Diamond

April Showers
Code Name: Diamond

Player: Kim

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
8          STR        -2         11-       Lift 75.8kg; 1 1/2d6
28        DEX       54        15-       OCV:  9/DCV:  9
25        CON      30        14-
8          BODY    -4         11-
18        INT         8          13-       PER Roll 13-
10        EGO       0          11-       ECV:  3
12        PRE        2          11-       PRE Attack:  2d6
14        COM      2          12-
7/17     PD         5          Total:  7/17 PD (0/10 rPD)
7/27     ED         2          Total:  7/27 ED (0/20 rED)
6          SPD       22        Phases:  2, 4, 6, 8, 10, 12
10        REC       6
50        END      0
25        STUN    0

Total Characteristic Cost:  125

Movement:
Running:         6″/12″
Flight:  0″/20″/0″/40″
Leaping:          1″/2″
Swimming:      2″/4″
Teleportation:  0″/25″/0″/50″
Cost    Powers            END

Moon Magic Powers

17        Moon Magic:  Multipower, 50-point reserve, Lockout (Cannot be use with any Sun Magic active; -1/2); all slots Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)

2u        1)  Awaken:  Healing STUN 5d6; Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)  5

                        Notes:  Restores lost STUN, i.e. helps the target to regain consciousness.

2u        2)  Knit:  Healing BODY 4 1/2d6, Can Heal Limbs; Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)    5

                        Notes:  Heals physical injuries such as cuts, bruises, broken bones. It can even regenerates severed limbs and lost eyeballs, etc.

2u        3)  Re-Mind:  Healing INT/EGO 5d6; Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)  5

                        Notes:  Restores INT/EGO lost through Drains, etc.

2u        4)  Refresh:  Healing END 5d6; Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)   5

                        Notes:  Restores END, i.e. helps the target recover from exhaustion.

8          Moon Magic:  Elemental Control, 50-point powers, all slots Lockout (Cannot be use with any Sun Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)

10        1)  Moon Dome:  Force Wall (10 PD/10 ED; 3″ long and 1″ tall); Lockout (Cannot be use with any Sun Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)     5

                        Notes:  Creates a protective dome over the user and any within 1″ (2 meters)

10        2)  Moon Walking:  Teleportation 25″, x2 Increased Mass; Lockout (Cannot be use with any Sun Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)        5

                        Notes:  Allows user to teleport self and one other up to 25″ (50 meters)

Sun Magic Powers

17        Sun Magic:  Multipower, 50-point reserve, Lockout (Cannot be use with any Moon Magic active; -1/2); all slots Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)

2u        1)  Sun Beam:  Energy Blast 10d6; Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)  5

2u        2)  Sun Bolt:  Killing Attack – Ranged 2d6, Autofire (5 shots; +1/2); Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)     4

2u        3)  Sun Flare:  Sight Group Flash 10d6; Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)  5

2u        4)  Sun Glow:  Killing Attack – Ranged 1d6, Damage Shield (Offensive; +3/4), Continuous (+1); Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)            4

8          Sun Magic:  Elemental Control, 50-point powers, all slots Lockout (Cannot be use with any Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)

9          1)  Sun Field:  Force Field (10 PD/20 ED/5 Flash Defense:  Sight Group), Reduced Endurance (0 END; +1/2); Lockout (Cannot be use with any Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)

12        2)  Sun Flight:  Flight 20″, Reduced Endurance (0 END; +1/2); Lockout (Cannot be use with any Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)

Eclipse Powers

                        Notes:  Eclipse Powers effectively can only be used once per week and only for one minute.  During that time all powers do not cost any END.

18        Eclipse Powers:  Multipower, 80-point reserve, all slots 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannont use if any Sun or Moon powers are active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2)

2u        1)  Energy Blast 8d6, Area Of Effect (4″ Radius; +1); Lockout (Cannont use if any Sun or Moon powers are active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2)

2u        2)  Healing BODY 4d6, Area Of Effect (4″ Radius; +1); Lockout (Cannont use if any Sun or Moon powers are active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2)

2u        3)  Killing Attack – Ranged 2 1/2d6, Area Of Effect (4″ Radius; +1); Lockout (Cannont use if any Sun or Moon powers are active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2)

2u        4)  Healing STUN 3 1/2d6, Area Of Effect (4″ Radius; +1), Selective (+1/4); Lockout (Cannont use if any Sun or Moon powers are active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2)

6          Eclipse Magic:  Elemental Control, 50-point powers, all slots 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannot be use with any Sun or Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)

7          1)  Teleportation 9″, MegaScale (1″ = 10 km; +1/2), Can Be Scaled Down 1″ = 1km (+1/4), Usable Simultaneously (up to 8 people at once; +1); 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannot be use with any Sun or Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4) plus Teleportation: Fixed Location (1 Locations); 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannot be use with any Sun or Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)

6          2)  Force Field (10 PD/15 ED), Usable Simultaneously (up to 8 people at once; +1); 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannot be use with any Sun or Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)

6          3)  Flight 12″, Usable Simultaneously (up to 8 people at once; +1); 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannot be use with any Sun or Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)

Other Powers

6          Strong Willed:  Mental Defense (8 points total)

            Skills

3          Acting 11-
0          AK: Home Town Area 8-
3          Breakfall 15-
3          Climbing 15-
3          Concealment 13-
3          Conversation 11-
0          CuK: Home Culture 8-
0          Deduction 8-
0          Language:  English (Idiomatic)
21        Magic Skill 22-
12        PS: Astromancer 22-
3          Paramedics 13-
3          Persuasion 11-
3          SS:  Astronomy 13-
3          Shadowing 13-
3          Stealth 15-
0          TF:  Bicycles, Small Motorized Ground Vehicles

Total Powers & Skill Cost:  227

Total Cost:  352

200+    Disadvantages

20        Dependent NPC:  Granny Showers 8- (Incompetent; Unaware of character’s adventuring career/Secret ID)
20        Dependent NPC:  Noah Showers (age3) 8- (Incompetent; Unaware of character’s adventuring career/Secret ID)
15        Physical Limitation:  Power set can only be changes on post 12 (Frequently, Greatly Impairing)
15        Psychological Limitation:  Code Against Killing (Common, Strong)
15        Psychological Limitation:  Need To Prove Self (Common, Strong)
15        Psychological Limitation:  Protective Of Innocents (Common, Strong)
15        Social Limitation:  Secret Identity (Frequently, Major)
20        Social Limitation:  Subject To Orders (Very Frequently, Major)
15        Social Limitation:  Working Single Mom (free time spent with family) (Frequently, Major)
2          Experience Points
Total Disadvantage Points:  352

Background/History:

 

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