Jessica Parker

Jessica Parker
Code Name: Armor

Player: Pear
Jessica’s Bike

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
40 STR 10 30 40 17- HTH Damage 8d6 END [4]
26 DEX 10 48 26 14- OCV 9 DCV 9
25 CON 10 30 25 14-
25 BODY 10 30 25 14-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
16 PRE 10 6 16 12- PRE Attack: 3d6
20 COM 10 5 20 13-
12 PD 8 4 12/32 12/32 PD (12/32 rPD)
10 ED 5 5 10/20 10/20 ED (10/20 rED)
5 SPD 3.6 14 5 Phases: 3, 5, 8, 10, 12
13 REC 13 0 13
50 END 50 0 50 Mental Defense 20
58 STUN 58 0 58
6″ Running 6 0 6″
0″ Swimming 2 -2 0″
3″ Leaping 8 -5 3″ 170 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 +5 Dodge, Affects All Attacks, Abort
Martial Strike 1/2 +0 +2 12d6 Strike
POWERS
Cost  Power END
37 Armored Up: Armor (20 PD/10 ED), Hardened (+1/4) (56 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Nonpersistent (-1/4) 0
21 Damage Resistance (12 PD/10 ED/20 Mental Def.) 0
18 Lead Willed: Mental Defense (20 points total) 0
15 Weapon Formation: Multipower, 31-point reserve, all slots OAF (-1)
1u
1) Bladed Mace: Hand-To-Hand Attack +3d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
0
1u
2) Sword: Killing Attack – Hand-To-Hand 1d6+1 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1)
0
1u
3) Baton: Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2)
0
8 Metal Manipulation: Minor Transform 1d6 (One Metal Shape to Another), Works On Any Type Of Metal (+1/4); Extra Time (Full Phase, -1/2) 1
6 Heavy: Knockback Resistance -3″ 0
3 Life Support (Immunity: Metal-based Poisons) 0
111 Total Powers Cost
Equipment END
Battlenet Earplug Comm Units: Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x32); Only With Other In Battlenet Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4), Conditional Power Power Does Not Work In Water (-1/4), Does Not Provide Mental Awareness (-1/4)

Notes: Notes: This is a highly secure system that provides communications between all members carrying the identical device. It cannot be tapped or interecepted. If a unit is stolen the system is then open and vulnerable to the stolen unit.
0
State Police Warrant Card and Badge: Fringe Benefit: State Police Powers; OAF (-1)

Notes: Notes: These items are ‘proof’ of law enforcemnt association and can be stolen or forged.
SKILLS
Cost  Name
0 AK: Home Town Area 8-
0 Acting 8-
13 Armorsmith 19-
0 Climbing 8-
9 Combat Driving 17-
0 Concealment 8-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
9 Electronics 15-
3 Fast Draw: Common Melee Weapons 14-
3 Instructor 12-
0 Language: English (Idiomatic)
9 Mechanics 15-
0 PS: School Administrator 11-
7 PS: Smelting 16-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
0 Stealth 8-
1 TF: Large Motorized Ground Vehicles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
12 Weaponsmith (Muscle-Powered HTH) 17-
66 Total Skills Cost
PERKS
Cost  Name
28 Vehicle
4 Contact: Martha Hoffman (Contact has useful Skills or resources, Good relationship with Contact) 11-
32 Total Perks Cost
TALENTS
Cost  Name
5 Resistance (5 points)
3 Lightsleep
8 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
15 Dependent NPC: Bonnie Bellemont 8- (Incompetent)
15 Physical Limitation: Must Consume Metal For Powers To Work (Frequently, Greatly Impairing)
15 Physical Limitation: Heavy: 800 kg. (Frequently, Greatly Impairing)
5 Physical Limitation: Is Magnetic (Infrequently, Slightly Impairing)
15 Physical Limitation: Sinks Like a Rock (Infrequently, Fully Impairing)
15 Physical Limitation: Can’t eat regular food (Common, Strong)
15 Psychological Limitation: Will not Abandon Teammates (Common, Strong)
5 Social Limitation: Clothes Shredded by Powers (Occasionally, Minor)
10 Susceptibility: Strong Magnetic Fields or Strong Gravity Fields 2d6 damage per Minute (Uncommon)
10 Vulnerability: 2 x STUN Magnetic pulses / Gravity attacks (Uncommon)
120 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 98
Spent: 87
Unspent: 11
Base Points: 200
Disad Points: 120
Total Points: 407

Background/History:

Personality/Motivation:

Quote:

Powers/Tactics:

Campaign Use:

Appearance:

2 thoughts on “Jessica Parker

Leave a Reply

Your email address will not be published. Required fields are marked *