
Val Char Cost Roll Notes
10 STR 0 11- Lift 100.0kg; 2d6
15 DEX 15 12- OCV: 5/DCV: 5
20 CON 20 13-
10 BODY 0 11-
18 INT 8 13- PER Roll 16-
18 EGO 16 13- ECV: 6
18 PRE 8 13- PRE Attack: 3 1/2d6
18 COM 4 13-
4/9 PD 2 Total: 4/9 PD (0/5 rPD)
4/9 ED 0 Total: 4/9 ED (0/5 rED)
3 SPD 5 Phases: 4, 8, 12
6 REC 0
40 END 0
25 STUN 0 Total Characteristic Cost: 80
Movement:
Running: 6″/12″
Leaping: 4″/8″
Swimming: 2″/4″
Cost Powers END
35 Animal Control Powers: Multipower, 80-point reserve, all slots Extra Time (1 Turn (Post-Segment 12), -1 1/4)
1u 1) Call a Cat: Summon 73-point creatures, Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4) 3
Notes: Calls a domestic cat. Often used for Through the Eyes of a Friend to infiltrate an area on the ground.
2u 2) Call an Eagle: Summon 104-point creatures, Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4) 4
Notes: Calls an eagle or hawk. Often used for Through the Eyes of a Hawk during the day.
1u 3) Call an Owl: Summon 81-point creatures, Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4) 3
Notes: Calls an owl. Often used for Through the Eyes of a Hawk during the night.
3u 4) Call the Pack: Summon 8 100-point creatures, Expanded Class of Beings Pack Predators (+1/4), Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4) 8
Notes: Calls up to 8 pack animals, i.e. dogs, wolves, etc.
3u 5) Call the Tiger: Summon 200-point creatures, Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4) 8
Notes: Calls a tiger.
3u 6) Call the Vermin: Summon 64 14-point Rats, Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4) 7
3u 7) Call the Widows: Summon 32 44-point Black Widow Spiders, Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4) 7
2u 8) Command Animals: Mind Control 10d6 (Animal class of minds); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4) 5
2u 9) Summon a Blinding Swarm: Change Environment 8″ radius, -6 to Sight Group PER Rolls, Personal Immunity (+1/4); Extra Time (1 Turn (Post-Segment 12), -1 1/4) 4
Notes: Calls a swarm of flying insects such are flies or gnats that is so thick in makes it difficult to see within the swarm
2u 10) Summon a Flock: Killing Attack – Hand-To-Hand 1d6, Personal Immunity (+1/4), Area Of Effect (8″ Radius; +1 1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Reduced Penetration (-1/4) 4
Notes: Calls a flock of birds, crows, seagulls, etc., that will attack anything living within the flock.
2u 11) Summon a Stinging Swarm: Change Environment 8″ radius, +4 Points of Damage, Personal Immunity (+1/4); Extra Time (1 Turn (Post-Segment 12), -1 1/4) 4
Notes: Calls a swarm of stinging insects such as bees or wasps which will attack anything within the swarm.
2u 12) Summon a Swarm: Killing Attack – Hand-To-Hand 1d6, Personal Immunity (+1/4), Area Of Effect (8″ Radius; +1 1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4) 4
Notes: Calls a swarm rats that will attack anything living within the swarm.
32 Spotting: Detect Animals (Vertebrates) 16-/13- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting
27 Beast Speech: Telepathy 5d6 (Animal class of minds), Reduced Endurance (0 END; +1/2), Continuous (+1); No Range (-1/2), Incantations (throughout; -1/2), Communication Only (-1/4)
27 Through the Eyes of a Friend: Clairsentience (Sight Group), +7 to PER Roll, No Range Modifier (+1/2); Only Through The Senses Of A Summoned Creatures (-1/2) 4
Notes: Used in conjunction with the summoning of a bird of prey. During the day this would be a hawk or eagle, at night an owl. This gives the user an aerial overview of an area.
9 Hyper Animal Senses: +3 PER with all Sense Groups
6 Of Course She Does: Mental Defense (10 points total)
5 Immunity to Animal/Insect Toxins: Life Support (Immunity: Zootoxins)
Street Fighting
Maneuver OCV DCV Notes
4 Block/Chin Block +2 +2 Block, Abort
4 Disarm -1 +1 Disarm; 20 STR to Disarm roll
4 Eye Gouge -1 -1 Flash 4d6
5 Hoist ‘n’ Heave -2 -2 Grab Two Limbs, 20 STR to Throw
4 Kidney Blow -2 +0 HKA 1d6 +1
4 Low Blow -1 +1 2d6 NND
4 Punch/Backhand +0 +2 4d6 Strike
5 Roundhouse/Two-Fisted Smash -2 +1 6d6 Strike
3 Tackle +0 +0 +v/5; You Fall, Target Falls
3 Throw +0 +1 2d6 +v/5, Target Falls
1 Weapon Element: Clubs
Perks
2 Fringe Benefit: Gang/organized crime group member of prominence or importance
25 Zeus and Apollo: Follower
Notes: A pair of massive dogs that accompany her everywhere.
Skills
3 Acrobatics 12-
0 Acting 8-
0 AK: Home Turf 8-
17 Animal Handler (Birds, Canines, Equines, Felines, Insects & Anthropods, Raptors, Reptiles & Amphibians, Ursines) 17-
3 Breakfall 12-
7 Climbing 14-
7 Concealment 15-
0 Conversation 8-
0 CuK: Gang Culture 8-
0 Deduction 8-
3 KS: Laws Concerning Animals 13-
3 KS: Local Fauna 13-
0 Language: English (Idiomatic)
3 Mimicry 13-
0 PS: Dog Trainer 11-
3 Paramedics 13-
0 Persuasion 8-
3 SS: Biology 13-
7 Shadowing 15-
7 Stealth 14-
6 Survival (Temperate/Subtropical, Mountain, Urban) 13-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Tracking 13-
5 WF: Common Missile Weapons, Small Arms, Blades
Total Powers & Skill Cost: 315
Total Cost: 395
200+ Disadvantages
20 Dependent NPC: Zeus and Apollo 14- (Slightly Less Powerful than the PC; Group DNPC: x2 DNPCs)
15 Distinctive Features: Accompanied by two huge, mean dogs (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Enraged: At Animal Cruelty (Uncommon), go 11-, recover 11-
10 Hunted: Bloodletters 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10 Hunted: Lowriders 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
20 Psychological Limitation: Hates all forms of animal cruelty (Common, Total)
20 Psychological Limitation: Will not kill an animal unless absolutely necessary (Very Common, Strong)
10 Reputation: The Animal Lady, 11-
20 Social Limitation: Always travels with two huge, mean dogs (Very Frequently, Major)
5 Watched: PETA/Animal Rghts Groups 11- (As Pow, Watching)
Notes: They are just SURE she is being mean to any animal she is seen with.
5 Watched: State and Local Police 8- (Mo Pow, NCI, Limited Geographical Area, Watching)
Notes: She hangs with the wrong crowd. Will be questions if any animal attack is found.
45 Experience Points
Total Disadvantage Points: 395
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