Jack Frost

Jack (Jonathan) Vargo
Code Name:  Jack Frost

Ice Flow

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
20 DEX 10 30 20 13- OCV 7 DCV 7
25 CON 10 30 25 14-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
4 PD 4 0 4/19 4/19 PD (0/15 rPD)
5 ED 5 0 5/20 5/20 ED (0/15 rED)
5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
9 REC 9 0 9
50 END 50 0 50
32 STUN 32 0 32 Mental Defense 8
6″ Running 6 0 6″
2″ Swimming 2 0 2″
3″ Leaping 4 0 3 1/2″ 109 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Flying Dodge 1/2 +4 Dodge All Attacks, Abort; FMove
Flying Grab 1/2 -2 -1 Grab Two Limbs, 28 STR for holding on; FMove
10 Total Martial Arts Cost
POWERS
Cost  Power END
50 Ice and Snow: Multipower, 75-point reserve, all slots Side Effects, occurs automatically whenever Power is used (only affects the environment near the character; -1/2)
5u
1) Chill!: Energy Blast 15d6; Side Effects, occurs automatically whenever Power is used (only affects the environment near the character; -1/2)
7
5u
2) Numbing Cold: Energy Blast 7d6+1, No Normal Defense (LS: vs. Cold or Insulated Clothing; +1); Side Effects, occurs automatically whenever Power is used (only affects the environment near the character; -1/2)
7
5u
3) Block of Ice: Entangle 7d6, 8 DEF; Side Effects, occurs automatically whenever Power is used (only affects the environment near the character; -1/2)
7
5u
4) Icicle Shot: Killing Attack – Ranged 5d6; Side Effects, occurs automatically whenever Power is used (only affects the environment near the character; -1/2)
7
5u
5) Let It Snow!: Change Environment 512″ radius, -2 Temperature Level Adjustment, -2″ of Running Movement, Alterable Size, Long-Lasting 20 Minutes; Side Effects, occurs automatically whenever Power is used (only affects the environment near the character; -1/2)
7
4u
6) Ice Wall: Force Wall (9 PD/9 ED; 3″ long and 1″ tall) (Varying Dimensions); Side Effects, occurs automatically whenever Power is used (only affects the environment near the character; -1/2)
6
2u

7) Create An Ice Flow: Change Environment 8″ radius (8″ Any Area; +0), -6 Temperature Level Adjustment, Long-Lasting 6 Hours; Only Effects Water (-1), No Range: He Must Be Able To Touch the Surface Of the Water (-1/2), Side Effects, occurs automatically whenever Power is used (only affects the environment near the character; -1/2)

Notes: Forms an ice flow roughly 8 meters by 4 meters that protrudes from the surface of the water by about 1/2 m, there is about 4 1/2 meters of ice below the surface. It can support up to 1600kg or about 16 people. See Jack’s Iceflow vehicle sheet.
5
36 Iced Up: Armor (15 PD/15 ED); Costs Endurance (Only Costs END to Activate; -1/4) 4
16 No Thermal Signature: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2), Persistent (+1/2); IR vision only (-1), Always On (-1/2) 0
16 Ice Shield: Missile Deflection (Any Ranged Attack); Costs Endurance (Only Costs END to Activate; -1/4) 2
12 Surfing the Snowflakes: Flight 9″, Usable As Running (+1/4); Side Effects (Anytime He Leaves The Ground, Side Effect only affects the environment near the character; 3d6 To Anything Under His Flight Path; -1/2), Physical Manifestation: Ice Trails (-1/4)

Notes: Jack has learned to draw moisture from the air to create ice slides. With these he can literally fly to any altitude but it drops parts of the trail he leaves behind on things and people below his path as it melts. He could also use this power to increase his running by staying on the ground. This does not run a risk of dropping chunks of ice on innocent bystanders.
2
11 The Bond: Mind Link , Snowy King, Any distance, No LOS Needed, Psychic Bond; Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) 0
15 Ice Sculping: Major Transform 1d6 (Moisture in the air into an ice sculpture) 1
5 Tough Minded: Mental Defense (8 points total) 0
2 Cold Blooded: Life Support (Safe in Intense Cold) 0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years) 0
2 Cold Suit: Life Support (Safe in Intense Heat); IIF (-1/4)

Notes: This is a specially designed lightweight body suit similar in cut to long johns. It effectively protects the wearer from any temperature over 60 degrees f.
0
198 Total Powers Cost
Equipment END
Minuteman Earwig Radio: Encrypted: Radio Perception/Transmission (Radio Group), Concealed (-10 with Radio Perception/Transmission PER Rolls); IIF (-1/4) 0
SKILLS
Cost  Name
0 AK: Michigan 8-
1 AK: San Diego 8-
0 Acting 8-
3 Breakfall 13-
3 Climbing 13-
0 Concealment 8-
3 Conversation 12-
0 Deduction 8-
3 High Society 12-
3 Jack of All Trades
1
1) PS: Dancer 11-
1
2) PS: Guitarist 11-
1
3) PS: Pianist 11-
1
4) PS: Singer 11-
3 KS: Cooking 12-
1 KS: Music 8-
3 Linguist
1
1) Language: Dutch (fluent conversation)
0
2) Language: English (idiomatic)
0
3) Language: French (idiomatic)
1
4) Language: German (completely fluent)
1
5) Language: Italian (fluent conversation)
2
6) Language: Japanese (fluent conversation)
1
7) Language: Russian (fluent conversation)
2
8) Language: Spanish (completely fluent)
1
9) Language: Swedish (fluent conversation)
3 Mimicry 12-
2 Musical Instrument Familiarity (Chordophones) 11-
0 Paramedics 8-
0 Persuasion 8-
3 Riding 13-
3 Seduction 12-
3 Shadowing 12-
3 Stealth 13-
3 Streetwise 12-
2 Survival (Arctic/Subarctic) 12-
5 TF: Skating (iceskating or rollerskating), Skiing (snow), Small Motorized Ground Vehicles, Snowboarding, Snowmobiles, Surfing
3 Tracking 12-
66 Total Skills Cost
PERKS
Cost  Name
5 Money: Family Investments @ $500k income per year: Well Off
3 Reputation: Family Reputation (Gaylord Area Only) 14-, +3/+3d6
1 Fringe Benefit: Passport
2 Vehicle: Jack’s Iceflow

Notes: Creates a flow of ice thick enough to support up to 16 people. It is subject to melting.
11 Total Perks Cost
TALENTS
Cost  Name
3 Perfect Pitch
3 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
15 Hunted: HARP 8- (Mo Pow, Kill)
20 Psychological Limitation: Overprotective of Snowy King (Common, Total)
15 Psychological Limitation: Loyal to Band/Team (Common, Strong)
10 Psychological Limitation: Greedy (Common, Moderate)
15 Psychological Limitation: Fear of Flying in Aircraft (Uncommon, Total)
15 Social Limitation: Subject to guardian orders (17 or less only) (Frequently, Major)
10 Social Limitation: Minor ( 15 and under) (Occasionally, Major: Cannot vote, buy alcohol, drive, drop out of school, get into R rated movies, see a doctor without a parent’s knowledge, etc.)
15 Social Limitation: Secret ID (Frequently, Major)
5 Susceptibility: temperatures <70 1d6 damage per 20 Minutes (Very Common)

Notes: Jack takes 1d6 damage every 20 minutes or so when exposed to temperatures greater than about 70 degrees
25 Watched: U.S. Government 14- (Mo Pow, NCI, PC is very easy to find, Watching)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 47
Spent: 47
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 397

Background/History:

Personality/Motivation:

Quote:

Powers/Tactics:

Campaign Use:

Ice and Snow Side Effect: Change Environment 8″ radius, -1″ of Running, -2 Temperature Level Adjustment.

This Side Effect drops the ambient temperature by two levels, and creates an icy patch within 16 meters when the triggering powers are used. This is an automatic Side Effect that occurs when he uses an appropriate power.

Appearance:

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