Alba Jones

Alba Jones
Code Name: Osprey
PA

 

 

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
10        STR         0          11-       Lift 100.0kg; 2d6
28        DEX        54        15-       OCV:  9/DCV:  9
18        CON       16        13-
10        BODY     0          11-
18        INT         8          13-       PER Roll 13-
10        EGO       0          11-       ECV:  3
10        PRE        0          11-       PRE Attack:  2d6
20        COM      5          13-
2/22     PD         0                        Total:  2/22 PD (0/20 rPD)
5/25     ED         1                         Total:  5/25 ED (0/20 rED)
6          SPD        22                       Phases:  2, 4, 6, 8, 10, 12
10        REC       8
60        END      12
24        STUN  0          Total Characteristic Cost:  126

 

Movement:
Running:         6″/12″
Flight:              15″/30″
Leaping:          2″/4″
Swimming:      2″/4″
Swinging:        0″/10″/0″/20″

 

Cost    Powers            END

40        Laser Powers:  Multipower, 60-point reserve, all slots Power loses about a third of its effectiveness in rain (-1/2)
                        Notes:  As Osprey she carries a pair of realistic automatic pistols that are nothing more than props to disguise the source of her powers.

4u        1)  Laser to the Eyes:  Sight Group Flash 12d6; Power loses about a third of its effectiveness in rain (-1/2)            6

3u        2)  Laser Blade:  Killing Attack – Hand-To-Hand 4d6 (4 1/2d6 w/STR); Power loses about a third of its effectiveness in rain (-1/2), No Knockback (-1/4)      6

3u        3)  Laser Blast:  Energy Blast 8d6, Area Of Effect (One Hex; +1/2); Power loses about a third of its effectiveness in rain (-1/2), No Knockback (-1/4)      6

3u        4)  Laser Beam:  Killing Attack – Ranged 1d6+1, No Normal Defense (Force Field; +1), Does BODY (+1); Power loses about a third of its effectiveness in rain (-1/2), No Knockback (-1/4)    6

4u        5)  Laser Burst:  Sight Group Flash 6d6, Area Of Effect (3″ Radius; +1); Power loses about a third of its effectiveness in rain (-1/2)      6

18        Photonic Powers:  Elemental Control, 36-point powers

                        Notes:  Power Does Not Work in Total Darkness.  Since Total Darkness is almost impossible to achieve, I do not consider this much of a Disad, hence the +0.

18        1)  Photonic Flight:  Flight 15″, Reduced Endurance (0 END; +1/2); Power loses about a third of its effectiveness in rain (-1/2)

18        2)  Photonic Bending:  Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2); Power loses No Fringe in the rain (-1/2)

27        3)  Photonic Shield:  Force Field (15 PD/15 ED), Reduced Endurance (0 END; +1/2)

20        Utility Belt:  Multipower, 30-point reserve, all slots OIF (-1/2)
                        Notes:  Alba carries a stripped down version of the team’s utility belt.  Everything is small enough too fit into the various hidden pocket in her cat suit.

1u        1)  Medkit:  +2 with Paramedics (4 Active Points); OAF (-1), 4 Charges (-1)

1u        2)  Miniature Climbing Rig:  +2 with Climbing (4 Active Points); OAF (-1)

1u        3)  Painkillers:  (Total: 30 Active Cost, 14 Real Cost) Physical Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) plus Energy Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7)         [2 cc]

1u        4)  Rebreather:  LS  (Expanded Breathing: Breathe Underwater), 1 Continuing Fuel Charge lasting 1 Hour (refueled through recharging system, easy to obtain; +0) (5 Active Points); OAF (-1)         [1 cc]

1u        5)  Sleep Gas Pellets:  EB 3d6, NND (defense is Life Support [Self-Contained Breathing or appropriate Immunity]; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)         [6]

1u        6)  Smoke Pellets:  Darkness to Sight Group 3″ radius, 8 Continuing Charges lasting 1 Turn each (removed by high winds or rain; +0) (30 Active Points); OAF (-1), Range Based On STR (-1/4) [8 cc]

1u        7)  Swingline:  Swinging 10″, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1)

Face Plate, all slots OIF (-1/2)

8          1)  +8 versus Range Modifier for Sight Group; OIF (-1/2)

3          2)  Nightvision; OIF (-1/2)

3          3)  Infrared Perception (Sight Group); OIF (-1/2)

10        Catsuit Body Armor:  Armor (5 PD/5 ED); OIF (-1/2)

Comm Pad, all slots 1 Continuing Charge lasting 6 Hours (+0); all slots OAF (-1)

5          1)  AV Communications System:  High Range Radio Perception (Radio Group); OAF (-1), Sense Affected As Sight And Hearing Group As Well As Radio Group (-1/2)
8          2)  Encrypted:  Cryptography 20- (25 Active Points); Only To Encrypt/Decrypt Its Own Transmissions (-1), OAF (-1)
3          3)  On-Board Computer:  Computer; OAF (-1)
Self Defense Training
            Maneuver       OCV   DCV   Notes
4          Block                   +2        +2        Block, Abort
4          Escape                +0        +0        25 STR vs. Grabs
4          Eye Gouge          -1         -1         Flash 4d6
4          Low Blow           -1         +1        2d6 NND
4          Punch                 +0        +2        4d6 Strike
4          Shove                 +0        +0        25 STR to Shove
4          Throat Strike     -2         +0        HKA 1d6 +1
3          Throw                +0        +1        2d6 +v/5, Target Falls

            Perks
6          Contact:  The White Group (Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11-

            Talents
3          Absolute Range Sense

            Skills
0          AK: Home Town Area 8-
3          Acrobatics 15-
0          Acting 8-
3          Breakfall 15-
1          Camouflage 8-
Notes:  Based on Disguise.  She is learning the art from Jean Rene.
3          Climbing 15-
3          Concealment 13-
0          Conversation 8-
0          CuK: Home Culture 8-
0          Deduction 8-
0          Language:  English (Idiomatic)
1          Language:  French (basic conversation)
Notes:  And what would a Frenchman be if he didn’t teach his ‘daughter’ French?
1          Lipreading 8-
Notes:  Another useful skill a sniper might need.  Jean Rene is just a font of knowledge
1          Lockpicking 8-
Notes:  Sometimes a sniper has to break in so Jean Rene is teaching her how to pick locks.
3          Paramedics 13-
0          Persuasion 8-
0          PS: Spotter 11-
1          Security Systems 8-
Notes:  Just in case, Jean Rene is schooling her in this skill as well.
3          Shadowing 13-
3          Stealth 15-
1          Tactics 8-
1          Teamwork 8-
0          TF:  Bicycles, Small Motorized Ground Vehicles
2          WF:  Small Arms

Total Powers & Skill Cost:  275
Total Cost:  401
 
200+    Disadvantages
10        Distinctive Features:  Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
20        Hunted:  The ‘Suits’ 8- (Mo Pow, NCI, Capture)
15        Hunted:  Various gangs 8- (Mo Pow, Capture)
15        Psychological Limitation:  Out for Revenge (Common, Strong)
15        Psychological Limitation:  Terrified of Being Captured and Sold As a Sex Slave (Uncommon, Total)
15        Social Limitation:  Kidnap Prone Frequently, Major
15        Social Limitation:  Secret ID (Frequently, Major)
20        Social Limitation:  Subject to Orders (Very Frequently, Major)
5          Watched:  Anyone attracted to females 11- (As Pow, Watching)
10        Watched:  Jean Rene Blanc 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)
10        Watched:  The White Group 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)
51        Experience Points

Total Disadvantage Points:  401

Background/History:

Personality/Motivation:

Quote:

Powers/Tactics:

Campaign Use:  Look-out/spotter for Jean, the sniper.  Her job is to watch over him while he takes his shots and defense him should they come under attack.  Alba acts as a personal assistant to Edward, not that she’s very good, or prompt, or does anything really but the whole team loves having her around, even if she’s just sitting behind a desk doing her nails.

Appearance:

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