Twilek Jade

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
15 EGO 10 10 15 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
18 COM 10 4 18 13-
4 PD 3 1 4/16 4/16 PD (0/12 rPD)
4 ED 3 1 4/16 4/16 ED (0/12 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
6 REC 6 0 6
26 END 26 0 26 Mental Defense: 8
24 STUN 24 0 24
6″ Running 6 0 6″
2″ Swimming 2 0 2″
2″ Leaping 3 0 2 1/2″ 59 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Basic Shot 1/2 +0 +0 Strike, +2 DC
POWERS
Cost  Power END
5 Mental Defense (8 points total) 0
33 Multipower, 50-point reserve, (50 Active Points); all slots Activation Roll 14- (-1/2)
3u
1) Telepathy 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Activation Roll 14- (-1/2)
2
3u
2) Ego Attack 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Activation Roll 14- (-1/2)
2
3u
3) Mind Control 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Activation Roll 14- (-1/2)
2
2u
4) Mind Scan 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Activation Roll 14- (-1/2)
2
3u
5) Danger Sense (general area, out of combat, Discriminatory) (40 Active Points); Activation Roll 14- (-1/2) 18-
52 Total Powers Cost
EQUIPMENT
Equipment END
Gauss Pistol: Killing Attack – Ranged 1 1/2d6, 2 clips of 12 Charges (+0), Autofire (3 shots; +1/4), Armor Piercing (+1/2) (44 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1) [12]
Combat suit: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2), Activation Roll 15- (-1/4) 0
Ear bud: Universal Translator 13-
MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
4 Total Martial Arts Cost
SKILLS
Cost  Name
0 AK: Home country or region 8-
0 Acting 8-
3 Bribery 13-
0 Climbing 8-
3 Combat Piloting 12-
0 Computer Programming 8-
0 Concealment 8-
0 Conversation 8-
3 Criminology 13-
0 Deduction 8-
3 Disguise 13-
2 KS: Trade routes 11-
0 Native Language (idiomatic; Literate) (4 Active Points)
0 PS: Choice (Everyman Skill) 11-
0 Paramedics 8-
3 Persuasion 13-
3 Security Systems 13-
3 Shadowing 13-
3 Seduction 13-
3 Streetwise 13-
3 Tracking 13-
1 TF: Personal-Use Spacecraft (0 Active Points)
2 WF: Small Arms
35 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
15 Hunted: Empire Evading Jedi Purge 8- (Mo Pow, Harshly Punish)
10 Distinctive Features: Tattoos on head tails (Slave brand) (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Enraged: When she sees slaves (Uncommon), go 11-, recover 11-
15 Distinctive Features: Force Sensitive (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses)
15 Psychological Limitation: Honorable (Common, Strong)
5 Psychological Limitation: Secretive (Uncommon, Moderate)
75 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 150

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