
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
21 DEX 33 13- OCV: 7/DCV: 7
15 CON 10 12-
10 BODY 0 11-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3
11 PRE 1 11- PRE Attack: 2d6
10 COM 0 11-
7 PD 4 Total: 7 PD (0 rPD)
3 ED 0 Total: 3 ED (0 rED)
4 SPD 9 Phases: 3, 6, 9, 12
6 REC 0
30 END 0
26 STUN 0
Total Characteristic Cost: 65
Movement:
Running: 7″/14″
Leaping: 4″/8″
Swimming: 2″/4″
Cost Powers END
Kung Fu (Wu Shu)
Maneuver OCV DCV Notes
5 Block +1 +3 Block, Abort
4 Disarm -1 +1 Disarm; 35 STR to Disarm roll
4 Dodge — +5 Dodge, Affects All Attacks, Abort
4 Escape +0 +0 40 STR vs. Grabs
5 Flying Kick +1 -2 9d6 Strike
3 Joint Lock/Grab -1 -1 Grab Two Limbs, 35 STR for holding on
5 Kick -2 +1 9d6 Strike
4 Knife Hand -2 +0 HKA 2d6
3 Legsweep +2 -1 6d6 Strike, Target Falls
4 Punch +0 +2 7d6 Strike
3 Throw +0 +1 5d6 +v/5, Target Falls
0 Weapon Element: Preferred Weapon
8 +2 HTH Damage Class(es)
Skills
0 AK: Home Town Area 8-
3 Acrobatics 13-
0 Acting 8-
3 Breakfall 13-
3 Climbing 13-
0 Concealment 8-
3 Contortionist 13-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
2 KS: Chinese Philosophy 11-
2 KS: Kung Fu 11-
0 Language: English (Idiomatic)
0 PS: Player’s Choice 11-
0 Paramedics 8-
0 Persuasion 8-
3 Shadowing 11-
3 Sleight Of Hand 13-
3 Stealth 13-
0 TF: Bicycles, Small Motorized Ground Vehicles
2 WF: Common Martial Arts Melee Weapons
6 +2 with Kung Fu
Total Powers & Skill Cost: 85
Total Cost: 150
75+ Disadvantages
10 Hunted: Local Police 8- (As Pow, NCI, Limited Geographical Area, Capture)
10 Hunted: Rival Gang 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
20 Hunted: State Police 8- (Mo Pow, NCI, Capture)
5 Reputation: Tough Fighter, 8-
10 Rivalry: Professional, Rival Gang, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
20 Social Limitation: Subject to Orders (Very Frequently, Major)
Total Disadvantage Points: 150
Background/History:
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