Celeste Lovell

Code Name: Iron Fist

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 60 21- HTH Damage 12d6 END [3]
14 DEX 10 12 26 14- OCV 9 DCV 9
13 CON 10 6 33 16-
10 BODY 10 0 17 12-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
13 PRE 10 3 25 14- PRE Attack: 5d6
18 COM 10 4 18 13-
17 PD 12 5 17/25 17/25 PD (0/8 rPD)
12 ED 7 5 17/25 17/25 ED (0/8 rED)
4 SPD 3.6 4 6 Phases: 2, 4, 6, 8, 10, 12
19 REC 19 0 19
66 END 66 0 66 Mental Defense: 10
64 STUN 64 0 64
6″ Running 6 0 6″
2″ Swimming 2 0 2″
12″ Leaping 12 0 12″ 44 Total Characteristics Points
Combat Skill Levels: +2 with any single attack
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Passing Strike 1/2 +1 +0 12d6 +v/5; FMove
Flying Dodge 1/2 +4 Dodge All Attacks, Abort; FMove
Flying Grab 1/2 -2 -1 Grab Two Limbs, 70 STR for holding on; FMove
POWERS
Cost  Power END
50 Super Flight: Multipower, 75-point reserve, (75 Active Points); all slots OIF (Power Suit; -1/2)
5u
1) Flight 19″, Position Shift, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2) (75 Active Points); OIF (Power Suit; -1/2)
0
5u
2) Flight 5″, x2,048 Noncombat, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (Power Suit; -1/2)

Notes: 30,000 kilometers per hour (orbital escape velocity)
3
Power Suit, all slots OIF (-1/2)
40
1) +50 STR, Reduced Endurance (1/2 END; +1/4) (64 Active Points); OIF (-1/2) (Modifiers affect Base Characteristic)
2
24
2) +12 DEX (36 Active Points); OIF (-1/2)
27
3) +20 CON (40 Active Points); OIF (-1/2)
9
4) +7 BODY (14 Active Points); OIF (-1/2)
8
5) +12 PRE (12 Active Points); OIF (-1/2)
3
6) +5 ED (5 Active Points); OIF (-1/2)
16
7) Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2)
0
13
8) +2 SPD (20 Active Points); OIF (-1/2)
3
9) Extra Limbs (2) (5 Active Points); OIF (-1/2)
0
6
10) Stretching 2″ (10 Active Points); OIF (-1/2), no Noncombat Stretching (-1/4)
1
5
11) Knockback Resistance -4″ (8 Active Points); OIF (-1/2)
0
5
12) Sight Group Flash Defense (8 points) (8 Active Points); OIF (-1/2)
0
5
13) Mental Defense (10 points total) (8 Active Points); OIF (-1/2)
0
5
14) Power Defense (8 points) (8 Active Points); OIF (-1/2)
0
17
15) High Range Radio Perception (Radio Group), +2 to PER Roll, Targeting, Telescopic: +4 (26 Active Points); OIF (-1/2)
0
5
16) Sight Group Flash Defense (8 points) (8 Active Points); OIF (-1/2)
0
4
17) Hearing Group Flash Defense (6 points) (6 Active Points); OIF (-1/2)
0
255 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 12d6 +v/5; FMove
5 Flying Dodge: 1/2 Phase, — OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on; FMove
15 Total Martial Arts Cost
SKILLS
Cost  Name
0 Acting 8-
0 Climbing 8-
4 +2 with any single attack
0 Concealment 8-
0 Deduction 8-
0 AK 8-
3 Linguist
0
1) Language: French (completely fluent; literate) (4 Active Points)
2
2) Language: Spanish (completely fluent; literate) (4 Active Points)
2
3) Language:English (completely fluent; literate) (4 Active Points)
0 Paramedics 8-
3 +2 versus to hit penalty with flying grab
5 +3 versus to hit penalties with Pulling Punch
0 Persuasion 8-
8 PS 17-
8 PS 17-
8 PS 17-
0 Shadowing 8-
0 TF: Everyman Skill, Small Motorized Ground Vehicles
43 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
5 Reputation: Dumb Blonde, 8-
30 Hunted: Genocide Deserter 14- (Mo Pow, NCI, Harshly Punish)
20 Dependent NPC: Little Brother 11- (Normal; Unaware of character’s adventuring career/Secret ID)
15 Social Limitation: Known former Genocide Agent (Frequently, Major)
15 Unluck: 3d6
15 Distinctive Features: Distractingly Pretty (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Guilt over aiding Genocide (Common, Strong)
15 Enraged: Contronting Genocide (Uncommon), go 11-, recover 11-
10 Psychological Limitation: Does Not Make the Best Choices (Common, Moderate)
10 Distinctive Features: Stolen Genocide Armor (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 7
Spent: 7
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 357

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:

Description:

BACKGROUND

POWERS/TACTICS

 

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