
Code Name: Osprey
PA
Val Char Cost Roll Notes
10 STR 0 11- Lift 100.0kg; 2d6
28 DEX 54 15- OCV: 9/DCV: 9
18 CON 16 13-
10 BODY 0 11-
18 INT 8 13- PER Roll 13-
10 EGO 0 11- ECV: 3
10 PRE 0 11- PRE Attack: 2d6
20 COM 5 13-
2/22 PD 0 Total: 2/22 PD (0/20 rPD)
5/25 ED 1 Total: 5/25 ED (0/20 rED)
6 SPD 22 Phases: 2, 4, 6, 8, 10, 12
10 REC 8
60 END 12
24 STUN 0 Total Characteristic Cost: 126
Movement:
Running: 6″/12″
Flight: 15″/30″
Leaping: 2″/4″
Swimming: 2″/4″
Swinging: 0″/10″/0″/20″
Cost Powers END
40 Laser Powers: Multipower, 60-point reserve, all slots Power loses about a third of its effectiveness in rain (-1/2)
Notes: As Osprey she carries a pair of realistic automatic pistols that are nothing more than props to disguise the source of her powers.
4u 1) Laser to the Eyes: Sight Group Flash 12d6; Power loses about a third of its effectiveness in rain (-1/2) 6
3u 2) Laser Blade: Killing Attack – Hand-To-Hand 4d6 (4 1/2d6 w/STR); Power loses about a third of its effectiveness in rain (-1/2), No Knockback (-1/4) 6
3u 3) Laser Blast: Energy Blast 8d6, Area Of Effect (One Hex; +1/2); Power loses about a third of its effectiveness in rain (-1/2), No Knockback (-1/4) 6
3u 4) Laser Beam: Killing Attack – Ranged 1d6+1, No Normal Defense (Force Field; +1), Does BODY (+1); Power loses about a third of its effectiveness in rain (-1/2), No Knockback (-1/4) 6
4u 5) Laser Burst: Sight Group Flash 6d6, Area Of Effect (3″ Radius; +1); Power loses about a third of its effectiveness in rain (-1/2) 6
18 Photonic Powers: Elemental Control, 36-point powers
Notes: Power Does Not Work in Total Darkness. Since Total Darkness is almost impossible to achieve, I do not consider this much of a Disad, hence the +0.
18 1) Photonic Flight: Flight 15″, Reduced Endurance (0 END; +1/2); Power loses about a third of its effectiveness in rain (-1/2)
18 2) Photonic Bending: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2); Power loses No Fringe in the rain (-1/2)
27 3) Photonic Shield: Force Field (15 PD/15 ED), Reduced Endurance (0 END; +1/2)
20 Utility Belt: Multipower, 30-point reserve, all slots OIF (-1/2)
Notes: Alba carries a stripped down version of the team’s utility belt. Everything is small enough too fit into the various hidden pocket in her cat suit.
1u 1) Medkit: +2 with Paramedics (4 Active Points); OAF (-1), 4 Charges (-1)
1u 2) Miniature Climbing Rig: +2 with Climbing (4 Active Points); OAF (-1)
1u 3) Painkillers: (Total: 30 Active Cost, 14 Real Cost) Physical Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) plus Energy Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) [2 cc]
1u 4) Rebreather: LS (Expanded Breathing: Breathe Underwater), 1 Continuing Fuel Charge lasting 1 Hour (refueled through recharging system, easy to obtain; +0) (5 Active Points); OAF (-1) [1 cc]
1u 5) Sleep Gas Pellets: EB 3d6, NND (defense is Life Support [Self-Contained Breathing or appropriate Immunity]; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4) [6]
1u 6) Smoke Pellets: Darkness to Sight Group 3″ radius, 8 Continuing Charges lasting 1 Turn each (removed by high winds or rain; +0) (30 Active Points); OAF (-1), Range Based On STR (-1/4) [8 cc]
1u 7) Swingline: Swinging 10″, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1)
Face Plate, all slots OIF (-1/2)
8 1) +8 versus Range Modifier for Sight Group; OIF (-1/2)
3 2) Nightvision; OIF (-1/2)
3 3) Infrared Perception (Sight Group); OIF (-1/2)
10 Catsuit Body Armor: Armor (5 PD/5 ED); OIF (-1/2)
Comm Pad, all slots 1 Continuing Charge lasting 6 Hours (+0); all slots OAF (-1)
5 1) AV Communications System: High Range Radio Perception (Radio Group); OAF (-1), Sense Affected As Sight And Hearing Group As Well As Radio Group (-1/2)
8 2) Encrypted: Cryptography 20- (25 Active Points); Only To Encrypt/Decrypt Its Own Transmissions (-1), OAF (-1)
3 3) On-Board Computer: Computer; OAF (-1)
Self Defense Training
Maneuver OCV DCV Notes
4 Block +2 +2 Block, Abort
4 Escape +0 +0 25 STR vs. Grabs
4 Eye Gouge -1 -1 Flash 4d6
4 Low Blow -1 +1 2d6 NND
4 Punch +0 +2 4d6 Strike
4 Shove +0 +0 25 STR to Shove
4 Throat Strike -2 +0 HKA 1d6 +1
3 Throw +0 +1 2d6 +v/5, Target Falls
Perks
6 Contact: The White Group (Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11-
Talents
3 Absolute Range Sense
Skills
0 AK: Home Town Area 8-
3 Acrobatics 15-
0 Acting 8-
3 Breakfall 15-
1 Camouflage 8-
Notes: Based on Disguise. She is learning the art from Jean Rene.
3 Climbing 15-
3 Concealment 13-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
1 Language: French (basic conversation)
Notes: And what would a Frenchman be if he didn’t teach his ‘daughter’ French?
1 Lipreading 8-
Notes: Another useful skill a sniper might need. Jean Rene is just a font of knowledge
1 Lockpicking 8-
Notes: Sometimes a sniper has to break in so Jean Rene is teaching her how to pick locks.
3 Paramedics 13-
0 Persuasion 8-
0 PS: Spotter 11-
1 Security Systems 8-
Notes: Just in case, Jean Rene is schooling her in this skill as well.
3 Shadowing 13-
3 Stealth 15-
1 Tactics 8-
1 Teamwork 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
2 WF: Small Arms
Total Powers & Skill Cost: 275
Total Cost: 401
200+ Disadvantages
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
20 Hunted: The ‘Suits’ 8- (Mo Pow, NCI, Capture)
15 Hunted: Various gangs 8- (Mo Pow, Capture)
15 Psychological Limitation: Out for Revenge (Common, Strong)
15 Psychological Limitation: Terrified of Being Captured and Sold As a Sex Slave (Uncommon, Total)
15 Social Limitation: Kidnap Prone Frequently, Major
15 Social Limitation: Secret ID (Frequently, Major)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
5 Watched: Anyone attracted to females 11- (As Pow, Watching)
10 Watched: Jean Rene Blanc 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)
10 Watched: The White Group 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)
51 Experience Points
Total Disadvantage Points: 401
Background/History:
Personality/Motivation:
Quote:
Powers/Tactics:
Campaign Use: Look-out/spotter for Jean, the sniper. Her job is to watch over him while he takes his shots and defense him should they come under attack. Alba acts as a personal assistant to Edward, not that she’s very good, or prompt, or does anything really but the whole team loves having her around, even if she’s just sitting behind a desk doing her nails.
Appearance: