REO

 

Reo

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
70        STR       60         23-       Lift 409.6tons; 14d6 [7]
21        DEX      33         13-       OCV:  7/DCV:  7
30        CON     40         15-
20        BODY   20        13-
10        INT       0           11-       PER Roll 11-
10        EGO     0           11-       ECV:  3
20/25   PRE     10        13- / 14-           PRE Attack:  4d6/5d6
10        COM    0           11-
30        PD        16         Total:  30 PD (30 rPD)
20        ED        14         Total:  20 ED (20 rED)
4          SPD      9           Phases:  3, 6, 9, 12
20        REC      0
60        END      0
70        STUN    0          Total Characteristic Cost:  234

Movement:
Running:         20″/40″
Leaping:          14″/28″
Swimming:      6″/12″

Cost    Powers            END
25        Tough Skin:  Damage Resistance (30 PD/20 ED)

35        Boxer’s Flurry:  Naked Modifier: Autofire (5 shots; +1/2) for up to 70 Active Points         3

17        Tireless:  Naked Advantage: Reduced Endurance (1/2 END; +1/4) for up to 70 Active Points

2          Physically Imposing:  +5 PRE (5 Active Points); Offensive Only (-1)
Boxing, Modern
4          Block   +2        +2        Block, Abort
3          Clinch  -1         -1         Grab Two Limbs, 80 STR for holding on
4          Cross   +0        +2        16d6 Strike
5          Hook   -2         +1        18d6 Strike
3          Jab       +2        +1        Strike
1          Weapon Element:  Fist-Loads

            Skills
2          AK: Detroit Area 11-
0          Acting 8-
0          Climbing 8-
0          Concealment 8-
0          Conversation 8-
0          CuK: Gang Culture 8-
0          Deduction 8-
5          Demolitions 12-
3          Electronics 11-
2          KS: Boxing 11-
0          Language:  English (Idiomatic)
3          Paramedics 11-
0          Persuasion 8-
0          PS: Body Builder 11-
3          SS:  Structural Engineering  12-
0          Shadowing 8-
0          Stealth 8-
3          Streetwise 13- (14-)
0          TF:  Bicycles, Small Motorized Ground Vehicles
1          WF:  Clubs, Handguns, Unarmed Combat

Total Powers & Skill Cost:  121
Total Cost:  355
 
200+    Disadvantages
10        Hunted: Local Police:  11- (As Pow, Limited Geographical Area, Capture)
15        Hunted: State Police:  11- (As Pow, Capture)
10        Distinctive Features: Physically Imposing :  (Concealable; Noticed and Recognizable; Detectable By  Commonly-Used Senses)
20        Psychological Limitation:  Loyal To Gang (Common, Total)
10        Psychological Limitation:  No Tolerance For The Weak And Whiners  (Common, Moderate)
20        Psychological Limitation:  Paranoid (Very Common, Strong)
10        Reputation: Wanted Criminal,: , 11-
10        Rivalry:  Professional, Blood Letters, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
10        Rivalry:  Professional, Low Riders, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
15        Social Limitation:  Secret ID (Frequently, Major)
15        Social Limitation:  Subject to Orders (Frequently, Major)
5          Watched: Brothers:  11- (As Pow, Watching)

Total Disadvantage Points:  355

Background/History:

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