Dr. Ghoul

Player: Cryptos

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
60 STR 10 50 60 21- HTH Damage 12d6 END [12]
23 DEX 10 39 23 14- OCV 8 DCV 8
28 CON 10 36 28 15-
15 BODY 10 10 15 12-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
0 COM 10 -5 0 9-
27 PD 12 15 27 27 PD (17 rPD)
27 ED 6 21 27 27 ED (17 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
18 REC 18 0 18
56 END 56 0 56
59 STUN 59 0 59
6″ Running 6 0 6″
2″ Swimming 2 0 2″
12″ Leaping 12 0 12″ 193 Total Characteristics Points
Combat Skill Levels: +1 with any single attack
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Grab 1/2 -1 -1 Grab Two Limbs, 70 STR for holding on
Flying Grab 1/2 -2 -1 Grab Two Limbs, 70 STR for holding on; FMove
Reversal var -1 -2 75 STR to Escape; Grab Two Limbs
POWERS
Cost  Power END
17 Damage Resistance (17 PD/17 ED) 0
75 Multipower, 75-point reserve
7u
1) Down and Out: Teleportation 30″, Reduced Endurance (1/2 END; +1/4) (75 Active Points)
3
7u
2) Get through Anything: Tunneling 9″ through 14 DEF material, Reduced Endurance (1/2 END; +1/4) (75 Active Points)
3
7u
3) Simplified Healing BODY 6d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points)
3
7u
4) Transfer 1d6 (Strength), Can Transfer Maximum Of 16 Points, Reduced Endurance (0 END; +1/2), Cumulative (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (75 Active Points)
0
120 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on
5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on; FMove
4 Reversal: var Phase, -1 OCV, -2 DCV, 75 STR to Escape; Grab Two Limbs
12 Total Martial Arts Cost
SKILLS
Cost  Name
2 +1 with any single attack
2 Penalty Skill Levels: +1 vs. To hit Penalties with Grappling Skills
0 Acting 8-
0 Climbing 8-
0 Concealment 8-
0 Deduction 8-
0 Language: English (completely fluent; literate) (4 Active Points)
9 Paramedics 15-
0 Persuasion 8-
6 PS 15-
0 Shadowing 8-
0 Stealth 8-
0 TF: Everyman Skill, Small Motorized Ground Vehicles
0 AK 8-
19 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
25 Distinctive Features: Disgusting and Monsterous Appearance (Not Concealable; Extreme Reaction; Detectable By Virtually Everyone)
25 Physical Limitation: requires special repirator to breath normally (All the Time, Fully Impairing)
10 Reputation: Monstrous, 11-
25 Psychological Limitation: Fear of Hospitals (Very Common, Total)
30 Enraged: Berserk Taken into hospitals against his will (Common), go 14-, recover 14-
15 Hunted: Wanted by Demon for Research 8- (Mo Pow, Capture)
20 Social Limitation: Unaccept appearance and power by most Civilized Sociaties (Very Frequently, Major)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 344

APPEARANCE
Hair Color:
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Height:
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BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

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