Dust Storm

Liam Price
Dust Storm

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
23 DEX 10 39 23 14- OCV 8 DCV 8
20 CON 10 20 20 13-
12 BODY 10 4 12 11-
16 INT 10 6 16 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
9 PD 4 5 9/29 9/29 PD (0/20 rPD)
9 ED 4 5 9/29 9/29 ED (0/20 rED)
6 SPD 3.3 27 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 8 4 10
40 END 40 0 40
31 STUN 31 0 31
6″ Running 6 0 6″
2″ Swimming 2 0 2″
3″ Leaping 4 0 3 1/2″ 124 Total Characteristics Points
POWERS
Cost  Power END
60 Wind Powers: Multipower, 75-point reserve, all slots Does Not Work Underwater Or In A Vacuum (-1/4)
5u
1) Air Blast: Energy Blast 7 1/2d6, Double Knockback (+3/4)
7
6u
2) Air Punch: Energy Blast 14d6
7
4u
3) Blinding Air Blast: Energy Blast 4d6, Double Knockback (+3/4) (35 Active Points) plus Sight Group Flash 4d6, No Normal Defense (Solid Covering Protecting The Eyes; +1/2) (30 Active Points); OIF (dust of opportunity) (-1/2), Linked (Energy Blast; -1/2)
6
5u
4) Cyclone Tornado Blast: Energy Blast 4 1/2d6, Area Of Effect (5″ Radius; +1), Continuous (+1)
7
6u
5) Diminishing Tornado Blast: Energy Blast 7d6, Explosion (-1 DC/3″; +1)
7
4u
6) Extinguish Smoke: Dispel Fire Powers 12d6, One At A Time (+1/4)
4
5u
7) Larger Tornado Blast: Energy Blast 6d6, Area Of Effect (6″ Radius; +1 1/4)
7
5u
8) Powerful Tornado Blast: Energy Blast 5d6, Double Knockback (+3/4), Area Of Effect (4″ Radius; +1)
7
6u
9) Stronger Tornado Blast: Energy Blast 7d6, Area Of Effect (4″ Radius; +1)
7
5u
10) Wide Extinguishing I: Dispel Fire Powers 9 1/2d6, One At A Time (+1/4), Area Of Effect (4″ Radius; +1)
6
5u
11) Wind Control: Telekinesis (40 STR), Affects Porous; Affects Whole Object (-1/4)
7
50 Air Shield: Force Field (20 PD/20 ED), Costs END Only To Activate (+1/4) 4
50 True Flight: Flight 20″, Usable As Gliding (+1/4) 5
216 Total Powers Cost
SKILLS
Cost  Name
0 Acting 8-
0 AK: Home Town Area 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Player’s Choice 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
0 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
10 Dependent NPC: Parents 8- (Normal)
20 Hunted: Geno Corp 11- (Mo Pow, Harshly Punish)
20 Hunted: Pure Geno 11- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Easily Bored (Common, Strong)
10 Psychological Limitation: Easily Embarrassed (Common, Moderate)
15 Psychological Limitation: Novice Hero (Common, Strong)
10 Rivalry: Romantic (with Bam Bam over Arc), Rival is As Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
5 Social Limitation: Minor (16 or 17) (Occasionally, Minor: Cannot vote, buy alcohol, see a doctor without a parent’s knowledge, etc.)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently, Major)
10 Watched: Government 8- (Mo Pow, NCI, Watching)
145 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 145
Total Points: 340

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Age: 14
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

Leave a Reply

Your email address will not be published. Required fields are marked *