Dray

Dray

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
35        STR         25        16-       Lift 3200.0kg; 7d6 [3]
23        DEX        39        14-       OCV:  8/DCV:  8
28        CON        36        15-
10        BODY      0          11-
18        INT          8          13-       PER Roll 13-
18        EGO        16        13-       ECV:  6
20        PRE        10        13-       PRE Attack:  4d6
12        COM       1          11-
10/25   PD         3          Total:  10/25 PD (0/15 rPD)
6/21     ED         0          Total:  6/21 ED (0/15 rED)
5          SPD       17         Phases:  3, 5, 8, 10, 12
13        REC       0
56        END      0
42        STUN    0          Total Characteristic Cost:  155

Movement:
Running:         6″/12″
Leaping:          7″/14″
Swimming:      2″/4″

Cost    Powers            END

60        Killing Attack – Ranged 5d6; Gestures (-1/4)            7

36        Body Armor:  Armor (15 PD/15 ED); IIF (-1/4)
Street Fighting
            Maneuver                 OCV   DCV   Notes
4          Block/Chin Block         +2        +2        Block, Abort
4          Disarm                           -1         +1        Disarm; 45 STR to Disarm roll
4          Eye Gouge                     -1         -1         Flash 4d6
5          Hoist ‘n’ Heave             -2         -2         Grab Two Limbs, 20 STR to Throw
4          Kidney Blow                 -2         +0        HKA 1d6 +1
4          Low Blow                      -1         +1        2d6 NND
4          Punch/Backhand       +0        +2        9d6 Strike
5          Roundhouse                 -2         +1        11d6 Strike
3          Tackle                           +0        +0        +v/5; You Fall, Target Falls
3          Throw                           +0        +1        7d6 +v/5, Target Falls
2          Weapon Element:  Blades, Clubs

            Talents
5          Eidetic Memory

            Skills
3          AK: Home Turf 13-
3          Acting 13-
3          Breakfall 14-
3          Climbing 14-
6          Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 13-
3          Concealment 13-
3          Conversation 13-
3          CuK: Gang Culture 13-
3          Deduction 13-
2          KS: Criminal Law 11-
3          KS: Finance 13-
0          Language:  English (Idiomatic)
0          PS: Business Man 11-
0          Paramedics 8-
3          Persuasion 13-
3          SS:  Chemistry 13-
3          SS:  Pharmacology 13-
3          Shadowing 13-
3          Stealth 14-
0          TF:  Bicycles, Small Motorized Ground Vehicles
2          WF:  Small Arms

Total Powers & Skill Cost:  195
Total Cost:  350
 
200+    Disadvantages
10        Hunted:  Bloodletters 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10        Hunted:  Lowriders 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
20        Psychological Limitation:  Doesn’t take it out on families (Common, Total)
20        Psychological Limitation:  Fear of his own drugs/poison (Very Common, Strong)
20        Psychological Limitation:  Mistrusts anyone not in his gang (Very Common, Strong)
15        Psychological Limitation:  Vengeance Killer (Common, Strong)
15        Reputation:  Dangerous Drug Kingpin, 14- (Extreme;  Known Only To A Small Group)
10        Social Limitation:  Suspected Drug Kingpin (Occasionally, Major)
15        Watched:  State and Local Police 14- (Mo Pow, NCI, Limited Geographical Area, Watching)
5          Watched:  The Suits 8- (Mo Pow, Watching)
10        Watched:  the Media 11- (As Pow, NCI, Watching)

Total Disadvantage Points:  350

Background/History:

Personality/Motivation:

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