
Code name: Wave
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| COMBAT MANEUVERS | |||||||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| 40 | Warter powers: Multipower, 60-point reserve, (60 Active Points); all slots OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2) | |
| 8m |
1) Force Field (12 PD/12 ED), Costs END Only To Activate (+1/4), Usable By Other (+1/4), Area Of Effect (4″ Radius; +1) (60 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
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5 |
| 4u |
2) Force Wall (11 PD/11 ED) (Alterable Size) (60 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
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6 |
| 1u |
3) Healing BODY 2d6 (20 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
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2 |
| 4u |
4) Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
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2 |
| 4u |
5) Energy Blast 5d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (7″ Cone; +1) (56 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
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2 |
| 4u |
6) Healing results of Transformating attacks, illnesses and posions.: Major Transform 4d6 (60 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2) Notes: Can remove poisons and illnesses. Can remove disads but to do so points would have to come from somewhere.
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6 |
| 2u |
7) Running +18″ (32″ total) (36 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
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4 |
| 2u |
8) Running +6″ (32″ total), Costs END Only To Activate (+1/4), Usable By Other (+1/4), Area Of Effect (2″ Radius; +1) (30 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
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3 |
| 19 | Full armored suit Dark blue: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/4) | 0 |
| 3 | Sight Group Flash Defense (5 points) (5 Active Points); OIF (Helm; -1/2) | 0 |
| 3 | Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) | 0 |
| 94 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 0 | Acting 8- |
| 0 | AK: Paris 8- |
| 0 | Climbing 8- |
| 0 | Computer Programming 8- |
| 0 | Concealment 8- |
| 3 | Conversation 13- |
| 3 | Persuasion 13- |
| 3 | Interrogation 13- |
| 0 | Deduction 8- |
| 2 | CuK: France 11- |
| 1 | Language: English (fluent conversation) (2 Active Points) |
| 0 | Language: French (idiomatic; literate) (5 Active Points) |
| 3 | PS: Medicine (in Pre med) 13- |
| 3 | Paramedics 13- |
| 3 | KS: Accupuncture 13- |
| 3 | KS: Infectious Disease Control and Prevention 13- |
| 3 | SS: Combat Medicine 13- |
| 3 | SS: Surgery 13- |
| 0 | Shadowing 8- |
| 0 | TF: Common Motorized Ground Vehicles, Custom Adder, Two-Wheeled Muscle-Powered Ground Vehicles |
| 20 | +2 Overall |
| 50 | Total Skills Cost |
| PERKS | |
| Cost | Name |
| 3 | Contact (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8- |
| 3 | Total Perks Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
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PERSONALITY/MOTIVATION