350 Fox

Fox
Player: Drago

 

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
23 DEX 10 39 23 14- OCV 8 DCV 8
18 CON 10 16 18 13-
13 BODY 10 6 13 12-
18 INT 10 8 18 13- PER Roll 16-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
15 COM 10 3 15 12-
15 PD 3 12 15/30 15/30 PD (0/15 rPD)
15 ED 4 11 15/30 15/30 ED (0/15 rED)
4 SPD 3.3 7 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
36 END 36 0 36
30 STUN 30 0 30
6″ Running 6 0 6″
2″ Swimming 2 0 2″
3″ Leaping 3 0 3″ 107 Total Characteristics Points
Combat Skill Levels: +4 with Martial Maneuvers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Bind 1/2 +1 +0 Bind, 25 STR
Evade 1/2 +5 Dodge, Affects All Attacks, Abort
Lightning Stroke 1/2 +2 +0 Weapon +2 DC Strike
Martial Dodge 1/2 +5 Dodge, Affects All Attacks, Abort
Running Stroke 1/2 +1 +0 Weapon +v/5; FMove
Takeaway 1/2 +0 +0 Grab Weapon, 25 STR to take weapon away
Weapon Element: Blades
Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only)
POWERS
Cost  Power END
60 Fox Fire: Multipower, 60-point reserve
6u
1) Blue Fireball: Energy Blast 12d6 (60 Active Points)
6
6u
2) Energy Blast 8d6, Area Of Effect (One Hex; +1/2) (60 Active Points)
6
4u
3) Flaming sword.: Killing Attack – Hand-To-Hand 3d6 (4d6 w/STR) (45 Active Points)
4
2u
4) Flaming sword, Blunt edge : Hand-To-Hand Attack +7d6 (35 Active Points); Hand-To-Hand Attack (-1/2)
3
45 Armor (15 PD/15 ED) 0
11 Psi: Elemental Control, 22-point powers
7
1) Illusionary Disguise: Shapeshift (Sight Group), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Affects Body Only (-1/2)

Notes: This allows him to hide the fox traits to his one human form. It works only on sight and him.
0
7
2) Who Said That?: Hearing Group Images 1″ radius, +/-5 to PER Rolls, Reduced Endurance (0 END; +1/2) (30 Active Points); Only To Create False Human Voices At Range (-1), Requires A Ventriloquism Roll (-1/2), Limited Range (6″; -1/4)
0
5 Nightvision 0
9 +3 PER with all Sense Groups 0
13 Very high range of hearing. From 100k Hz to 10 Hz/Tremor sence: Ultrasonic Perception (Hearing Group), Targeting 0
175 Total Powers Cost
SKILLS
Cost  Name
0 Acting 8-
3 Breakfall 14-
0 Climbing 8-
0 Concealment 8-
0 Deduction 8-
3 Defense Maneuver I
3 Fast Draw (Iaijutsu) 14-
3 Forgery 13-
2 KS: Kenjutsu 11-
0 AK 8-
0 Language: English (completely fluent; literate) (4 Active Points)
3 Mimicry 13-
0 Paramedics 8-
0 Persuasion 8-
3 PS 12-
2 PS: Appraise 11-
2 PS: Appraise 11-
3 Seduction 11-
0 Shadowing 8-
3 Sleight Of Hand 14-
0 Stealth 8-
0 TF: Everyman Skill, Small Motorized Ground Vehicles
5 Ventriloquism 14-
1 WF: Blades
1 WF: Off Hand
1 WF: Thrown Sword
12 +4 with Martial Maneuvers
50 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
10 Psychological Limitation: Trickster Mentality (Common, Moderate)
10 Hunted: Local Police 8- (As Pow, Harshly Punish)
15 Social Limitation: constantly wears a fox mask (Very Frequently, Minor)
10 Reputation: Nutcase, 11-
10 Social Limitation: Secret ID: The Fox (Occasionally, Major)
10 Psychological Limitation: Code against killing except in self defense or no other option (Uncommon, Strong)
10 Reputation: Business man, 11-
75 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 9
Spent: 9
Unspent: 0
Base Points: 275
Disad Points: 75
Total Points: 359

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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