Safari

Safari

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
10        STR     0          11-       Lift 100.0kg; 2d6
15        DEX    15        12-       OCV:  5/DCV:  5
20        CON   20        13-
10        BODY   0        11-
18        INT     8          13-       PER Roll 16-
18        EGO    16        13-       ECV:  6
18        PRE     8          13-       PRE Attack:  3 1/2d6
18        COM   4          13-
4/9       PD       2          Total:  4/9 PD (0/5 rPD)
4/9       ED       0          Total:  4/9 ED (0/5 rED)
3          SPD     5          Phases:  4, 8, 12
6          REC    0
40        END    0
25        STUN  0          Total Characteristic Cost:  80

Movement:
Running:         6″/12″
Leaping:          4″/8″
Swimming:      2″/4″

Cost    Powers            END

35        Animal Control Powers:  Multipower, 80-point reserve, all slots Extra Time (1 Turn (Post-Segment 12), -1 1/4)

1u        1)  Call a Cat:  Summon 73-point creatures, Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4)   3
                        Notes:  Calls a domestic cat.  Often used for Through the Eyes of a Friend to infiltrate an area on the ground.

2u        2)  Call an Eagle:  Summon 104-point creatures, Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4)      4
                        Notes:  Calls an eagle or hawk.  Often used for Through the Eyes of a Hawk during the day.

1u        3)  Call an Owl:  Summon 81-point creatures, Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4)      3
                        Notes:  Calls an owl.  Often used for Through the Eyes of a Hawk during the night.

3u        4)  Call the Pack:  Summon 8 100-point creatures, Expanded Class of Beings Pack Predators (+1/4), Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4)       8
                        Notes:  Calls up to 8 pack animals, i.e. dogs, wolves, etc.

3u        5)  Call the Tiger:  Summon 200-point creatures, Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4)      8
                        Notes:  Calls a tiger.

3u        6)  Call the Vermin:  Summon 64 14-point Rats, Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4)      7

3u        7)  Call the Widows:  Summon 32 44-point Black Widow Spiders, Slavishly Devoted (+1); Extra Time (1 Turn (Post-Segment 12), -1 1/4)         7

2u        8)  Command Animals:  Mind Control 10d6 (Animal class of minds); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4)       5

2u        9)  Summon a Blinding Swarm:  Change Environment 8″ radius, -6 to Sight Group PER Rolls, Personal Immunity (+1/4); Extra Time (1 Turn (Post-Segment 12), -1 1/4)      4
                        Notes:  Calls a swarm of flying insects such are flies or gnats that is so thick in makes it difficult to see within the swarm

2u        10) Summon a Flock:  Killing Attack – Hand-To-Hand 1d6, Personal Immunity (+1/4), Area Of Effect (8″ Radius; +1 1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Reduced Penetration (-1/4)          4
                        Notes:  Calls a flock of birds, crows, seagulls, etc., that will attack anything living within the flock.

2u        11) Summon a Stinging Swarm:  Change Environment 8″ radius, +4 Points of Damage, Personal Immunity (+1/4); Extra Time (1 Turn (Post-Segment 12), -1 1/4)           4
                        Notes:  Calls a swarm of stinging insects such as bees or wasps which will attack anything within the swarm.

2u        12) Summon a Swarm:  Killing Attack – Hand-To-Hand 1d6, Personal Immunity (+1/4), Area Of Effect (8″ Radius; +1 1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4)        4
                        Notes:  Calls a swarm rats that will attack anything living within the swarm.

32        Spotting:  Detect Animals (Vertebrates) 16-/13- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting

27        Beast Speech:  Telepathy 5d6 (Animal class of minds), Reduced Endurance (0 END; +1/2), Continuous (+1); No Range (-1/2), Incantations (throughout; -1/2), Communication Only (-1/4)

27        Through the Eyes of a Friend:  Clairsentience (Sight Group), +7 to PER Roll, No Range Modifier (+1/2); Only Through The Senses Of A Summoned Creatures (-1/2)            4
                        Notes:  Used in conjunction with the summoning of a bird of prey.  During the day this would be a hawk or eagle, at night an owl.  This gives the user an aerial overview of an area.

9          Hyper Animal Senses:  +3 PER with all Sense Groups

6          Of Course She Does:  Mental Defense (10 points total)

5          Immunity to Animal/Insect Toxins:  Life Support  (Immunity: Zootoxins)
Street Fighting
            Maneuver              OCV   DCV   Notes
4          Block/Chin Block       +2        +2        Block, Abort
4          Disarm                          -1         +1        Disarm; 20 STR to Disarm roll
4          Eye Gouge                    -1         -1         Flash 4d6
5          Hoist ‘n’ Heave            -2         -2         Grab Two Limbs, 20 STR to Throw
4          Kidney Blow                -2         +0        HKA 1d6 +1
4          Low Blow                      -1         +1        2d6 NND
4          Punch/Backhand        +0        +2        4d6 Strike
5          Roundhouse/Two-Fisted Smash  -2         +1        6d6 Strike
3          Tackle                           +0        +0        +v/5; You Fall, Target Falls
3          Throw                           +0        +1        2d6 +v/5, Target Falls
1          Weapon Element:  Clubs

            Perks
2          Fringe Benefit:  Gang/organized crime group member of prominence or importance
25        Zeus and Apollo:  Follower
Notes:  A pair of massive dogs that accompany her everywhere.

            Skills
3          Acrobatics 12-
0          Acting 8-
0          AK: Home Turf 8-
17        Animal Handler (Birds, Canines, Equines, Felines, Insects & Anthropods, Raptors, Reptiles & Amphibians, Ursines) 17-
3          Breakfall 12-
7          Climbing 14-
7          Concealment 15-
0          Conversation 8-
0          CuK: Gang Culture 8-
0          Deduction 8-
3          KS: Laws Concerning Animals 13-
3          KS: Local Fauna 13-
0          Language:  English (Idiomatic)
3          Mimicry 13-
0          PS: Dog Trainer 11-
3          Paramedics 13-
0          Persuasion 8-
3          SS:  Biology 13-
7          Shadowing 15-
7          Stealth 14-
6          Survival (Temperate/Subtropical, Mountain, Urban) 13-
0          TF:  Bicycles, Small Motorized Ground Vehicles
3          Tracking 13-
5          WF:  Common Missile Weapons, Small Arms, Blades

Total Powers & Skill Cost:  315
Total Cost:  395
 
200+    Disadvantages
20        Dependent NPC:  Zeus and Apollo 14- (Slightly Less Powerful than the PC; Group DNPC: x2 DNPCs)
15        Distinctive Features:  Accompanied by two huge, mean dogs (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15        Enraged:  At Animal Cruelty (Uncommon), go 11-, recover 11-
10        Hunted:  Bloodletters 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10        Hunted:  Lowriders 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
20        Psychological Limitation:  Hates all forms of animal cruelty (Common, Total)
20        Psychological Limitation:  Will not kill an animal unless absolutely necessary (Very Common, Strong)
10        Reputation:  The Animal Lady, 11-
20        Social Limitation:  Always travels with two huge, mean dogs (Very Frequently, Major)
5          Watched:  PETA/Animal Rghts Groups 11- (As Pow, Watching)
Notes:  They are just SURE she is being mean to any animal she is seen with.
5          Watched:  State and Local Police 8- (Mo Pow, NCI, Limited Geographical Area, Watching)
Notes:  She hangs with the wrong crowd.  Will be questions if any animal attack is found.
45        Experience Points

Total Disadvantage Points:  395

Background/History:

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