
Val Char Cost Roll Notes
0 STR -10 9- Lift 25.0kg; 0d6
20 DEX 30 13- OCV: 7/DCV: 7
18 CON 16 13-
6 BODY -8 10-
10 INT 0 11- PER Roll 14-
13 EGO 6 12- ECV: 4
13 PRE 3 12- PRE Attack: 2 1/2d6
18 COM 4 13-
5/8 PD 5 Total: 5/8 PD (0/3 rPD)
5/8 ED 1 Total: 5/8 ED (0/3 rED)
4 SPD 10 Phases: 3, 6, 9, 12
8 REC 8
50 END 7
40 STUN 25 Total Characteristic Cost: 97
Movement:
Running: 6″/12″
Flight: 15″/30″
Swimming: 2″/4″
Cost Powers END
40 Magical Resistance: Suppress Magic 4d6, all Magic powers simultaneously (+2), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2), No Range (-1/2)
36 Tail Stinger Venom: HKA 1 point plus Drain CON 3d6, Delayed Return Rate (5 Points per Hour; +1), NND (defense is appropriate LS: Immunity) (Standard; +1); Extra Time (onset time begins 5 Minutes after victim is stung, -2), 4 Charges (-1), Gradual Effect (15 Minutes; 1d6/5 Minutes; -3/4), HKA Must Do Body (-1/2) plus RKA 2d6, NND (defense is appropriate LS: Immunity) (Standard; +1), Does BODY (+1); Extra Time (onset time begins 5 Minutes after victim is stung, -2), 4 Charges (-1), Gradual Effect (10 Minutes; 1d6/5 minutes; -3/4), No Range (-1/2), HKA Must Do Body (-1/2), Linked (Drain; -1/2) 1
30 Chameleon Blending: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2); Chameleon (-1/2)
25 Bite: Killing Attack – Hand-To-Hand 1/2d6, Penetrating (+1/2), Continuous (+1) 2
30 Dragons Wings: Flight 15″ 3
14 Hard to Get Anything Past Me: Detect Invisible Things 20-/17- (Sight Group), Discriminatory
10 Hard To Hit: +2 with DCV
9 Dragon Scales: Armor (3 PD/3 ED)
9 Enhanced Perception: +3 PER with all Sense Groups
4 Hard To Perceive: +2 to Stealth
3 Easily Hidden: +2 to Concealment ; Self Only (-1/2)
Talents
12 Combat Luck (6 PD/6 ED)
5 Lightning Reflexes: +3 DEX to act first with All Actions
5 Magesight
Skills
3 Acrobatics 13-
3 Breakfall 13-
3 Climbing 13-
3 Concealment 11-
3 Contortionist 13-
3 Shadowing 11-
3 Stealth 13-
Total Powers & Skill Cost: 253
Total Cost: 350
200+ Disadvantages
25 Distinctive Features: Minature red dragon (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
30 Enraged: Berserk If Raven is injured (Uncommon), go 14-, recover 11-
25 Enraged: If Raven threatened (Very Common), go 11-, recover 11-
20 Hunted: DEMON 8- (Mo Pow, NCI, Capture)
15 Psychological Limitation: Greedy (Common, Strong)
20 Psychological Limitation: Loyal to Raven (Common, Total)
15 Psychological Limitation: Prankster (Common, Strong)
Total Disadvantage Points: 350
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