Ben Thomson

Ben Thomson
Code Name: Box

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
23 DEX 10 39 23 14- OCV 8 DCV 8
20 CON 10 20 20 13-
20 BODY 10 20 20 13-
15 INT 10 5 15 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
12 PD 4 8 12/22 12/22 PD (0/10 rPD)
12 ED 4 8 12/22 12/22 ED (0/10 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
12 REC 8 8 12
40 END 40 0 40
45 STUN 39 6 45 Mental Defense 18
6″ Running 6 0 6″
0″ Swimming 2 -2 0″
3″ Leaping 4 0 3 1/2″ 152 Total Characteristics Points
POWERS
Cost  Power END
67 Sonic Powers: Multipower, 67-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Does Not Work In A Vacuum (-1/4)
5u
1) Concussive Sound: Sight and Hearing Groups Flash 8d6, Explosion (+1/2); Does Not Work In A Vacuum (-1/4)

Notes: This causes the target to bleed from the eyes and ears for the duration.
3
5u
2) Feedback: Dispel Sonic Powers 18d6, One At A Time (+1/4); Does Not Work In A Vacuum (-1/4)

Notes: Work with Belle has given them both more experience with cancelling each other’s powers.
3
4u
3) Shatter Armor: Drain rPD 6 1/2d6; Only works on rigid armor (A robot body, tank armor, cars, full plate armor, etc.; -1/2), Does Not Work In A Vacuum (-1/4)
3
4u
4) Skip a Beat: Killing Attack – Ranged 1d6+1, No Normal Defense (Power DEF, having an artifical heart, or not having a heart; +1), Does BODY (+1); No Knockback (-1/4), Does Not Work In A Vacuum (-1/4)

Notes: On average it would take the application of five attacks to kill a normal person.
3
5u
5) Sonic Burst: Energy Blast 6d6, Area Of Effect (One Hex; +1/2), Double Knockback (+3/4); Does Not Work In A Vacuum (-1/4)
3
5u
6) Sonic Blast: Energy Blast 13d6+1; Does Not Work In A Vacuum (-1/4)
3
5u
7) Sonic Wave: Energy Blast 6 1/2d6, Area Of Effect (8″ Cone; +1); Does Not Work In A Vacuum (-1/4)
3
5u
8) White Noise: Darkness to Hearing Group 13″ radius; Does Not Work In A Vacuum (-1/4)

Notes: This power makes it impossible for those within the AOE to hear. It does not cancel sonic powers.
3
10 Sound Control: Elemental Control, 24-point powers, all slots Not In A Vacuum (-1/4)
35
1) Sonic Waves: Flight 20″, x4 Noncombat, Reduced Endurance (1/2 END; +1/4); Not In A Vacuum (-1/4)
2
10
2) Sonic Force Field: Force Field (10 PD/10 ED), Costs END Only To Activate (+1/4); Not In A Vacuum (-1/4)
2
18 High Pitch Hearing: Ultrasonic Perception (Hearing Group), Discriminatory, Targeting 0
15 Strong Willed: Mental Defense (18 points total) 0
10 Protected Hearing: Hearing Group Flash Defense (10 points) 0
15 Active Sonar: Active Sonar (Hearing Group) 0
2 Used to The Cold: Life Support (Safe in Intense Cold) 0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years) 0
Gadgets and Gear
8 Amplify Sonic Powers: Aid 2d6; OAF Bulky (Musical Instruments/Amplifiers; -1 1/2) 0
230 Total Powers Cost
Equipment END
Minuteman Earwig Radio: Encrypted: Radio Perception/Transmission (Radio Group), Concealed (-10 with Radio Perception/Transmission PER Rolls); IIF (-1/4) 0
SKILLS
Cost  Name
0 AK: Michigan 8-
1 AK: San Diego 8-
3 Acrobatics 14-
0 Acting 8-
0 Climbing 8-
2 Computer Programming (Personal Computers) 12-
0 Concealment 8-
3 Conversation 12-
0 Deduction 8-
3 Demolitions 12-
3 Instructor 12-
3 Jack of All Trades
1
1) PS: Dancer 11-
1
2) PS: Drummer 11-
1
3) PS: Guitarist 11-
0
4) PS: Musician 11-
1
5) PS: Pianist 11-
1
6) PS: Saxophonist 11-
1
7) PS: Singer 11-
1
8) PS: Trumpeter 11-
2 KS: Music 11-
0 Language: English (Idiomatic)
2 Language: Spanish (fluent conversation)
2 Language: Japanese (basic conversation)
6 Musical Instrument Familiarity (Aerophones, Chordophones, Idiophones) 11-
3 Paramedics 12-
3 Persuasion 12-
0 Shadowing 8-
3 Stealth 14-
2 Survival (Temperate/Subtropical) 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Tracking 12-
2 WF: Small Arms
53 Total Skills Cost
PERKS
Cost  Name
3 Reputation: Family Reputation (Gaylord Area Only) 14-, +3/+3d6
1 Fringe Benefit: Passport
4 Total Perks Cost
TALENTS
Cost  Name
5 Eidetic Memory: Sheet music
5 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
0 Dependent NPC: Jack and Snowy 8- (As powerful as the PC; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs)

Notes: Recntly made guardian of Jack Vargo and Snowy King.
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
10 Enraged: if Snowy is in danger or get injured (Uncommon), go 11-, recover 14-
15 Hunted: HARP 8- (Mo Pow, Kill)
10 Physical Limitation: Sinks like a stone in water, cant swim or float (Infrequently, Greatly Impairing)
15 Psychological Limitation: Code Against Killing (Very Common, Moderate)

Notes: Increased to Very Common because to how easy it is for him to kill with very little chance of it being stopped. This allowed the removal of the Minor disad.
20 Psychological Limitation: Fear of any body of water perceived as ‘over his head’ (Very Common, Strong)
20 Psychological Limitation: Overprotective of Snowy and Jack (Common, Total)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Subject To Governmental Orders (Frequently, Major)

Notes: Changed from Subject to Parental/Guardian Orders
25 Watched: U.S. Government 14- (Mo Pow, NCI, PC is very easy to find, Watching)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 94
Spent: 94
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 444

Background/History:  Ben had lived in Detroit most his life with his mother and father. His dad was ex-military and worked for the Detroit police bomb squad.  You would have thought it would have been his dad’s job that would take him from them but no, some Bloods did a drive by and shot him dead on their lawn. His mother packed Ben up that night and headed north to Gaylord, wanting to get her son away from the gangs and violence of the Westside, he was only eleven.

It was the only attempt his mother ever made on his behalf. The death made his mother distant and uncaring for her son as she fell into a drug and alcohol existences.  There was no help he could offer, she would stay days even weeks leaving him in the care of Jonathan King. Jon took him as his own, raising him with his daughter and nephew. They were family for life.

Personality/Motivation:

Quote:

Powers/Tactics:

Campaign Use:

Appearance:  Ben was a young handsome cocoa-skinned black man. His light brown eyes flashed with sparks of red in the sun, though he hide them behind his dark tinted panama jack shades.  His upper lip was thinner than normal but the lower was plump, the combo made his lips so kissable.  His jaw line was slightly squared that traveled a soft slope to his small rounded chin.  His nose wide but smaller, fitting his face without being the focus. He only stood six foot but his thin body was well defined and muscular. He kept his hair short, with the natural black hair curled tightly.

 

 

Leave a Reply

Your email address will not be published. Required fields are marked *