Katie

Katie
Code name: Wave

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
20 DEX 10 30 20 13- OCV 7 DCV 7
20 CON 10 20 20 13-
15 BODY 10 10 15 12-
18 INT 10 8 18 13- PER Roll 13-
15 EGO 10 10 15 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
20 COM 10 5 20 13-
9 PD 4 5 9/17 9/17 PD (0/8 rPD)
6 ED 4 2 6/14 6/14 ED (0/8 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
8 REC 8 0 8
40 END 40 0 40
34 STUN 34 0 34
8″ Running 6 4 32″
2″ Swimming 2 0 2″
3″ Leaping 4 0 3 1/2″ 122 Total Characteristics Points
Combat Skill Levels: +2 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Basic Shot 1/2 +0 +0 Strike, +2 DC
Defensive Shot 1/2 -1 +2 Strike
Ranged Disarm 1/2 +0 +0 Disarm, +3 DC to Disarm
11 Total Martial Arts Cost
POWERS
Cost  Power END
40 Warter powers: Multipower, 60-point reserve, (60 Active Points); all slots OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
8m
1) Force Field (12 PD/12 ED), Costs END Only To Activate (+1/4), Usable By Other (+1/4), Area Of Effect (4″ Radius; +1) (60 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
5
4u
2) Force Wall (11 PD/11 ED) (Alterable Size) (60 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
6
1u
3) Healing BODY 2d6 (20 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
2
4u
4) Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
2
4u
5) Energy Blast 5d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (7″ Cone; +1) (56 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
2
4u

6) Healing results of Transformating attacks, illnesses and posions.: Major Transform 4d6 (60 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)

Notes: Can remove poisons and illnesses. Can remove disads but to do so points would have to come from somewhere.
6
2u
7) Running +18″ (32″ total) (36 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
4
2u
8) Running +6″ (32″ total), Costs END Only To Activate (+1/4), Usable By Other (+1/4), Area Of Effect (2″ Radius; +1) (30 Active Points); OIF (Water Needed Has a 5 gallion bottle on back. ; -1/2)
3
19 Full armored suit Dark blue: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/4) 0
3 Sight Group Flash Defense (5 points) (5 Active Points); OIF (Helm; -1/2) 0
3 Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
94 Total Powers Cost
SKILLS
Cost  Name
0 Acting 8-
0 AK: Paris 8-
0 Climbing 8-
0 Computer Programming 8-
0 Concealment 8-
3 Conversation 13-
3 Persuasion 13-
3 Interrogation 13-
0 Deduction 8-
2 CuK: France 11-
1 Language: English (fluent conversation) (2 Active Points)
0 Language: French (idiomatic; literate) (5 Active Points)
3 PS: Medicine (in Pre med) 13-
3 Paramedics 13-
3 KS: Accupuncture 13-
3 KS: Infectious Disease Control and Prevention 13-
3 SS: Combat Medicine 13-
3 SS: Surgery 13-
0 Shadowing 8-
0 TF: Common Motorized Ground Vehicles, Custom Adder, Two-Wheeled Muscle-Powered Ground Vehicles
20 +2 Overall
50 Total Skills Cost
PERKS
Cost  Name
3 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8-
3 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Mutent (Not Concealable; Extreme Reaction; Detectable Only By Technology Or Major Effort)
10 Distinctive Features: Perfict body and face. (Used power to alter looks. (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Psychological Limitation: Can’t stop talking. Need to be prompted to stop. (Very Common, Moderate)
10 Psychological Limitation: Code vs Killing (Uncommon, Strong)
15 Psychological Limitation: Protective of team mates (Common, Strong)
20 Psychological Limitation: Protects The Innocent And Helpless (Very Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)

Notes: Wears a head to toe Dark blue suit.
10 Vain About His Looks: (Common, Moderate)
130 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 150
Disad Points: 130
Total Points: 280

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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