
Val Char Cost Roll Notes
45 STR 5 18- Lift 12.8tons; 9d6 [4]
15 DEX 15 12- OCV: 5/DCV: 1
20 BODY 4 13-
4 SPD 15 Phases: 3, 6, 9, 12
Total Characteristic Cost: 97
Movement:
Running: 20″/30″/80″/120″
Cost Powers END
35 Adaptive Camouflage: Cosmetic Transform 7d6 (standard effect: 21 points) (Only to Change the Color of the Vehicle), Varible Color/Camouflage Patterns (+1/4), Reduced Endurance (0 END; +1/2); IIF Bulky (-3/4)
Notes: The vehicle’s surface has been designed to change color much as a chameleon’s skin. It can be any color and any pattern. The standard configuration is white, including rims, with black accents. On a mission the color is usually black or a gray/black camouflage pattern.
12 Motorized Wheeled Vehicle: Ground Movement +14″ (20″/30″ total), x4 Noncombat, 1 Continuing Fuel Charge lasting 6 Hours (+0) (33 Active Points); OAF (standard tires) Bulky (-1 1/2), Only On Appropriate Terrain) (-1/4)
11 Nitrous Oxide Boost: Ground Movement +10″ (20″/30″ total), 12 Continuing Charges lasting 1 Turn each (+0); IIF Bulky (-3/4)
5 Reinforced Tire: 5 DEF, 5 BODY (5 Active Points)
4 Tinted Windows: Sight Group Flash Defense (10 points); OAF Bulky (-1 1/2)
4 Heavy: Knockback Resistance -2″
4 Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Bulky (-1 1/2)
Skills
4 Excellent Handling: +2 with Combat Driving
Total Powers & Skill Cost: 79
Total Cost: 176
131+ Disadvantages
10 Distinctive Features: Armored Vehicle (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Physical Limitation: Jump Limited to Half Normal Distance Due to Weight (Infrequently, Greatly Impairing)
15 Hunted: Various gangs 8- (Mo Pow, Harshly Punish)
10 Watched: Any Police Department 8- (Mo Pow, NCI, Watching)
Total Disadvantage Points: 176
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