
Boa
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
21 DEX 33 13- OCV: 7/DCV: 7
20 CON 20 13-
11 BODY 2 11-
13 INT 3 12- PER Roll 12-
10 EGO 0 11- ECV: 3
20 PRE 10 13- PRE Attack: 4d6
12 COM 1 11-
8/20 PD 5 Total: 8/20 PD (0/12 rPD)
8/20 ED 4 Total: 8/20 ED (0/12 rED)
4 SPD 9 Phases: 3, 6, 9, 12
10 REC 6
39 END 0
30 STUN 1 Total Characteristic Cost: 99
Movement:
Running: 6″/12″
Leaping: 3″/6″
Swimming: 2″/4″
Cost Powers END
45 Heavily Modified .50 Auto-Mag Pistol: Killing Attack – Ranged 3d6, +1 Increased STUN Multiplier (+1/4), 8 clips of 10 Charges (+1/4), Armor Piercing (+1/2); OAF (-1), Beam (-1/4) [10]
Notes: (x2 number of items)
22 Kevlar Outfit: Armor (9 PD/9 ED); IIF (-1/4)
15 Combat Knife: Killing Attack – Hand-To-Hand 2d6 (3d6 w/STR); OAF (-1) 3
3 Armored Chestplate: Armor (3 PD/3 ED); Activation Roll 11- (-1), Ablative BODY Only (-1/2), IIF (-1/4)
85 Weapons Locker: Variable Power Pool, 73 base + 12 control cost, OAF (-1), Can Only Be Changed Between Adventures (-1/2), Firearms Only Limited (-1/2)
0 1) 7.62 R (AK-47/AKM): (Total: 73 Active Cost, 21 Real Cost) Killing Attack – Ranged 2d6, +1 STUN Multiplier (+1/4), 30 Charges (+1/4), Autofire (5 shots; +1/2) (60 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 16) plus +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 4) plus +1 vs Range (3 Active Points); OAF (-1) (Real Cost: 1) Real Cost: 21 [30]
0 2) .223/5.56mm (Colt M16A1): (Total: 73 Active Cost, 22 Real Cost) Killing Attack – Ranged 2d6, +1 STUN Multiplier (+1/4), 30 Charges (+1/4), Autofire (5 shots; +1/2) (60 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 17) plus +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 4) plus +1 vs Range (3 Active Points); OAF (-1) (Real Cost: 1) Real Cost: 22 [30]
0 3) 12 gauge sawed off: (Total: 68 Active Cost, 17 Real Cost) Killing Attack – Ranged 2 1/2d6, +1 STUN Multiplier (+1/4) (50 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4) (Real Cost: 9) plus +3 OCV (15 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 7) plus +1 vs Range (3 Active Points); OAF (-1) (Real Cost: 1) Real Cost: 17 [5]
0 4) .450 M Nitro (H&H African): (Total: 56 Active Cost, 12 Real Cost) Killing Attack – Ranged 2 1/2d6, +1 STUN Multiplier (+1/4) (50 Active Points); 2 Charges (-1 1/2), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 9) plus +2 vs Range (6 Active Points); OAF (-1) (Real Cost: 3) Real Cost: 12 [2]
0 5) 7.62 RL (SVD Druganov Sniper Rifle): (Total: 55 Active Cost, 15 Real Cost) Killing Attack – Ranged 2d6+1, +1 STUN Multiplier (+1/4) (44 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), 10 Charges (-1/4) (Real Cost: 10) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF (-1) (Real Cost: 3) Real Cost: 15 [10]
0 6) .45 ACP (Ingram MAC 10): (Total: 55 Active Cost, 16 Real Cost) Killing Attack – Ranged 2d6-1, +1 STUN Multiplier (+1/4), 32 Charges (+1/4), Autofire (5 shots; +1/2) (50 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 14) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) Real Cost: 16 [32]
0 7) 9mm (Uzi): (Total: 50 Active Cost, 15 Real Cost) Killing Attack – Ranged 1d6+1, 40 Charges (+1/2), Autofire (5 shots; +1/2) (40 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 11) plus +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 4) Real Cost: 15 [40]
0 8) .50 (Desert Eagle): (Total: 49 Active Cost, 13 Real Cost) Killing Attack – Ranged 2d6+1, +1 STUN Multiplier (+1/4) (44 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Beam (-1/4), Real Weapon (-1/4), 9 Charges (-1/4) (Real Cost: 11) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) Real Cost: 13 [9]
0 9) .45 ACP (M1911A1): (Total: 36 Active Cost, 10 Real Cost) Killing Attack – Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 8) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) Real Cost: 10 [7]
0 10) .45 (Colt Peacemaker): Killing Attack – Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 6 Charges (-3/4), Beam (-1/4), Real Weapon (-1/4) Real Cost: 7 [6]
0 11) .44 Magnum (Automag): Killing Attack – Ranged 2d6 (30 Active Points); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), 7 Charges (-1/2), Real Weapon (-1/4), Beam (-1/4) Real Cost: 7 [7]
Combat Training
Maneuver OCV DCV Notes
4 Killing Strike -2 +0 HKA 2 DC
3 Legsweep +2 -1 4d6 Strike, Target Falls
4 Martial Block +2 +2 Block, Abort
4 Martial Escape +0 +0 30 STR vs. Grabs
3 Martial Grab -1 -1 Grab Two Limbs, 25 STR for holding on
5 Offensive Strike -2 +1 Weapon +4 DC Strike
5 Passing Strike +1 +0 Weapon +v/5; FMove
5 Takeaway +0 +0 Grab Weapon, 25 STR to take weapon away
4 Weapon Bind +1 +0 Bind, 25 STR
2 Weapon Element: Blades, Clubs
Perks
3 Fringe Benefit: Mid-level organized crime leader
Skills
0 AK: Detroit Area 8-
3 Acrobatics 13-
0 Acting 8-
3 Breakfall 13-
3 Climbing 13-
3 Combat Driving 13-
0 Concealment 8-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
5 Defense Maneuver I-II
3 Demolitions 12-
3 Fast Draw 13-
3 Interrogation 13-
0 Language: English (Idiomatic)
3 Lockpicking 13-
0 PS: Player’s Choice 11-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
10 Two-Weapon Fighting (Ranged)
3 WF: Small Arms, Blades
Total Powers & Skill Cost: 255
Total Cost: 353
200+ Disadvantages
15 Hunted: Local Police 11- (As Pow, NCI, Limited Geographical Area, Capture)
10 Hunted: Rival Gang 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
20 Hunted: State Police 11- (As Pow, NCI, Capture)
15 Psychological Limitation: Clod-blooded Killer (Common, Strong)
10 Psychological Limitation: Cruel Streak (Common, Moderate)
15 Psychological Limitation: Gunslinger Mentality (Common, Strong)
10 Psychological Limitation: Vengeful (Uncommon, Strong)
10 Reputation: Cold-Blooded Killer, 11- (Extreme; Known Only To A Small Group)
10 Rivalry: Professional, Rival Gang, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
5 Social Limitation: Criminal Conviction Infrequently, Minor
10 Social Limitation: Seen as a Hothead (Frequently, Minor)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
3 Experience Points
Total Disadvantage Points: 353
Background/History:
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