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| COMBAT MANEUVERS | ||||||||||||||||||||||||||||||
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| EQUIPMENT | ||
| Equipment | END | |
| Gauss Rifle: Killing Attack – Ranged 2d6, Armor Piercing (+1/2), Autofire (5 shots; +1/2), 4 clips of 30 Charges (+1/2) (75 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2)
Notes: Gauss Rifle: This is a more compact and handy gauss weapon with a lower rate of fire but more reasonable power requirements. It is a common military weapon in its time, and is highly accurate. Price: 2,250 credits,
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[30] | |
| Energy Grenade:: Killing Attack – Ranged 2 1/2d6, Area Of Effect (8″ Radius; +1 1/4) (90 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-1/4) | [4] | |
| Full Body Armor: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2), Half Mass (-1/2)
Notes: A full suit of polymer armor with a helmet and gloves, providing total protection. Price: 540 credits
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0 | |
| MARTIAL ARTS MANEUVERS | ||
| Cost | Maneuver | |
| 4 | Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC | |
| 3 | Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls | |
| 4 | Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND | |
| 4 | Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs | |
| 4 | Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll | |
| 1 | Weapon Element: Rifles | |
| 20 | Total Martial Arts Cost | |
| SKILLS | |
| Cost | Name |
| 2 | +1 with single Characteristic Roll |
| 3 | Climbing 12- |
| 2 | AK Troop Transports and bases. 11- |
| 2 | KS Milatary protacal 11- |
| 3 | Stealth 12- |
| 3 | WF: Small Arms, Vehicle Weapons |
| 15 | Total Skills Cost |
| DISADVANTAGES | ||||||||||||||||||
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