1) Down and Out: Teleportation 30″, Reduced Endurance (1/2 END; +1/4) (75 Active Points)
3
7u
2) Get through Anything: Tunneling 9″ through 14 DEF material, Reduced Endurance (1/2 END; +1/4) (75 Active Points)
3
7u
3) Simplified Healing BODY 6d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points)
3
7u
4) Transfer 1d6 (Strength), Can Transfer Maximum Of 16 Points, Reduced Endurance (0 END; +1/2), Cumulative (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (75 Active Points)
0
120
Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost
Maneuver
3
Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on
5
Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on; FMove
4
Reversal: var Phase, -1 OCV, -2 DCV, 75 STR to Escape; Grab Two Limbs
12
Total Martial Arts Cost
SKILLS
Cost
Name
2
+1 with any single attack
2
Penalty Skill Levels: +1 vs. To hit Penalties with Grappling Skills
0
Acting 8-
0
Climbing 8-
0
Concealment 8-
0
Deduction 8-
0
Language: English (completely fluent; literate) (4 Active Points)
9
Paramedics 15-
0
Persuasion 8-
6
PS 15-
0
Shadowing 8-
0
Stealth 8-
0
TF: Everyman Skill, Small Motorized Ground Vehicles
0
AK 8-
19
Total Skills Cost
DISADVANTAGES
Cost
Disadvantage
25
Distinctive Features: Disgusting and Monsterous Appearance (Not Concealable; Extreme Reaction; Detectable By Virtually Everyone)
25
Physical Limitation: requires special repirator to breath normally (All the Time, Fully Impairing)
10
Reputation: Monstrous, 11-
25
Psychological Limitation: Fear of Hospitals (Very Common, Total)
30
Enraged: Berserk Taken into hospitals against his will (Common), go 14-, recover 14-
15
Hunted: Wanted by Demon for Research 8- (Mo Pow, Capture)
20
Social Limitation: Unaccept appearance and power by most Civilized Sociaties (Very Frequently, Major)