Zhongshi (M)

Zhongshi (M)

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
15        STR          5          12-       Lift 200.0kg; 3d6 [1]
21        DEX        33        13-       OCV:  7/DCV:  7
15        CON       10        12-
10        BODY     0          11-
10        INT         0          11-       PER Roll 11-
10        EGO        0          11-       ECV:  3
11        PRE         1          11-       PRE Attack:  2d6
10        COM      0          11-
7          PD          4          Total:  7 PD (0 rPD)
3          ED          0          Total:  3 ED (0 rED)
4          SPD        9          Phases:  3, 6, 9, 12
6          REC        0
30        END       0
26        STUN     0
Total Characteristic Cost:  65

Movement:
Running:         7″/14″
Leaping:          4″/8″
Swimming:      2″/4″

Cost    Powers            END
Kung Fu (Wu Shu)
            Maneuver       OCV   DCV   Notes
5          Block                     +1        +3        Block, Abort
4          Disarm                  -1         +1        Disarm; 35 STR to Disarm roll
4          Dodge                   —          +5        Dodge, Affects All Attacks, Abort
4          Escape                  +0        +0        40 STR vs. Grabs
5          Flying Kick           +1        -2         9d6 Strike
3          Joint Lock/Grab  -1         -1         Grab Two Limbs, 35 STR for holding on
5          Kick                        -2         +1        9d6 Strike
4          Knife Hand           -2         +0        HKA 2d6
3          Legsweep             +2        -1         6d6 Strike, Target Falls
4          Punch                   +0        +2        7d6 Strike
3          Throw                  +0        +1        5d6 +v/5, Target Falls
0          Weapon Element:  Preferred Weapon
8          +2 HTH Damage Class(es)

            Skills
0          AK: Home Town Area 8-
3          Acrobatics 13-
0          Acting 8-
3          Breakfall 13-
3          Climbing 13-
0          Concealment 8-
3          Contortionist 13-
0          Conversation 8-
0          CuK: Home Culture 8-
0          Deduction 8-
2          KS: Chinese Philosophy 11-
2          KS: Kung Fu 11-
0          Language:  English (Idiomatic)
0          PS: Player’s Choice 11-
0          Paramedics 8-
0          Persuasion 8-
3          Shadowing 11-
3          Sleight Of Hand 13-
3          Stealth 13-
0          TF:  Bicycles, Small Motorized Ground Vehicles
2          WF:  Common Martial Arts Melee Weapons
6          +2 with Kung Fu

Total Powers & Skill Cost:  85
Total Cost:  150
 
75+      Disadvantages
10        Hunted:  Local Police 8- (As Pow, NCI, Limited Geographical Area, Capture)
10        Hunted:  Rival Gang 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
20        Hunted:  State Police 8- (Mo Pow, NCI, Capture)
5          Reputation:  Tough Fighter, 8-
10        Rivalry:  Professional, Rival Gang, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
20        Social Limitation:  Subject to Orders (Very Frequently, Major)

Total Disadvantage Points:  150

Background/History:

Personality/Motivation:

Quote:

Powers/Tactics:

Campaign Use:

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