Bee Commander

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
18 CON 10 16 18 13-
12 BODY 10 4 12 11-
18 INT 10 8 18 13- PER Roll 13-
14 EGO 10 8 14 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
5 COM 10 -2 5 10-
8 PD 3 5 8/16 8/16 PD (0/8 rPD)
8 ED 4 4 8/16 8/16 ED (0/8 rED)
3 SPD 3.0 0 3 Phases: 4, 8, 12
7 REC 7 0 7
36 END 36 0 36
29 STUN 29 0 29
6″ Running 6 0 6″
2″ Swimming 2 0 2″
3″ Leaping 3 0 3″ 88 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Flying Dodge 1/2 +4 Dodge All Attacks, Abort; FMove
Sacrifice Lunge 1/2 +2 -2 3d6 +v/5; FMove
POWERS
Cost  Power END
56 Killing Attack – Hand-To-Hand 1 1/2d6 (2d6 w/STR), Autofire (2 shots; +1/4), Reduced Endurance (1/2 END; +1/2), Armor Piercing (+1/2) (56 Active Points) 2
15 Active Sonar (Hearing Group) 0
25 Mind Link , Specific Group of Minds (His squad leaders), Number of Minds (x8) 0
24 Flight 12″ 2
24 Armor (8 PD/8 ED) 0
144 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
5 Flying Dodge: 1/2 Phase, — OCV, +4 DCV, Dodge All Attacks, Abort; FMove
4 Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, 3d6 +v/5; FMove
9 Total Martial Arts Cost
SKILLS
Cost  Name
7 Tactics 15-
7 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
15 Physical Limitation: Instinctive Intelligence (Frequently, Greatly Impairing)
15 Psychological Limitation: Doesn’t Concern it self With Casualties (Common, Strong)
20 Psychological Limitation: Loyal To It’s Team (Common, Total)
15 Social Limitation: Subject to orders/missions (Frequently, Major)
25 Hunted: Settlers 11- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20 Social Limitation: Public Identity (Very Frequently, Major)
20 Reputation: Deadly Bee , 14- (Extreme)
130 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 130
Total Points: 248

 

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