Ben Thomson
Code Name: Box

| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| 67 | Sonic Powers: Multipower, 67-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Does Not Work In A Vacuum (-1/4) | |
| 5u |
1) Concussive Sound: Sight and Hearing Groups Flash 8d6, Explosion (+1/2); Does Not Work In A Vacuum (-1/4)
Notes: This causes the target to bleed from the eyes and ears for the duration.
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3 |
| 5u |
2) Feedback: Dispel Sonic Powers 18d6, One At A Time (+1/4); Does Not Work In A Vacuum (-1/4)
Notes: Work with Belle has given them both more experience with cancelling each other’s powers.
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3 |
| 4u |
3) Shatter Armor: Drain rPD 6 1/2d6; Only works on rigid armor (A robot body, tank armor, cars, full plate armor, etc.; -1/2), Does Not Work In A Vacuum (-1/4)
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3 |
| 4u |
4) Skip a Beat: Killing Attack – Ranged 1d6+1, No Normal Defense (Power DEF, having an artifical heart, or not having a heart; +1), Does BODY (+1); No Knockback (-1/4), Does Not Work In A Vacuum (-1/4)
Notes: On average it would take the application of five attacks to kill a normal person.
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3 |
| 5u |
5) Sonic Burst: Energy Blast 6d6, Area Of Effect (One Hex; +1/2), Double Knockback (+3/4); Does Not Work In A Vacuum (-1/4)
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3 |
| 5u |
6) Sonic Blast: Energy Blast 13d6+1; Does Not Work In A Vacuum (-1/4)
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3 |
| 5u |
7) Sonic Wave: Energy Blast 6 1/2d6, Area Of Effect (8″ Cone; +1); Does Not Work In A Vacuum (-1/4)
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3 |
| 5u |
8) White Noise: Darkness to Hearing Group 13″ radius; Does Not Work In A Vacuum (-1/4)
Notes: This power makes it impossible for those within the AOE to hear. It does not cancel sonic powers.
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3 |
| 10 | Sound Control: Elemental Control, 24-point powers, all slots Not In A Vacuum (-1/4) | |
| 35 |
1) Sonic Waves: Flight 20″, x4 Noncombat, Reduced Endurance (1/2 END; +1/4); Not In A Vacuum (-1/4)
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2 |
| 10 |
2) Sonic Force Field: Force Field (10 PD/10 ED), Costs END Only To Activate (+1/4); Not In A Vacuum (-1/4)
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2 |
| 18 | High Pitch Hearing: Ultrasonic Perception (Hearing Group), Discriminatory, Targeting | 0 |
| 15 | Strong Willed: Mental Defense (18 points total) | 0 |
| 10 | Protected Hearing: Hearing Group Flash Defense (10 points) | 0 |
| 15 | Active Sonar: Active Sonar (Hearing Group) | 0 |
| 2 | Used to The Cold: Life Support (Safe in Intense Cold) | 0 |
| 2 | Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| Gadgets and Gear | ||
| 8 | Amplify Sonic Powers: Aid 2d6; OAF Bulky (Musical Instruments/Amplifiers; -1 1/2) | 0 |
| 230 | Total Powers Cost | |
| Equipment | END | |
| Minuteman Earwig Radio: Encrypted: Radio Perception/Transmission (Radio Group), Concealed (-10 with Radio Perception/Transmission PER Rolls); IIF (-1/4) | 0 | |
| SKILLS | |
| Cost | Name |
| 0 | AK: Michigan 8- |
| 1 | AK: San Diego 8- |
| 3 | Acrobatics 14- |
| 0 | Acting 8- |
| 0 | Climbing 8- |
| 2 | Computer Programming (Personal Computers) 12- |
| 0 | Concealment 8- |
| 3 | Conversation 12- |
| 0 | Deduction 8- |
| 3 | Demolitions 12- |
| 3 | Instructor 12- |
| 3 | Jack of All Trades |
| 1 |
1) PS: Dancer 11-
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| 1 |
2) PS: Drummer 11-
|
| 1 |
3) PS: Guitarist 11-
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| 0 |
4) PS: Musician 11-
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| 1 |
5) PS: Pianist 11-
|
| 1 |
6) PS: Saxophonist 11-
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| 1 |
7) PS: Singer 11-
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| 1 |
8) PS: Trumpeter 11-
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| 2 | KS: Music 11- |
| 0 | Language: English (Idiomatic) |
| 2 | Language: Spanish (fluent conversation) |
| 2 | Language: Japanese (basic conversation) |
| 6 | Musical Instrument Familiarity (Aerophones, Chordophones, Idiophones) 11- |
| 3 | Paramedics 12- |
| 3 | Persuasion 12- |
| 0 | Shadowing 8- |
| 3 | Stealth 14- |
| 2 | Survival (Temperate/Subtropical) 12- |
| 0 | TF: Bicycles, Small Motorized Ground Vehicles |
| 3 | Tracking 12- |
| 2 | WF: Small Arms |
| 53 | Total Skills Cost |
| PERKS | |
| Cost | Name |
| 3 | Reputation: Family Reputation (Gaylord Area Only) 14-, +3/+3d6 |
| 1 | Fringe Benefit: Passport |
| 4 | Total Perks Cost |
| TALENTS | |
| Cost | Name |
| 5 | Eidetic Memory: Sheet music |
| 5 | Total Talents Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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Background/History: Ben had lived in Detroit most his life with his mother and father. His dad was ex-military and worked for the Detroit police bomb squad. You would have thought it would have been his dad’s job that would take him from them but no, some Bloods did a drive by and shot him dead on their lawn. His mother packed Ben up that night and headed north to Gaylord, wanting to get her son away from the gangs and violence of the Westside, he was only eleven.
It was the only attempt his mother ever made on his behalf. The death made his mother distant and uncaring for her son as she fell into a drug and alcohol existences. There was no help he could offer, she would stay days even weeks leaving him in the care of Jonathan King. Jon took him as his own, raising him with his daughter and nephew. They were family for life.
Personality/Motivation:
Quote:
Powers/Tactics:
Campaign Use:
Appearance: Ben was a young handsome cocoa-skinned black man. His light brown eyes flashed with sparks of red in the sun, though he hide them behind his dark tinted panama jack shades. His upper lip was thinner than normal but the lower was plump, the combo made his lips so kissable. His jaw line was slightly squared that traveled a soft slope to his small rounded chin. His nose wide but smaller, fitting his face without being the focus. He only stood six foot but his thin body was well defined and muscular. He kept his hair short, with the natural black hair curled tightly.