King

King

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
15        STR     5            12-       Lift 200.0kg; 3d6 [1]
15        DEX    15          12-       OCV:  5/DCV:  5
28        CON    36         15-
10        BODY   0          11-
18        INT       8          13-       PER Roll 13-
28        EGO    36         15-       ECV:  9
18        PRE     8           13-       PRE Attack:  3 1/2d6
10        COM   0           11-
4/19     PD       1          Total:  4/19 PD (0/15 rPD)
6/21     ED       0          Total:  6/21 ED (0/15 rED)
4          SPD     15        Phases:  3, 6, 9, 12
9          REC    0
56        END    0
32        STUN  0          Total Characteristic Cost:  124

Movement:
Running:         6″/12″
Leaping:          3″/6″
Swimming:      2″/4″

Cost    Powers            END

90        Mental Destruction:  Multipower, 90-point reserve

9u        1)  Brain Burning:  RKA 2d6, BOECV (Mental Defense applies; +1), Does BODY (+1)   9
                        Notes:  This power allows the user to burn out a target’s brain and is lethal within seconds.  While Mental Defense is used to determine resistance to damage, that Mental Defense must be Resistant to be effective as this is a Killing Attack.

9u        2)  Brain Stun:  Ego Attack 7d6, Reduced Endurance (1/2 END; +1/4)       3
                        Notes:  This power allows the user to STUN a target without doing actual BODY damage.

9u        3)  Command:  Mind Control 10d6, Telepathic (+1/4), Reduced Endurance (0 END; +1/2)
                        Notes:  This power allows the user to command the target to do whatever the user desires.  When used with Destroy Will the target effectively becomes a slave to the user and will do anything they are told without question.

9u        4)  Destroy Will:  Drain EGO 3d6, Delayed Return Rate (points return at the rate of 5 per Month; +2)      9
                        Notes:  The power allows the user to effectively destroy a target’s will power (EGO).  While it is possible to recover given time, it will take months.  The power is used to reduce the target’s EGO and make them high susceptible the the Command power.

9u        5)  Inflict Pain:  Ego Attack 4 1/2d6, Does BODY (+1)        9
                        Notes:  This power allows the user to damage the target’s brain, causing considerable pain.  If used for an appropriate period of time it can be lethal but is easily blocked or reduced by the target’s Metal Defenses.

30        Body Armor:  Armor (15 PD/15 ED); OIF (-1/2)

19        Warped Thinking:  Mental Defense (25 points total)

5          Really Warped Thinking:  Damage Resistance (10 Mental Def.)

            Skills
4          AK: Metro Detroit 14-
3          Acting 13-
3          Breakfall 12-
3          Bribery 13-
0          Climbing 8-
3          Combat Driving 12-
0          Concealment 8-
0          Conversation 8-
3          CuK: Gang Culture 13-
0          Deduction 8-
3          Demolitions 13-
4          Gambling (Card Games, Dice Games) 13-
0          Language:  English (Idiomatic)
0          PS: Player’s Choice 11-
0          Paramedics 8-
0          Persuasion 8-
0          Shadowing 8-
0          Stealth 8-
3          Streetwise 13-
0          TF:  Bicycles, Small Motorized Ground Vehicles
3          Tracking 13-
3          Trading 13-
2          WF:  Handguns, Rifles, Shotguns

Total Powers & Skill Cost:  226
Total Cost:  350
 
200+    Disadvantages
10        Distinctive Features:  Scary Demeanor (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15        Hunted:  Local Police 11- (As Pow, NCI, Limited Geographical Area, Capture)
20        Hunted:  State Police 11- (As Pow, NCI, Capture)
15        Physical Limitation:  Alcoholic (Frequently, Greatly Impairing)
Notes:  Tends to fall asleep.
15        Psychological Limitation:  Jealously protective of Angel (Common, Strong)
15        Psychological Limitation:  Overconfident in Powers:  (Very Common, Moderate)
25        Psychological Limitation: Self Center:  Everything is all about him (Very Common, Total)
15        Reputation:  Blood-thirsty killer, 14- (Extreme;  Known Only To A Small Group)
10        Rivalry:  Professional, Krypt Keepers, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
10        Rivalry:  Professional, Low Riders, Rival is As Powerful, Seek to Harm, Rival Aware of Rivalry

Total Disadvantage Points:  350

Background/History:  King was an abuse child of two drug addict. They made him a mule for the Blood letters to pay for drugs. When he gained his powers the first thing he did was have his father kill his mother and then himself.  From then on life was all about what he wanted. Not stupid, he worked his way up the ranks of the gang, using his powers sparingly.  When the head position of the gang opened up, he held nothing back in his powers to claim the position.

Personality/Motivation:

Quote:  “Do as I say.”

Powers/Tactics:

Campaign Use:

Appearance:

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