
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
15 DEX 15 12- OCV: 5/DCV: 5
15 CON 10 12-
12 BODY 4 11-
15 INT 5 12- PER Roll 12-
15 EGO 10 12- ECV: 5
15 PRE 5 12- PRE Attack: 3d6
10 COM 0 11-
6 PD 3 Total: 6 PD (0 rPD)
3 ED 0 Total: 3 ED (0 rED)
3 SPD 5 Phases: 4, 8, 12
6 REC 0
30 END 0
35 STUN 7
Total Characteristic Cost: 71
Movement:
Running: 7″/14″
Leaping: 3″/6″
Swimming: 2″/4″
Cost Powers END
Street Fighting
Maneuver OCV DCV Notes
4 Block/Chin Block +2 +2 Block, Abort
4 Disarm -1 +1 Disarm; 25 STR to Disarm roll
4 Eye Gouge -1 -1 Flash 4d6
5 Hoist ‘n’ Heave -2 -2 Grab Two Limbs, 20 STR to Throw
4 Kidney Blow -2 +0 HKA 1d6 +1
4 Low Blow -1 +1 2d6 NND
4 Punch/Backhand +0 +2 5d6 Strike
5 Roundhouse/Two-Fisted Smash -2 +1 7d6 Strike
3 Tackle +0 +0 +v/5; You Fall, Target Falls
3 Throw +0 +1 3d6 +v/5, Target Falls
2 Weapon Element: Blades, Clubs
Perks
4 Fringe Benefit: Mid- to high-level organized crime leader
15 Enforcer: 1 Follower: 75/75
Skills
3 Acting 12-
3 AK: Gang Turf 12-
3 Climbing 12-
3 Combat Driving 12-
3 Concealment 12-
3 Conversation 12-
3 CuK: Gang Culture 12-
3 Deduction 12-
3 Fast Draw: Favorite Weapon 12-
3 KS: Specific Area of Responsibility 12-
3 Interrogation 12-
0 Language: English (Idiomatic)
0 Paramedics 8-
3 Persuasion 12-
0 PS: Legitimate Job 11-
3 Shadowing 12-
3 Stealth 12-
2 Survival (Urban) 12-
2 TF: Bicycles, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3 Streetwise 12-
3 Tactics 12-
3 Teamwork 12-
4 WF: Common Melee Weapons, Small Arms
3 +1 with favorite type of weapon
6 +2 with Street Fighting
Total Powers & Skill Cost: 129
Total Cost: 200
100+ Disadvantages
15 Hunted: Local Cops 11- (Mo Pow, Limited Geographical Area, Capture)
15 Hunted: Rival Gangs 11- (Mo Pow, Limited Geographical Area, Harshly Punish)
15 Psychological Limitation: Varies (Common, Strong)
15 Reputation: Gang Boss, 14- (Extreme; Known Only To A Small Group)
15 Social Limitation: Secret ID (Frequently, Major)
5 Rivalry: Professional (Other gang members; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Watched: Higher ups in own gang 11- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
10 Watched: Rivals in own gang 14- (As Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
Total Disadvantage Points: 200
Background/History:
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