle suit is what he changes into and is his “HERO ID”. What happened was he was Hojo’s lab assisant and didn’t give it a thought when his boss had him try on the “suit” the suit binding to him giving him a reptile/dragonman look. It was only when he went to take it off that he found that it was now part of him. The fabric of of the suit melted into his body. At first he had no control over it but soon he became able to summons the suit to bleed back through his skin and cover him giving him even more extornary powers than he had normally.)
POWERS/TACTICS
PERSONALITY/MOTIVATION