
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| COMBAT MANEUVERS | ||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| 50 | Super Flight: Multipower, 75-point reserve, (75 Active Points); all slots OIF (Power Suit; -1/2) | |
| 5u |
1) Flight 19″, Position Shift, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2) (75 Active Points); OIF (Power Suit; -1/2)
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0 |
| 5u |
2) Flight 5″, x2,048 Noncombat, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (Power Suit; -1/2)
Notes: 30,000 kilometers per hour (orbital escape velocity)
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3 |
| Power Suit, all slots OIF (-1/2) | ||
| 40 |
1) +50 STR, Reduced Endurance (1/2 END; +1/4) (64 Active Points); OIF (-1/2) (Modifiers affect Base Characteristic)
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2 |
| 24 |
2) +12 DEX (36 Active Points); OIF (-1/2)
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| 27 |
3) +20 CON (40 Active Points); OIF (-1/2)
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| 9 |
4) +7 BODY (14 Active Points); OIF (-1/2)
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| 8 |
5) +12 PRE (12 Active Points); OIF (-1/2)
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| 3 |
6) +5 ED (5 Active Points); OIF (-1/2)
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| 16 |
7) Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2)
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0 |
| 13 |
8) +2 SPD (20 Active Points); OIF (-1/2)
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| 3 |
9) Extra Limbs (2) (5 Active Points); OIF (-1/2)
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0 |
| 6 |
10) Stretching 2″ (10 Active Points); OIF (-1/2), no Noncombat Stretching (-1/4)
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1 |
| 5 |
11) Knockback Resistance -4″ (8 Active Points); OIF (-1/2)
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0 |
| 5 |
12) Sight Group Flash Defense (8 points) (8 Active Points); OIF (-1/2)
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0 |
| 5 |
13) Mental Defense (10 points total) (8 Active Points); OIF (-1/2)
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0 |
| 5 |
14) Power Defense (8 points) (8 Active Points); OIF (-1/2)
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0 |
| 17 |
15) High Range Radio Perception (Radio Group), +2 to PER Roll, Targeting, Telescopic: +4 (26 Active Points); OIF (-1/2)
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0 |
| 5 |
16) Sight Group Flash Defense (8 points) (8 Active Points); OIF (-1/2)
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0 |
| 4 |
17) Hearing Group Flash Defense (6 points) (6 Active Points); OIF (-1/2)
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0 |
| 255 | Total Powers Cost | |
| MARTIAL ARTS MANEUVERS | ||
| Cost | Maneuver | |
| 5 | Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 12d6 +v/5; FMove | |
| 5 | Flying Dodge: 1/2 Phase, — OCV, +4 DCV, Dodge All Attacks, Abort; FMove | |
| 5 | Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on; FMove | |
| 15 | Total Martial Arts Cost | |
| SKILLS | |
| Cost | Name |
| 0 | Acting 8- |
| 0 | Climbing 8- |
| 4 | +2 with any single attack |
| 0 | Concealment 8- |
| 0 | Deduction 8- |
| 0 | AK 8- |
| 3 | Linguist |
| 0 |
1) Language: French (completely fluent; literate) (4 Active Points)
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| 2 |
2) Language: Spanish (completely fluent; literate) (4 Active Points)
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| 2 |
3) Language:English (completely fluent; literate) (4 Active Points)
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| 0 | Paramedics 8- |
| 3 | +2 versus to hit penalty with flying grab |
| 5 | +3 versus to hit penalties with Pulling Punch |
| 0 | Persuasion 8- |
| 8 | PS 17- |
| 8 | PS 17- |
| 8 | PS 17- |
| 0 | Shadowing 8- |
| 0 | TF: Everyman Skill, Small Motorized Ground Vehicles |
| 43 | Total Skills Cost |
| DISADVANTAGES | ||||||||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
Hair Color:
Eye Color:
Height:
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Description:
BACKGROUND
POWERS/TACTICS