Sean

Player: Pear

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [3]
17 DEX 10 21 17 12- OCV 6 DCV 6
18 CON 10 16 18 13-
18 BODY 10 16 18 13-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
6 COM 10 -2 6 10-
3 PD 3 0 3/15 3/15 PD (0/12 rPD)
4 ED 4 0 4/16 4/16 ED (0/12 rED)
3 SPD 2.7 3 3 Phases: 4, 8, 12
7 REC 7 0 7
36 END 36 0 36
34 STUN 34 0 34
6″ Running 6 0 6″
4″ Swimming 2 2 4″
2″ Leaping 3 0 2 1/2″ 67 Total Characteristics Points

Combat Skill Levels: +1 with any single attack , +1 Overall , +1 with Ranged Combat (5 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1)

POWERS
Cost  Power END
10 Increased Arc Of Perception (360 Degrees) with Sight Group 0
22 Major Transform 3d6 (Non-sentient Plants and Plant Objects into Other Plant Objects, Ego Roll of -8 every post 12) (45 Active Points); Conditional Power Power does not work in Very Common Circumstances (Only on Non-intelligent plant matter; -1) 4
3 Nature Whip: Energy Blast 2d6 (10 Active Points); Limited Power Power loses almost all of its effectiveness (Only useable when in natural environment; -2) 1
9 Healing 1 BODY, Resurrection, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (67 Active Points); Extra Time (Regeneration-Only) 1 Day (Character May Take No Other Actions; -3), Limited Power Power loses almost all of its effectiveness (Only when at zero body or below; -2), Self Only (-1/2), Always On (-1/2) 0
44 Total Powers Cost
EQUIPMENT
Equipment END
Electric Whip: Energy Blast 8d6, Reduced Endurance (0 END; +1/2); OAF (-1), Extra Time (Full Phase, -1/2), Real Weapon (-1/4), Limited Range (3) (-1/4) 0
Gauss Pistol, all slots OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1)
1) Killing Attack – Ranged 2 1/2d6, Autofire (3 shots; +1/4) (50 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), 12 Charges (-1/4)
[12]
2) OCV: +1 with Ranged Combat (5 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1)
Combat suit, all slots OIF (-1/2), Activation Roll 15- (-1/4)

Notes: covering Hit Locations 3-14 and 16-18.
1) Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2), Activation Roll 15- (-1/4)
0
Ear buds : Universal Translator 13- (20 Active Points); IAF (-1/2)
SKILLS
Cost  Name
5 Animal Handler 12-
3 Breakfall 12-
2 +1 with any single attack
3 Concealment 13-
3 Disguise 13-
3 Fast Draw 12-
3 Interrogation 11-
0 AK: Home country or region 8-
0 Native Language (idiomatic; Literate) (4 Active Points)
1 Language (basic conversation)
3 Lockpicking 12-
0 Paramedics 8-
0 Persuasion 8-
0 PS: Choice (Everyman Skill) 11-
4 SS: Xenobiology 13-
3 Shadowing 13-
10 +1 Overall
3 Sleight Of Hand 12-
3 Stealth 12-
3 WF: Blades, Clubs, Fist-Loads, Garrote, Ion Blasters, Unarmed Combat
52 Total Skills Cost
TALENTS
Cost  Name
15 Beast Speech
15 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
15 Psychological Limitation: Easily Distracted (Common, Strong)
10 Dependence: Decomposing Nitrates -30 Active Points from Affected Power (Common, 1 Day)
10 Psychological Limitation: Will not go in buildings where food is prepared (Uncommon, Strong)
10 Social Limitation: Has llittle concept of time (Occasionally, Major)
15 Distinctive Features: Is made of fungus (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Physical Limitation: Short (Frequently, Slightly Impairing)
5 Reputation: Produces tasty edibles quickly in captivity, 11- (Known Only To A Small Group)
75 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 28
Spent: 28
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 178

APPEARANCE
Cap Color: Brown
Eye Color: Brown
Height: 3’3″
Weight: 66 lbs
Description:
looks like a mushroom
BACKGROUND

POWERS/TACTICS

 

Leave a Reply

Your email address will not be published. Required fields are marked *