Dragon Kid

Dragon Kid

Player: Wayne

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10/40 11- / 17- HTH Damage 2d6/8d6 END [1/2]
8 DEX 10 -6 8/23 11- / 14- OCV 3/8 DCV 3/8
10 CON 10 0 10/30 11- / 15-
10 BODY 10 0 10 11-
14 INT 10 4 14 12- PER Roll 14-/16-
11 EGO 10 2 11 11- ECV: 4
8 PRE 10 -2 8/23 11- / 14- PRE Attack: 1 1/2d6 / 4 1/2d6
12 COM 10 1 12 11-
2 PD 2 0 2/24 2/24 PD (0/10 rPD)
2 ED 2 0 2/22 2/22 ED (0/10 rED)
2 SPD 1.8 2 2/7 Phases: 6, 12/2, 4, 6, 7, 9, 11, 12
4 REC 4 0 4/14
20 END 20 0 20/60
20 STUN 20 0 20/45
6″ Running 6 0 6″
2″ Swimming 2 0 2″
2″ Leaping 2 0 2″/8″ 1 Total Characteristics Points

POWERS
Cost Power END
Amulet, all slots OIF (-1/2)
23   1) +30 STR, Reduced Endurance (1/2 END; +1/4) (Modifiers affect Base Characteristic) 1

30   2) +15 DEX

27   3) +20 CON

10   4) +15 PRE

27   5) +4 SPD

4    6) +6 PD

4    7) +6 ED

20  8) Physical Damage Reduction, Resistant, 50% 0

20 9) Armor (10 PD/10 ED) 0

15 10) Flight 15″; Restrainable (-1/2) 3

4  11) +2 PER with all Sense Groups 0

1   12) +2 PER with Normal Hearing 0

20 Multipower, 30-point reserve, all slots OIF: Amulet (-1/2)

2u 1) Energy Blast 6d6  3

1u  2) Hand-To-Hand Attack +4d6, Affects Desolidified Any form of Desolidification (+1/2); Hand-To-Hand Attack (-1/2) 3

2u  3) Killing Attack – Hand-To-Hand 2d6 (2 1/2d6 / 4d6 w/STR)  3
8 High Range Radio Perception (Radio Group); IAF (-1/2) 0
218 Total Powers Cost

Cost  Maneuver
Kung Fu
3
1) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 20 STR / 50 STR for holding on
4
2) Punch: 1/2 Phase, +0 OCV, +2 DCV, 4d6 / 10d6 Strike
4
3) Dodge: 1/2 Phase, — OCV, +5 DCV, Dodge, Affects All Attacks, Abort
11 Total Martial Arts Cost

SKILLS
Cost Name
0 Acting 8-
0 CK: Detroit 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
3 Criminology 12-
3 Deduction 12-
1 KS: Kung Fu 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Crime Tech 11-
0 Shadowing 8-
3 Stealth 11- (14-)
3 Streetwise 11- (14-)
0 TF: Small Motorized Ground Vehicles
13 Total Skills Cost
DISADVANTAGES
Cost Disadvantage
10 Dependent NPC: Officer Jones 8- (Normal)
10 Distinctive Features: Candy Apple Red Scales (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: Demon 8- (Mo Pow, NCI, Harshly Punish)
10 Hunted: Dragonmaster 8- (Mo Pow, Mildly Punish)
15 Psychological Limitation: Curious (Common, Strong)
15 Psychological Limitation: Overconfident (Common, Strong)
5 Rivalry: Romantic (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Subject to orders (Frequently, Major)
15 Social Limitation: Secret ID (Frequently, Major)
10 Vulnerability: 1 1/2 x BODY Sonic Attacks (Common)
145 Total Disadvantages Cost

APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6′ 0″
Weight: 220 lbs
Description:
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

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