April Showers
Code Name: Diamond

Val Char Cost Roll Notes
8 STR -2 11- Lift 75.8kg; 1 1/2d6
28 DEX 54 15- OCV: 9/DCV: 9
25 CON 30 14-
8 BODY -4 11-
18 INT 8 13- PER Roll 13-
10 EGO 0 11- ECV: 3
12 PRE 2 11- PRE Attack: 2d6
14 COM 2 12-
7/17 PD 5 Total: 7/17 PD (0/10 rPD)
7/27 ED 2 Total: 7/27 ED (0/20 rED)
6 SPD 22 Phases: 2, 4, 6, 8, 10, 12
10 REC 6
50 END 0
25 STUN 0
Total Characteristic Cost: 125
Movement:
Running: 6″/12″
Flight: 0″/20″/0″/40″
Leaping: 1″/2″
Swimming: 2″/4″
Teleportation: 0″/25″/0″/50″
Cost Powers END
Moon Magic Powers
17 Moon Magic: Multipower, 50-point reserve, Lockout (Cannot be use with any Sun Magic active; -1/2); all slots Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
2u 1) Awaken: Healing STUN 5d6; Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4) 5
Notes: Restores lost STUN, i.e. helps the target to regain consciousness.
2u 2) Knit: Healing BODY 4 1/2d6, Can Heal Limbs; Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4) 5
Notes: Heals physical injuries such as cuts, bruises, broken bones. It can even regenerates severed limbs and lost eyeballs, etc.
2u 3) Re-Mind: Healing INT/EGO 5d6; Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4) 5
Notes: Restores INT/EGO lost through Drains, etc.
2u 4) Refresh: Healing END 5d6; Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4) 5
Notes: Restores END, i.e. helps the target recover from exhaustion.
8 Moon Magic: Elemental Control, 50-point powers, all slots Lockout (Cannot be use with any Sun Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
10 1) Moon Dome: Force Wall (10 PD/10 ED; 3″ long and 1″ tall); Lockout (Cannot be use with any Sun Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4) 5
Notes: Creates a protective dome over the user and any within 1″ (2 meters)
10 2) Moon Walking: Teleportation 25″, x2 Increased Mass; Lockout (Cannot be use with any Sun Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4) 5
Notes: Allows user to teleport self and one other up to 25″ (50 meters)
Sun Magic Powers
17 Sun Magic: Multipower, 50-point reserve, Lockout (Cannot be use with any Moon Magic active; -1/2); all slots Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
2u 1) Sun Beam: Energy Blast 10d6; Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4) 5
2u 2) Sun Bolt: Killing Attack – Ranged 2d6, Autofire (5 shots; +1/2); Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4) 4
2u 3) Sun Flare: Sight Group Flash 10d6; Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4) 5
2u 4) Sun Glow: Killing Attack – Ranged 1d6, Damage Shield (Offensive; +3/4), Continuous (+1); Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4) 4
8 Sun Magic: Elemental Control, 50-point powers, all slots Lockout (Cannot be use with any Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
9 1) Sun Field: Force Field (10 PD/20 ED/5 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2); Lockout (Cannot be use with any Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
12 2) Sun Flight: Flight 20″, Reduced Endurance (0 END; +1/2); Lockout (Cannot be use with any Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
Eclipse Powers
Notes: Eclipse Powers effectively can only be used once per week and only for one minute. During that time all powers do not cost any END.
18 Eclipse Powers: Multipower, 80-point reserve, all slots 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannont use if any Sun or Moon powers are active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2)
2u 1) Energy Blast 8d6, Area Of Effect (4″ Radius; +1); Lockout (Cannont use if any Sun or Moon powers are active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2)
2u 2) Healing BODY 4d6, Area Of Effect (4″ Radius; +1); Lockout (Cannont use if any Sun or Moon powers are active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2)
2u 3) Killing Attack – Ranged 2 1/2d6, Area Of Effect (4″ Radius; +1); Lockout (Cannont use if any Sun or Moon powers are active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2)
2u 4) Healing STUN 3 1/2d6, Area Of Effect (4″ Radius; +1), Selective (+1/4); Lockout (Cannont use if any Sun or Moon powers are active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2)
6 Eclipse Magic: Elemental Control, 50-point powers, all slots 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannot be use with any Sun or Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
7 1) Teleportation 9″, MegaScale (1″ = 10 km; +1/2), Can Be Scaled Down 1″ = 1km (+1/4), Usable Simultaneously (up to 8 people at once; +1); 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannot be use with any Sun or Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4) plus Teleportation: Fixed Location (1 Locations); 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannot be use with any Sun or Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
6 2) Force Field (10 PD/15 ED), Usable Simultaneously (up to 8 people at once; +1); 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannot be use with any Sun or Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
6 3) Flight 12″, Usable Simultaneously (up to 8 people at once; +1); 1 Recoverable Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1), Lockout (Cannot be use with any Sun or Moon Magic active; -1/2), Requires A Magic Skill Roll (-1/2), Only When Serving The Celestial Being’s Purposes (-1/2), Gestures (-1/4), Incantations (-1/4)
Other Powers
6 Strong Willed: Mental Defense (8 points total)
Skills
3 Acting 11-
0 AK: Home Town Area 8-
3 Breakfall 15-
3 Climbing 15-
3 Concealment 13-
3 Conversation 11-
0 CuK: Home Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
21 Magic Skill 22-
12 PS: Astromancer 22-
3 Paramedics 13-
3 Persuasion 11-
3 SS: Astronomy 13-
3 Shadowing 13-
3 Stealth 15-
0 TF: Bicycles, Small Motorized Ground Vehicles
Total Powers & Skill Cost: 227
Total Cost: 352
200+ Disadvantages
20 Dependent NPC: Granny Showers 8- (Incompetent; Unaware of character’s adventuring career/Secret ID)
20 Dependent NPC: Noah Showers (age3) 8- (Incompetent; Unaware of character’s adventuring career/Secret ID)
15 Physical Limitation: Power set can only be changes on post 12 (Frequently, Greatly Impairing)
15 Psychological Limitation: Code Against Killing (Common, Strong)
15 Psychological Limitation: Need To Prove Self (Common, Strong)
15 Psychological Limitation: Protective Of Innocents (Common, Strong)
15 Social Limitation: Secret Identity (Frequently, Major)
20 Social Limitation: Subject To Orders (Very Frequently, Major)
15 Social Limitation: Working Single Mom (free time spent with family) (Frequently, Major)
2 Experience Points
Total Disadvantage Points: 352
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Looking good keep up the good work
Thank You. Going as fast as I can