Desmond Schneider

Player : Drago

Desmond Schneider
Code Name: Dez

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
23 DEX 10 39 23 14- OCV 8 DCV 8
18 CON 10 16 18 13-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
26 EGO 10 32 26 14- ECV: 9
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
2 PD 2 0 2/17 2/17 PD (0/15 rPD)
4 ED 4 0 4/19 4/19 ED (0/15 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
6 REC 6 0 6
36 END 36 0 36 Mental Defense 15
24 STUN 24 0 24
6″ Running 6 0 6″
2″ Swimming 2 0 2″
2″ Leaping 2 0 2″ 114 Total Characteristics Points
POWERS
Cost  Power END
50 Telekinenitc Missile Projection: Multipower, 60-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots OIF (objects of opportunity) (-1/2)
4u
1) Blunt Objects: Energy Blast 8d6, Autofire (5 shots; +1/2); OIF (objects of opportunity) (-1/2)
3
4u
2) Sharp Objects: Killing Attack – Ranged 2 1/2d6, Autofire (5 shots; +1/2); OIF (objects of opportunity) (-1/2)
3
4u
3) Blunt Objects: Energy Blast 12d6 (60 Active Points); OIF (objects of opportunity) (-1/2)
3
4u
4) Sharp Objects: Killing Attack – Ranged 4d6 (60 Active Points); OIF (objects of opportunity) (-1/2)
3
40 Mental Illusions: Multipower, 60-point reserve, all slots Activation Roll 14- (-1/2)
4u
1) Strong Mindscapes: Mental Illusions 12d6; Activation Roll 14- (-1/2)
6
3u
2) Easy Psionic Invisibility: Invisibility to Sight and Hearing Groups , No Fringe, Reduced Endurance (0 END; +1/2); Only Works Against Sentient Persons Character Is Aware Of (-1/2), Activation Roll 14- (-1/2)
0
2u
3) Stronger Disguises: Mental Illusions 12d6; Self Only (-1), Activation Roll 14- (-1/2)
6
2u
4) Terrifying Fear: Mental Illusions 12d6; No Conscious Control (only to force target to experience his greatest fear; -1), Activation Roll 14- (-1/2)
6
17 Telekinetics: Elemental Control, 34-point powers
20
1) Telekinetic Shield: Force Field (15 PD/15 ED), Costs END Only To Activate (+1/4)
3
20
2) Telekinetic Flight: Flight 15″, Reduced Endurance (1/2 END; +1/4)
1
18
3) Telekinetic Missile Reflection: Missile Deflection (Bullets & Shrapnel), Missile Reflection
0
10 Mental Defense (15 points total) 0
202 Total Powers Cost
SKILLS
Cost  Name
0 AK: NASCAR Tracks 8-
0 Acting 8-
0 Climbing 8-
3 Combat Driving 14-
0 Concealment 8-
3 Conversation 12-
0 CuK: NASCAR Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
3 PS: NASCAR Driver 14-
0 Paramedics 8-
3 Persuasion 12-
3 Seduction 12-
0 Shadowing 8-
0 Stealth 8-
1 TF: Bicycles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3 Tactics 11-
3 Teamwork 14-
10 +5 with Missile Deflection/Reflection
32 Total Skills Cost
PERKS
Cost  Name
2 Reputation: Famous NASCAR Driver (NASCAR World) 14-, +2/+2d6
2 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
20 Hunted: Geno Corp 11- (Mo Pow, Harshly Punish)
5 Watched: paparazzi 8- (As Pow, NCI, Watching)
10 Watched: Government 8- (Mo Pow, NCI, Watching)
15 Physical Limitation: Alcoholic (Frequently, Greatly Impairing)

Notes: Drinks more than two, he tends to fall asleep.
20 Psychological Limitation: Protective Of Innocents (Very Common, Strong)
10 Psychological Limitation: Vain (Common, Moderate)
15 Psychological Limitation: Overconfidence (Very Common, Moderate)
5 Rivalry: Professional (Other Nascar Drivers; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Seen as a Womanizer (Very Frequently, Minor)
20 Social Limitation: Secret Identity Very Frequently, Major
15 Social Limitation: Famous Frequently, Major
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350

APPEARANCE
Hair Color: Brown
Eye Color: Green
Height: 1.84 m
Weight: 80.00 kg
Description:

BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

 

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