Ravens Warehouse

Raven’s Warehouse
Seattle Hunt Base

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 BODY 2 8 10 11-
POWERS
Cost  Power END
685 Force Wall (30 ED; 186″ long and 1″ tall), Difficult To Dispel (x2 Active Points; +1/4), Cannot Be Escaped With Teleportation (+1/4), Transparent to [no types selected], Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Affects Desolidified Any form of Desolidification (+1/2), Invisible Power Effects (Fully Invisible; +1); OIF Immobile (Home Stone; -1 1/2), No Range (-1/2), Restricted Shape: Follows The Perimeter Of Raven’s Home (-1/4)

Notes: Forms a complete dome of protection over the entire building and grounds. It extends both above and below the ground leaving no possible way into the area. Special permission must be given by Raven to enter. This permission must be extended not only to people but the vehicles of the Seattle Hunt. The WIld Hunt computer, Spock has special permission that allows it to transport Hunt members into the house that have previous permission.
0
Building and Grounds Sizes, Grounds: 50 x 43 (2150 hexes total, this is the remaining area not covered by the buildings.), House: Basement: 20 x 27 (540 hexes total, House: Ground Floor: 20 x 27 (540 hexes total, House: Upper Floor: 20 x 27 (540 hexes total, Warehouse: Ground Floor: 24 x 34 (816 hexes total), WArehouse: The Beams: 24 x 35 (816 hexes total)
685 Total Powers Cost
PERKS
Cost  Name
1 Location: Seattle
1 Total Perks Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 546
Unspent: 0
Base Points: 200
Disad Points: 0
Total Points: 746

 

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